Arkham Horror 3rd Edition Announced

Arkham Horror 3rd Edition Announced

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Game Information

Game Name
Arkham Horror 3rd Edition
MSRP $
64.95
Designer

Publisher Information

Release Schedule Information

Expected Release Date

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

 

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the Arkham Horror. Will they prevail?

Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920’s. Based on the works of H.P Lovecraft, Players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality.

Arkham Horror 3rd edition will be scenario based, and will come with 4 scenarios.

At the start of the game, the exact goals of your scenario are a mystery to investigators and players alike. As a scenario progresses, archive cards are added to a codex that sits above the board. Each of these cards advances the narrative and offers new objectives for the investigators to strive for, with victory eventually in sight. Finding clues may lead to favorable new archive cards, while the spread of doom may reveal cards that were best left unearthed. Ultimately, the choices that you make and the specific events of each scenario lead you down branching paths, encouraging you to explore the scenarios and determine the best way to achieve your unique goals!

It will have a modular board and will include 12 investigators, with "a customizable starting kit, letting you choose how you want to outfit your investigator."

Arkham Horror 3rd edition is currently avalible for pre-order from Fantasy Flight Games.

Arkham Horror 3rd Edition Announced There Will Be Games

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Posted: 01 Aug 2018 17:43 by Ken B. #278936
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I already have 2nd edition and Eldritch, so...I don’t think so.

Remember when FFG had exciting new game releases and tried exciting new things? Pepperidge Farm remembers
Posted: 01 Aug 2018 17:52 by ufe20 #278938
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Not really digging the modular board. Doesn't make much sense thematically and just seems sort of shoehorned in there.
Posted: 01 Aug 2018 18:09 by Michael Barnes #278943
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Wasn’t interested until I saw Nikki Valens. This is worth looking at.

I can’t believe people are asking for upgrade kits. Yeah,
There is one. It’s a $64.95 purchase.
Posted: 01 Aug 2018 18:15 by ubarose #278947
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Who am I kidding. It's Nikki Valens' Arkham Horror. I'll be buying it.

I guess this is the secret project she couldn't tell anyone about.
Posted: 01 Aug 2018 18:21 by Disgustipater #278949
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I'm not sure I like the way your objective is slowly revealed. I'm just thinking of Mansions of Madness 1st Edition and how it didn't really do much for me. Maybe they've figured out a better way since then.

I'll definitely want to try it out though.

The new art looks good.
Posted: 01 Aug 2018 18:26 by Sevej #278952
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Wah, loving the board! Looking at the card holder, is it one of those "draw the bottom card" decks?
Posted: 01 Aug 2018 18:29 by ubarose #278954
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Disgustipater wrote:
I'm not sure I like the way your objective is slowly revealed. I'm just thinking of Mansions of Madness 1st Edition and how it didn't really do much for me. Maybe they've figured out a better way since then.

I'm thinking it sounds a bit like Arkham Horror the Card Game. You start off not knowing what's going on, but as you reach certain goals, and make different choices, more is revealed.
Posted: 01 Aug 2018 18:48 by ChristopherMD #278955
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I can't wait to start reading what a shitpile game that Eldritch Horror is now that its not the latest thing.

Not a fan of scenarios vs 2nds sandboxy nature and prefer an old-fashioned board over tiles. Not looking for another FFG money-drain either right now. At best I'd say I'm cautiously optimistic about this. Will wait for some post-release reviews.
Posted: 01 Aug 2018 19:02 by san il defanso #278957
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Normally I would be rolling my eyes, but Arkham Horror is for me the prime candidate for a new edition. I've played the second edition a lot until the rules procedure and the expansion content became more than I wanted to deal with. If the two options are to just let Eldritch Horror replace it or to keep it going, then a reboot is probably the way to go. The original game is just so over-complicated, regardless of whatever rose-colored glasses you wear. Definitely keeping an eye on this.
Posted: 01 Aug 2018 20:46 by jeb #278967
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Someone resurrect Frank. We're going to need another flowchart.
Posted: 02 Aug 2018 00:00 by Gary Sax #278978
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I'm open to it. Definitely a wait and see though.
Posted: 02 Aug 2018 01:16 by mads b. #278979
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One of the things Arkham Horror does right - especially compared to the arguably better game Eldritch Horror - is that it feels like a place. It's an actual town with people and locations, wonders and horrors. And all the side boards also have their own unique flavour. I'm not seeing how a modular board will allow for that same feeling of being grounded somewhere. I mean, part of being in a "real" place is that different locations tend to be the same place in relation to others.

