Cryptic Explorers Kickstarter

GS Updated
Cryptic Explorers Kickstarter

Game Information

Kickstarter Information

Base Pledge
Start Date
August 20, 2019
End Date
September 13, 2019
There Will Be Games

Step into a future where elite specialists from a ruthless mega-corporation travel beyond the veil of life to steal the secrets of Death. Return with your spoils... if you can survive the journey.

CRYPTIC EXPLORERS is about customizationstrategy, and calculated sacrifice .

In CRYPTIC EXPLORERS 1 to 3 players command the Cryptonauts, human specialists tasked with entering the hideous otherworldly Realms of Death to steal occult knowledge and escape back to Earth. 

In order to survive, Cryptonauts will have to work together to battle monsterscollect souls, and upgrade their powerful abilities

Each Cryptonaut player customizes their own personal squad of 2-3 Cryptonauts to combat the malicious Goddesses of the Realms and their spawn. Players choose from a total of 32 Cryptonauts - each with their own unique abilitiesart, and lore.

Opposing the Cryptonauts is a single Goddess player assuming the role of 1 of 3 unique Goddesses of Death - a mighty and wicked supernatural entity that rules over the Realms. 

The Goddess player summons monsters, plays game-bending mastery effects, and empowers her dark monoliths in an attempt to kill all the Cryptonauts before they can escape with her Realm's otherworldly secrets.  

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Ah_Pook's Avatar
Ah_Pook replied the topic: #301318 02 Sep 2019 11:02
I want to be into this because of the art and theme and whatnot, but one vs many games are no bueno 99.9% of the time
Gary Sax's Avatar
Gary Sax replied the topic: #301319 02 Sep 2019 11:11

Ah_Pook wrote: I want to be into this because of the art and theme and whatnot, but one vs many games are no bueno 99.9% of the time

I am in *exactly* the same situation. Even when they do work or whatever, they tend not to go well and I don't have the group for it. I'm still tempted but I just don't think I'll do it. So into there being no minis when the art is this fun.

I put this KSer news thing in because I think this thing does look completely rad, and I *love* that each player comes in with a squad they can combo with from the beginning rather than relying purely on equipment through development or comboing only happening via other players. I like to coordinate on bigger things in games but every single turn to do basic combos I find tedious.

Also, I wanted to call out Charlie Theel's cool work on his blog for this game, which brought it to my attention:
Ah_Pook's Avatar
Ah_Pook replied the topic: #301320 02 Sep 2019 11:36
That's a really good blog post, though talking about how open things are for the overlord definitely is a red flag for me. It sounds like this falls squarely into the overlord as dm design camp that I hate. How to make the overlord player fun going all out, while also making the "hero" players fun while the overlord is going all out is really hard design.

Edit: tangentially related at best but now that I'm thinking about it, does anyone know of any one vs many abstract games?
charlest's Avatar
charlest replied the topic: #301329 03 Sep 2019 08:36
I'm sending the pre-release copy I had to Michael, so expect coverage here at TWBG.