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"We can rebuild him." Quarriors variant thread
- Sagrilarus
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- D20
- Pull the Goalie
cdennett wrote: It seems if you do it just randomly, most of the time you won't even be able to use the damn corrupted quiddity
Corruption has had about zero effect on our games to date. It seems to me you're going to have to pick and choose corruptors to get it to make a material difference.
The expansion rule book indicates that corruption is going to change in a future release. For the moment it just doesn't seem to matter very much.
S.
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- Space Ghost
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- fastkmeans
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Gary Sax wrote: ancho of corruption
If I ever grow chili peppers or make hot sauce, this will be the name of my product
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- engineer Al
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- D6
- Mama mia!
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Sagrilarus wrote:
engineer Al wrote:
Sagrilarus wrote: Easy enough to change.
How? The fancy little scoreboard only goes to 20?
I replace all my scoreboards and paper money with high-quality poker chips.
S.
Cool idea. Gives me a chance to use all these fancy metal coins I bought to upgrade my games.
But seriously, I'm going to have to talk the wife into a 2 player to 40 points using the expansion. NOW WERE PLAYING!
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It allows you to build up your dice pool much faster.
The game length seems to increase by about 10-15 minutes. Not a big deal.
You have more of a chance to counter your opponents creatures and spells because you can buy more shit. For example we had the death spell that if rolled with two bursts you could auto kill any creature. These were all bought up and used to counter the few dragons that popped up here and there.
Scoring creatures didn't happen as often since each player had more spells/creatures of their own to counter with. See above with the death spell/dragon example.
I ran into a problem where I bought portals and spells and found my dice pool growing rapidly because I wasn't scoring any creatures (I wasn't culling). This did lead to some crazy turns where I pulled 10+ dice out of the bag and I was able to mount a nice comeback.
Overall, I think it makes the game better if you're looking for some more strategy/tactics in the way you build your dice bag. It slows the pace of the game down and makes it a tad bit more thinky. I like it, but I won't use it all the time. Part of the joy in Quarriors is that its a visceral and fast game. I'll still play the normal way from time to time, but I'll likely switch it up with this variant too. It will depend on my mood and how much time we have to play.
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Egg Shen wrote: I got around to trying out this variant the other night. Here are my thoughts:
The game length seems to increase by about 10-15 minutes. Not a big deal.
Really? Okay, maybe in 4 player games where the rules say to play to twelve points- but in two player games it's been my experience that this speads things up. Big time. If your bag is poorly built, or even weak, you'll soon find yourself so cornered that mounting a comeback is almost impossible depending on what's available in the wilds. 10 dice? did you have all/most of the portals?
Oh, and if visceral play is what you're after, don't see how the vanilla rules do anything for you: too many dead turns where your options are limited to summoning one or two assistants or buying something from the wilds.
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I will still try this variant out again...it is certainly fun and I love that it gives you more choices. That being said, for what Quarriors is I like the very fast 10-15 minutes games that the vanilla rule set deliver. Those dead turns really only happen in the beginning (which I admit do kinda suck). It only takes a few turns to get some creatures and get the scoring/culling going.
I can't properly judge the variant after the two games we played. I'm going to continue using the variant for a wee bit and see if it wins me over.
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