But I'm definitely excited to find out more about it. The card game is really good, and while I love and adore Arkham Horror 2nd ed, I wouldn't mind a bit less bloat.
Posted: 02 Aug 2018 04:18 by MattDP #278986
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Lots of things to love, except for the Lovecraft. It's just so over-done.

My custom 2nd edition box, made for me by my dad, almost guarantees I'm not going near this. I don't want that replaced.
Posted: 02 Aug 2018 06:06 by fightcitymayor #278989
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ufe20 wrote:
Not really digging the modular board. Doesn't make much sense thematically and just seems sort of shoehorned in there.
Agreed, the hexagonal modular puzzle piece boards are a turn-off.

This looks like one of those games aimed at the younger set, where if you're over 30 you probably aren't interested, but under 30 and you might be interested. Like, "This ain't yo dad's Arkham Horror, fam!"
Posted: 02 Aug 2018 07:09 by Shellhead #279001
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fightcitymayor wrote:
Agreed, the hexagonal modular puzzle piece boards are a turn-off.

I think that the hexagonal modular puzzle pieces are a great idea for some other game. Like Mads said, Arkham Horror did a great job of conveying the sense of a place. These puzzle pieces are completely at odds with any reasonable sense of an early 20th century town, but they would be ideal for a space station, or underwater installation, or a supervillain lair.
Posted: 02 Aug 2018 07:14 by Shellhead #279003
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Michael Barnes wrote:
I can’t believe people are asking for upgrade kits. Yeah,
There is one. It’s a $64.95 purchase.

I don't understand how anybody could look at these components and think that an upgrade kit would somehow bridge the significant differences between 2nd and 3rd editions. It would be like asking for an upgrade kit from the very modest 1st edition to 2nd. This is effectively going to be a brand new game that is going to recycle the FFG interpretation of Call of Cthulhu.
Posted: 02 Aug 2018 08:11 by ChristopherMD #279010
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Some people think when they purchase a game they're entitled to lifetime support from the publisher. Its weird and kind of ridiculous. You agreed on purchase that you were only buying what's in the box unless it came with some certificate promising future upgrades. I don't like to use analogies, but in this case to me its like buying a 2018 car and then demanding to get the new transmission that was added to the 2019 version of that car. They just cry about stuff like this or Eclipse 2nd edition somehow making the previous games unplayable and that they're being ripped off by the publisher.
Posted: 02 Aug 2018 08:26 by SuperflyTNT #279012
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MattDP wrote:
Lots of things to love, except for the Lovecraft. It's just so over-done.

Yeah, but overdone poorly. There are very, very few truly Lovecraftian games, and while Arkham Horror was a fine game, it wasn't that truly Lovecrafty. Eldritch arguably did it better with conditions and hidden information, but it still missed the dread part because the hidden information isn't that bad.

I don't know if I've ever played anything that really, truly got the theme right. Setting, sure, a lot have been done well, but I'd argue that the Thing game or even Dark Moon did Lovecraft better. The idea of a hidden force out to assimilate you, total paranoia, trusting no-one...that's what makes Lovecraft, Lovecraft.

