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Spiel des Jahres 2018 Nominees

SR Updated
spiel-des-jahres
There Will Be Games

Here they are. The Spiel des Jahres 2018 nominees. 

Nominated for the "Game of the Year 2018" 

Azul by Michael Kiesling 
Publisher: Next Move / Plan B Games, Distribution: Pegasus Games 
Tactical placement game for 2 to 4 players, ages 8+

Luxor by Rüdiger Dorn 
Publisher: Queen Games 
Tactical collection and running game for 2 to 4 players, ages 8+

The Mind by Wolfgang Warsch 
Publisher: Nürnberger-Spielkarten-Verlag 
Cooperative card game for 2 to 4 players, ages 8+

 

Nominated For Children's Game of the Year 2018"

Emojito by Urtis Šulinskas 
Publisher: Huch! & friends 
Sensitive party game for 2-14 players, ages 7+

Funkelschatz by Lena and Günter Burkhardt 
Publisher: Haba 
Tactical collecting game for 2-4 players, ages 5+

Panic Mansion by Asger Sams Granerud and Daniel Skjold Pedersen
Publisher: Blue Orange, Sales: Asmodee 
Fast-paced skill game for 2-4 players, ages 6+

 

Nominated for "Kennerspiel des Jahres 2018"

Die  Quacksalber von Quedlinburg by Wolfgang Warsch 
Publisher: Schmidt Games 
Risk-taking platelet pulling for 2 to 4 players, ages 10 and up

Pretty clever by Wolfgang Warsch 
Publisher: Schmidt Games 
Tactical dice game for 1 to 4 players, ages 10+

Heaven & Ale by Michael Kiesling and Andreas Schmidt 
Publisher: eggertspiele 
Strategic optimization game for 2 to 4 players, ages 12+

 

The Special Prize 2018:

Pandemic Legacy - Season 2 by Matt Leacock and Rob Daviau 
Publisher: Z-Man Games 
Cooperative strategy game for 2 to 4 players, ages 14+

 

There Will Be Games
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stormseeker75's Avatar
stormseeker75 replied the topic: #273251 14 May 2018 08:47
There is 0% chance that Azul doesn't win.
Black Barney's Avatar
Black Barney replied the topic: #273254 14 May 2018 09:29
Anyone have any experience with any of those kids' games? That could be fun to pick up. Maybe I should wait for the winner to make the decision easier...

All three nominees for GAME OF THE YEAR are only ages eight and up! Has that ever happened before?
barrowdown's Avatar
barrowdown replied the topic: #273259 14 May 2018 10:29

Black Barney wrote: All three nominees for GAME OF THE YEAR are only ages eight and up! Has that ever happened before?


Going through the previous lists, it has happened twice before:

2012: Kingdom Builder, Eselbrucke, Las Vegas
2013: Hanabi, Augustus, Qwixx

There are a few other years where only one of the nominees was above eight and up.
Black Barney's Avatar
Black Barney replied the topic: #273260 14 May 2018 10:44
Well, Shellie has pulled off maybe the most effective ad ever conceived for TWBG. As a result of her posting this, I have insta-purchased all three nominees for kids' game of the year. All three sound like fun games I could play with Emily, and bring them to play with her cousins. Might as well introduce her to board games early on before she becomes a digital social outcast.

I'll let you all know how they are.
Gary Sax's Avatar
Gary Sax replied the topic: #273265 14 May 2018 11:16
I still like the SdJ intentionally remains as non-beardy as possible in its nominations. There's a place for beardy games (fuck, that's mostly what I play) but it's neat that I could show someone a big time awards ceremony which will be accessible.
ChristopherMD's Avatar
ChristopherMD replied the topic: #273271 14 May 2018 11:46

Gary Sax wrote: It's good they didn't nominate Gloomhaven.


Fixed.
ubarose's Avatar
ubarose replied the topic: #273274 14 May 2018 12:11
To me it all reads like:
Milch & Gherkins
Milch & Gherkins
Milch & Gherkins
DukeofChutney's Avatar
DukeofChutney replied the topic: #273296 14 May 2018 18:03
It remains a very german game list
Legomancer's Avatar
Legomancer replied the topic: #273340 15 May 2018 12:04
I've played Azul and it's in there with Splendor and Century Spice Road, as an abstract filler that just kind of hangs around and does its thing. The production is gorgeous, though, and that's given the impression that it's also a stellar game. Without the beautiful tiles it would get zero attention. There's nothing bad about it, but nothing other than its production to distinguish it from a million other similar things.

Also played Heaven and Ale and it's a typical mechanisms-first design with a gently dusted on theme. I know I harsh on this stuff a lot, but it's the usual fare. The rules are a mishmash, but at least it didn't get 14 other mechanisms piled on top of it. Again, looks very pretty.
Unicron's Avatar
Unicron replied the topic: #273376 15 May 2018 17:16
This is a shit list. Also, I don't believe that The Mind is a game.

