Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

You May Also Like...

T
thegiantbrain
October 04, 2023
Hot
T
thegiantbrain
September 27, 2023
Hot
T
thegiantbrain
July 13, 2023
Hot
T
thegiantbrain
July 06, 2023
Hot
T
thegiantbrain
June 29, 2023
Hot

Cult of the Old - Citadels

Podcasts & Videos
G
GrantLyon
June 26, 2023
Hot
T
thegiantbrain
June 22, 2023
Hot

Cult of the Old - Brass

Podcasts & Videos
G
GrantLyon
May 21, 2023
T
thegiantbrain
May 11, 2023
Hot

Cult of the Old - Pandemic

Podcasts & Videos
T
thegiantbrain
May 09, 2023
Hot
T
thegiantbrain
May 04, 2023
S
Sagrilarus
May 03, 2023
T
thegiantbrain
May 02, 2023
T
thegiantbrain
April 27, 2023

Cult of the Old - Agricola

Podcasts & Videos
S
Sagrilarus
April 26, 2023
S
Sagrilarus
April 19, 2023

Get Together. Get the Loot. Get the Podcast. - A Chat with Tim Fowers

W Updated
Get Together. Get the Loot. Get the Podcast. - A Chat with Tim Fowers

Game Information

Game Name
Publisher
Designer
Players
1 - 4
There Will Be Games

Burgle Bros designed by Tim Fowers is a cooperative heist game where players must work together to find 3 safes, crack the codes, and escape through the roof before the guards can find them. If one player is caught, the game is over. Each player takes on a unique role that has its own power that benefits the group. Players must uncover rooms and attempt die rolls when trying to crack the safes. The guards move rather randomly around the floors of the building unless an alarm is triggered. What is truly cool about the guards' movement is that the only guard who moves on a specific player's turn is the one on the floor where that player ended his or her turn. A key component to this game is learning how to manipulate the guards to best help complete the mission.

Our discussion with Tim focused on the relative ease with which this game came to life. Unlike many other games designed in this world, elements of Burgle Bros seemed to come together relatively quickly to form a cohesive and coherent game. We also talked about variants to the game both created by the designer and those yet to be created by the players. Tim is excited to see what kind of ideas people come up with that encourage more explorative play with his game.

There Will Be Games

Mike Bonet (He/Him)
Associate Podcster

Mike Bonet is the host of the Who, What, Why game design podcast and the former co-host of the Ninja Vs Pirates Podcast. He's been podcasting off and on for more than 10 years total between both shows. Mike's big game dreams is to join the bevy of designers he has on his show in having one of his own designers published. Mike also owns lots of games and generally plays them whenever he can. He frequently loses to keep things interesting in the game.

Mike Bonet
Associate Podcster

Podcsts by Mike

Log in to comment