If Nikki put a traitor role in this, it may well be THE Lovecraft game.
Posted: 02 Aug 2018 08:34 by Gary Sax #279013
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If it retains the wackiness of the original while making the narrative better linked together, I think it will have done its job. EH got the overarching narrative right but missed on the spontaneous, randomly generated, bizarre individual stories for each investigator that AH gets so right.
Posted: 02 Aug 2018 08:48 by Motorik #279014
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Give me a much shorter, much tighter ruleset and I'm all in.
Posted: 02 Aug 2018 09:30 by Gary Sax #279019
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Also, the modular part does make expansions a different proposition. My guess is that they're hoping to sell small district tile/story expansions a la AH LCG. Which I actually think is a good idea beyond the money pit?
Posted: 02 Aug 2018 10:28 by Josh Look #279026
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For as over the theme as I am, my interest is seriously peaked. If its less of a thing where an RPG vomited into the box and more of a focused game, I am going to devour this. It looks like a complete departure from the previous edition, and Eldritch for that matter, and I am ready for it.

I’ve never understood the demand for “upgrade kits.” Maybe for games that have been out for all of a year and they seriously fucked something up, but publishers do not owe you a lifetime of support.
Posted: 02 Aug 2018 10:40 by Shellhead #279028
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Josh Look wrote:
I’ve never understood the demand for “upgrade kits.” Maybe for games that have been out for all of a year and they seriously fucked something up, but publishers do not owe you a lifetime of support.

Maybe blame D&D for the expectation of upgrade kits. When 3.0 came out, they were giving away free booklets that helped convert 1st/2nd edition stats to 3.0. And then when 3.5 became necessary to patch over all the issues that were found in 3.0, they offered another free upgrade book.
Posted: 02 Aug 2018 11:06 by John Myers #279029
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Am I the only one turned off but the box art?

It seems to be saying less "prepare to enter a world of cosmic nightmares" and more "let's find out what wacky adventures those Arkham investigators are up to this week! <cue Duke's of Hazard theme>."

FFG used to be really good at enticing players with smart aesthetic choices regardless of the the contents of the actual games and I wonder if some of that has been lost.
Posted: 02 Aug 2018 11:19 by Josh Look #279031
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Shellhead wrote:
Josh Look wrote:
I’ve never understood the demand for “upgrade kits.” Maybe for games that have been out for all of a year and they seriously fucked something up, but publishers do not owe you a lifetime of support.

Maybe blame D&D for the expectation of upgrade kits. When 3.0 came out, they were giving away free booklets that helped convert 1st/2nd edition stats to 3.0. And then when 3.5 became necessary to patch over all the issues that were found in 3.0, they offered another free upgrade book.

I blame Sirlin (spit).
Posted: 02 Aug 2018 11:31 by fightcitymayor #279033
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John Myers wrote:
It seems to be saying less "prepare to enter a world of cosmic nightmares" and more "let's find out what wacky adventures those Arkham investigators are up to this week! <cue Duke's of Hazard theme>."
You're totally right. But ever since Cthulhu became peddled as cutesy geek culture on everything from plushies to onesies then any remaining harrowing psychological darkness kind of flew right out the window. So now you get Cthulhu as millennial Scooby Doo.
Posted: 02 Aug 2018 12:13 by SuperflyTNT #279037
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I kind of think the hex tiles are so you can “explore”. I suspect this is more of a game of slowly expanding narrative and the hexes would be explained by that. Mechanically it fits.

If they get rid of having to remember fucking monster movement I’d be far more interested
Posted: 02 Aug 2018 12:17 by Gary Sax #279038
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I think Arkham Horror made its name on a zany pulp experience barely related to the mythos. It'd be a *major* departure if they went away from that in the new edition.
Posted: 02 Aug 2018 12:27 by ChristopherMD #279042
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I'm not sure the hexes are because you explore more of them and expand the board to the full town. I think each scenario will use a few specific hexes and you'll stay in that neighborhood.

Arkham Horror is based on Call of Cthulhu RPG not based directly on Lovecrafts work. So really people should be blaming Sandy Petersen.
Posted: 02 Aug 2018 13:08 by Shellhead #279048
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ChristopherMD wrote:
I'm not sure the hexes are because you explore more of them and expand the board to the full town. I think each scenario will use a few specific hexes and you'll stay in that neighborhood.