*crawls back into lair*
Shellhead's Avatar
Shellhead replied the topic: #273380 15 May 2018 17:52
The Germans might have better taste in boardgames if someone would just time travel back to assassinate Hitler.
Legomancer's Avatar
Legomancer replied the topic: #273404 16 May 2018 07:58
* I step out of time machine *
* I approach baby Hitler *
(ten minutes later)
"Okay so the Fungoids are exactly like the Crystalines except the opposite..."
Black Barney's Avatar
Black Barney replied the topic: #273753 20 May 2018 21:50
Played Funkelschatz and Panic Mansion.

Funkelschatz is great fun. We tied a few times and I never won more than 3-4 points so it was always close and exciting. I noticed the tears starting to come after not winning after several games so I decided to switch it up to Panic Mansion

Big mistake

Because it’s a race on who can finish first, it’s much more stressful so after I won six in a row, she got pretty upset and ran up to her room crying. Ack! I hate this game, it’s way too intense. I was hoping for something more cooperative . I think the emojita one will be better

Watching her react was like reliving my childhood where I’d cry every time I was first eliminated from Risk or lost perpetually at chess (I don’t remember chess making me cry though). Anyway, I see she gets this after me. Her mom isn’t like this at all. She loves playing games and doesn’t mind losing

I wisely moved us to Disney Infinity after and we had a blast as Ultron and Stitch teamed up capturing gnomes in an obstacle course and visiting amusement parks
Shellhead's Avatar
Shellhead replied the topic: #273777 21 May 2018 09:05
Barney, your situation reminds me of a a couple that used to play Jyhad. The guy taught his girlfriend how to play and helped her design some decks. The game is very complex and cutthroat, with each player trying to eliminate the player on their left. The girlfriend was very competitive, and took it very personally when she lost. Since it was a multi-player game and she was an average player, that meant that she usually lost. On a couple of occasions, she got so frustrated that she started crying during the game. I didn't like her, but I felt bad for someone who could be so miserable while playing a game.

One night at the game shop, she wasn't sitting at the Jyhad table. She was at another table with some strangers, playing The Hobbit co-op boardgame. And she seemed really happy. After that, she didn't play Jyhad much anymore, and eventually broke up with her boyfriend and moved away.

It sounds like you should look into co-op games, for the sake of someone who doesn't enjoy direct competitive games.
Black Barney's Avatar
Black Barney replied the topic: #273785 21 May 2018 09:41
Great advice Shell, thanks !
Sagrilarus's Avatar
Sagrilarus replied the topic: #273790 21 May 2018 09:55

Shellhead wrote: It sounds like you should look into co-op games, for the sake of someone who doesn't enjoy direct competitive games.


Depending on the age, I think it's important that you don't rely solely on co-op games to deal with this issue. Kids need to learn to lose at some level, and how to take lessons from the loss to improve themselves at a later date. Much of this involves how you approach the games you play, before during and after. If you had the same issue in your youth you may be telegraphing to your daughter without realizing it. Kids need to learn that they aren't going to get the best grade in the class every time.

That said, which one of you was Stitch? That's the much better pull for Infinity.

S.
Black Barney's Avatar
Black Barney replied the topic: #273792 21 May 2018 10:16
She’s Stitch. I wanted someone that can fly. I thought I had stranded her on an abandoned bridge at one point but she cleverly summoned a helicopter to fly herself out of there

Yeah learning to lose is super important. I eventually did and always take losses as a learning opportunity now. In fact it’s one of the only ways to get better. We talk after every loss and hopefully she’ll come around like I did. If I hadn’t taken all those brutal beats as a kid, I don’t think I would have become the strong competitor I ended up being.

She’s 7 now. I think she’s old enough to learn that winning isn’t the point of playing games, it’s just to have fun. Not sure how to instill that value though... especially when even I have trouble believing it, lol
Gary Sax's Avatar
Gary Sax replied the topic: #273800 21 May 2018 11:27

Shellhead wrote: Barney, your situation reminds me of a a couple that used to play Jyhad. The guy taught his girlfriend how to play and helped her design some decks. The game is very complex and cutthroat, with each player trying to eliminate the player on their left. The girlfriend was very competitive, and took it very personally when she lost. Since it was a multi-player game and she was an average player, that meant that she usually lost. On a couple of occasions, she got so frustrated that she started crying during the game. I didn't like her, but I felt bad for someone who could be so miserable while playing a game.


This is my partner, but without the crying, just intense anger. The good part is that she knows it about herself, so she doesn't play competitive games as a general rule.
Shellhead's Avatar
Shellhead replied the topic: #273804 21 May 2018 11:35

Gary Sax wrote:

Shellhead wrote: Barney, your situation reminds me of a a couple that used to play Jyhad. The guy taught his girlfriend how to play and helped her design some decks. The game is very complex and cutthroat, with each player trying to eliminate the player on their left. The girlfriend was very competitive, and took it very personally when she lost. Since it was a multi-player game and she was an average player, that meant that she usually lost. On a couple of occasions, she got so frustrated that she started crying during the game. I didn't like her, but I felt bad for someone who could be so miserable while playing a game.


This is my partner, but without the crying, just intense anger. The good part is that she knows it about herself, so she doesn't play competitive games as a general rule.


My girlfriend doesn't like to play boardgames. She is very competitive and doesn't like to lose, and assumes that she won't win against me because I play so many boardgames. Last year, I discovered that she even ruins a co-op game by ignoring teamwork and trying to treat it as just another competitive game.