Arkham Horror is based on Call of Cthulhu RPG not based directly on Lovecrafts work. So really people should be blaming Sandy Petersen.

Exactly, on all counts. Normal scenarios for this new edition will probably use just a specific set of modular board pieces. And every edition of Arkham Horror and all the other FFG mythos games have always explicitly referenced the Call of Cthulhu rpg. Although there is a lot of variance between individual adventures, generally the characters have much more of a literal fighting chance to survive in a Call of Cthulhu session than in a Lovecraft story.
Posted: 02 Aug 2018 18:30 by Gary Sax #279064
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Honestly, the more I sit with this the more I'm excited about it.
Posted: 05 Aug 2018 06:02 by bronb #279226
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The changes are so extreme, they make it a totally different game. So what does this have to do with Arkham Horror, just a cynical marketing ploy?
Posted: 05 Aug 2018 07:02 by ChristopherMD #279230
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m.ign.com/articles/2018/08/03/arkham-hor...verhaul-gen-con-2018

I'm definitely not interested and will be sticking with my unstreamlined 2nd Edition.
Posted: 05 Aug 2018 07:16 by Erik Twice #279231
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bronb wrote:
The changes are so extreme, they make it a totally different game. So what does this have to do with Arkham Horror, just a cynical marketing ploy?
You could say the same about the changes that turned the Chaosim game into FFG's flag ship title.
Posted: 05 Aug 2018 07:24 by drewcula #279232
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"Yeah, but overdone poorly. There are very, very few truly Lovecraftian games, and while Arkham Horror was a fine game, it wasn't that truly Lovecrafty. Eldritch arguably did it better with conditions and hidden information, but it still missed the dread part because the hidden information isn't that bad.

I don't know if I've ever played anything that really, truly got the theme right. Setting, sure, a lot have been done well, but I'd argue that the Thing game or even Dark Moon did Lovecraft better. The idea of a hidden force out to assimilate you, total paranoia, trusting no-one...that's what makes Lovecraft, Lovecraft.

If Nikki put a traitor role in this, it may well be THE Lovecraft game."

I agree with Pete on this 100%

I'd argue Mythos Tales is probably the closest we gamers have to something akin of Lovecraft's writing.

As far as upgrade entitlement, I also agree it's silly. However, as per the title above - Mythos Tales could have found a middle ground. I pledged the Kickstarter. I genuinely wanted to support the title and the publisher. It's a cool game. But there are typos and a thorough errata. More than a few. A new publisher grabs the title and I think it would have a been a nice gesture to say... Offer Kickstarter backers at least a discount to buy their corrected edition.

Oh wait. The new edition has typos too.

Anyway, Arkham Horror 1st edition was a charming mess. 2nd edition was a bloated mess. I don't know who this Nikki person is, but I suspect there will be a 3rd edition mess of some sort. I'll be a wait and see for this game.

What I can tell you: I'm far more interested in this edition than CMON's Death May Die.
Posted: 05 Aug 2018 07:45 by Gary Sax #279233
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I just read the thing, md, what specifically in it turned you off so much? I didn't see much that surprised me. Biggest difference maybe the chit pull mythos...? Wasn't a super detailed account.
Posted: 05 Aug 2018 08:11 by Shellhead #279235
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ChristopherMD wrote:
m.ign.com/articles/2018/08/03/arkham-hor...verhaul-gen-con-2018

I'm definitely not interested and will be sticking with my unstreamlined 2nd Edition.

About that article... the writer complained that they once played a nine-hour game of Arkham Horror 2nd. I don't think that's at all likely unless the players missed some of the rules or suffered from extreme analysis paralysis. For example, some people think that eight players is too many for Arkham Horror, because it will take forever to play. But eight players makes for a low threshold for an endgame triggered by open gates. I suppose it's possible for a game to run long without expansions. You could seal several gates, though not quite enough for a win, then be starved of clue tokens. Especially if you have silly players who waste the clue tokens needlessly during encounters. Still... nine hours is absurd. They probably could have cut the time in half by asking everybody to put their phones away.

I once played an 8-player game that lasted just under one hour. We started with a gate, as usual. Somebody accidentally found a gate during an encounter at Independence Square, and another player found a gate at during an encounter at the Unnameable. Two more gates opened up during the Mythos phases of the first two turns, and BOOM, final battle. Tsathoggua was the Great Old One, and his attack is lethal: Each investigator must discard 2 monster trophies and 1 gate trophy or be devoured. Game over.
Posted: 05 Aug 2018 08:42 by Gary Sax #279237
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An underappreciated difference between EH and AH is a massive reduction in number of dice rolled, which actually makes the game *more* random. It also made investigators fail more often that in AH, which can be a plus or minus depending on your gaming personality. It sounds like they're putting an expanded focus system in to still make risky, lower dice rolls but actually have a mechanism to help deal with it better? I'll be interested to see.
Posted: 05 Aug 2018 08:46 by ChristopherMD #279238
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My first game of Arkham was four players and took 8 hours. Nobody had their phones out. Last time I played with same people it took 3 hours.

Gary, I wasn't excited about it before and seeing more pics and thinking about typical FFG half-there releases just turned me off.
I love adventure/character-customization games and this seems like a downgrade from 2nd in that respect. Keep in mind though my opinion in general for adventure games is that streamlining isn't automatically better. Some of us prefer the details that get cut out.
Posted: 06 Aug 2018 04:02 by Chaz #279290
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Wonder if there'll still be ways for bad card pulls to make you have to skip four or five turns in a row, which I saw happen in base Arkham Horror.
Posted: 06 Aug 2018 04:28 by mads b. #279291
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In the IGN-article linked to above they say that they at one time rolled 13 dice. This, I think, sounds promising. No, it's not a big deal, but I really like the dice chucking in AH compared to the amount of dice you get to roll in Eldritch.

And who am I kidding? I'm gonna be all over this and just sold of EH to make room for it. Will keep 2nd ed, though - it's just a very special game in so many ways.
Posted: 06 Aug 2018 08:11 by Gary Sax #279310
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^same. My wife dislikes EH so I might get rid of it soon... keep your eyes on the forums.
Posted: 06 Aug 2018 13:31 by bronb #279332
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Erik Twice wrote:
bronb wrote:
The changes are so extreme, they make it a totally different game. So what does this have to do with Arkham Horror, just a cynical marketing ploy?
You could say the same about the changes that turned the Chaosim game into FFG's flag ship title.
Which is why I never bought the FFG reworking. And because it was clear on release that there would be tons of expansions.
Posted: 06 Aug 2018 13:53 by SuperflyTNT #279333
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After seeing this live, I think this is a good design decision. Basically, the game tells a narrative story via a deck of cards which flip up at certain points. Think Dragonholt in “how the story unfolds” kind of, from my understanding.

In fact, now that I’ve seen it and based on Barnes’ new girlcrush Nikki’s work, I fully understand why they hired her. It looks like they decided to take the expanding scope via investigation mechanic of MANSIONS and put it into ARKHAM to make sort of a “pinnacle of Cthulhu Mythos investigation” in the FFG perspective.

The modular boards exist because each story takes place in different settings as far as what buildings become available for investigation. Or that’s how it seemed.

So, the first card gives you the main tile set, then after investigating some wanker gives you a clue about ghost sightings at the brothel, and now the brothel is put into play. As it turns out, the ghost of Fellacious Jackson is haunting the place and via a seance you have to go to her house to uncover how she died...and then her house is put into play.
Posted: 06 Aug 2018 15:57 by Gary Sax #279347
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Thanks for the additional info!
Posted: 06 Aug 2018 18:12 by Shellhead #279362
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In a role-playing game, such as Call of Cthulhu, there are two extreme types of adventures: railroad and sandbox. There are also some adventures that offer a mixture of the two styles.

A railroad adventure has a linear plot, and it is the game master's job to restrict the players to the parameters of that plot. The designer has a specific story to tell, and the only contribution from players is improvised dialogue and die rolls. The big advantage of the railroad is that you can potentially tell a strong story.

A sandbox adventure offers a setting, and invites the players to explore that setting in whatever manner they choose. The setting might be as large as a multiverse (Amber diceless) or as small as a haunted house or a small dungeon, but the key distinction is that there is no set story and the players have a lot of freedom. Sometimes a sandbox game lacks focus and the sense of narrative isn't strong.

Arkham Horror 1st was a small, shallow sandbox, while Arkham Horror 2nd was a big, deep sandbox if you got some expansions. Mansions of Madness 1st was a railroad, and maybe 2nd is too. It sounds like Arkham Horror 3rd will also be a railroad. As a game master, I like games that fall in between a railroad and a sandbox. As a player, I want more of a sandbox, though ideally with some story in the mix.
Posted: 06 Aug 2018 18:16 by Sevej #279363
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Hmm, Pete's post got me thinking. I always favor modularity, but it does lost some of its "Hey, remember that's store around the corner" feel.
Posted: 06 Aug 2018 20:00 by Chaz #279371
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The sandbox in AH 2nd wasn't very appealing when I played. This was before they started releasing expansions, so we had a lot of instances of seeing the same cards come up over and over in different areas. We'd see stuff like lodge memberships as a possibility, but we were always so strapped for time that it never made sense to try and pursue any of that stuff, because we always felt like we needed to either be jamming our fingers in the dam of opening gates, or flipping through the item deck looking for seals.

I dunno, maybe we were playing it wrong? Maybe we needed more expansions? Either way, AH always seemed kind of aimless and a lot of rummaging through decks hoping for the thing you needed, and finding a lot of junk.
Posted: 06 Aug 2018 20:33 by jeb #279373
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Chaz is right, I think out-of-the-box ARKHAM 2e can get samey fast. Once you know how to exploit Elder Signs, things all kind of start going the same way. Staple on DUNWICH though an it's exponentially more interesting. More to do, more to see, more to plan and better ways to execute plans with Madness/Injury cards. Even a small box expansion like KING IN YELLOW changes things up a -ton-. I wonder if we'll tire of 3e as fast?
Posted: 06 Aug 2018 22:17 by SuperflyTNT #279382
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I think we should reflect upon the Dark Tower/Fireball Island hate being spoken of here in the frame of “nostalgic bullshit” and then evaluate why you’re so attached to the nostalgia of 2nd Edition.

Not casting stones, because I have no dog in this hunt, but just calling for reflection.
Posted: 07 Aug 2018 01:52 by mads b. #279393
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I can see how the modular board makes sense now. But I'm not sure I like how you're not in Arkham anymore, but in a small part of it. I do enjoy the scope of the card game, but I'm not convinced it will work for the board game. On the other hand it sounds so different from 2nd ed that it will probably make sense to keep both games because they'll scratch a different itch. And while I like the card game a lot, I would love to not have to do deck building, but just play the goddamn stories.
Posted: 07 Aug 2018 05:29 by Chaz #279398
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jeb wrote:
Chaz is right, I think out-of-the-box ARKHAM 2e can get samey fast. Once you know how to exploit Elder Signs, things all kind of start going the same way. Staple on DUNWICH though an it's exponentially more interesting. More to do, more to see, more to plan and better ways to execute plans with Madness/Injury cards. Even a small box expansion like KING IN YELLOW changes things up a -ton-. I wonder if we'll tire of 3e as fast?

I guess that's kind of my thing: I really hate when you need to add on expansions to make the game interesting. For my money, if the base game isn't fun, even if I could make it fun by buying expansions, I'm probably not going to bother. It might be better, but now I'm gambling even more that the thing I didn't find fun manages to get fun if I throw more money at it, and where does that end? It's especially if you happen to buy the game early on, before the expansions come out.

Saying "expansions really fix this game" is basically saying that they couldn't managed to make the game fun the first time, but they'll happily sell you the patch to fix it. Hell with that. I'd much rather spend my time and money on a game that's fun out of the box, and then gets more fun or different fun if I want to add expansions.
Posted: 07 Aug 2018 07:10 by SuperflyTNT #279402
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I don’t see so much of a problem when after a bunch of people buy a game and say it’s shit, then a year later it’s fixed and raves about, you get both the game and the expansion and treat it as one package. I don’t care what it WAS if I didn’t buy it. I care what it IS when I decide to.
Posted: 07 Aug 2018 07:13 by Shellhead #279404
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Arkham Horror 1st was a small shallow sandbox, but it was still better than most boardgames in existence in 1987. Arkham Horror 2nd was only slightly bigger as a sandbox, except that there were more spells and items, and the quality of the components was exponentially better. After about 20 plays, our group found Arkham Horror to be nearly a solved game.

But once you added in at least one or two expansions, Arkham Horror 2nd becomes a substantially deeper sandbox. None of the expansions add elder signs, so fishing for elder signs is no longer a viable strategy. Sealing six gates is no longer a fairly sure thing once you have gate bursts, or even just an extra board with more unstable locations.

Here's the important thing about the distinction between a sandbox game and a railroad game: replay value. Once you have played the scenarios in 221B Baker Street or Orient Express, those games are done. You can keep them in your collection or sell them, but you can't really play them again. From the sounds of it, Arkham Horror the Card Game has somewhat limited replay value. You can play again with different characters, but you're going to get the same story, though the cards will come out in a different order so the scenes of the story will be arranged differently. Arkham Horror 2nd with some expansions doesn't have this limitation. You can return to it over and over again, and get a different experience every time.

Don't kid yourselves about Arkham Horror 3rd. This will be a game with expansions, and just playing the base game will be a fairly limited experience. I suspect that there will be scenarios, and each scenario will only give you access to a limited slice of the overall game. To me, that's a railroad, and I'm not likely to get on board.
Posted: 07 Aug 2018 08:11 by Chaz #279411
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SuperflyTNT wrote:
I don’t see so much of a problem when after a bunch of people buy a game and say it’s shit, then a year later it’s fixed and raves about, you get both the game and the expansion and treat it as one package. I don’t care what it WAS if I didn’t buy it. I care what it IS when I decide to.

For sure, that's the case. It also bumps the price for the "fixed" version up even higher. And in a world where board game prices are creeping up, that's bad. Like, to get the 2nd Ed base game and Dunwitch expansion (if we figure that's the first real "fix" expansion) right now (assuming both were in print, which they aren't), it's $54 for the base game, and then another $40 for the expansion at Miniature Market. The fix almost doubles the price of the game. So as long as you're willing to stomach that, then swell, but that's a hell of a buy in. For me, at least.
Posted: 07 Aug 2018 11:35 by jeb #279424
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I hear you, Chaz. For me, ARKHAM 2e was plenty of game. I remember this four hour game trying to suss out the rules with my brother-in-law and we were hooked. We played the hell out of it. So, yeah, it got "stale" for us in the same way RISK gets stale after you've played the hell out of it. Add on DUNWICH, at least for us, and it's like it never gets stale again. I suppose it would, but we haven't found it. The series is so popular, someone nearby will get it, right? That'd be perfect--you get to play, but you don't have to own.
Posted: 07 Aug 2018 15:14 by SuperflyTNT #279432
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I feel you about price. I’m very price sensitive anymore. If it’s a mediocre or good game I don’t care how much it is because I’m not buying it. It has to be a fucking stellar game for me to buy it, and the price isn’t as relevant if I know it will get played.

The good news is that the games I get to play more than once a year are usually 20$ games :)