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		<title><![CDATA[Michal Oracz]]></title>
		<description><![CDATA[Board Game Reviews, Articles, News, Podcasts and Forums since 2007.]]></description>
		<link>https://therewillbe.games/</link>
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				<guid>https://therewillbe.games/articles-analysis/9499-return-to-neuroshima-again-the-armies-march-on</guid>
				<title><![CDATA[Return to Neuroshima Again: The Armies March On]]></title>
				<link>https://therewillbe.games/articles-analysis/9499-return-to-neuroshima-again-the-armies-march-on</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/55/d9/59/return-to-neuroshima-again-the-armies-march-on-76-1773200058.png"  alt='Return to Neuroshima again: The armies march on'  title='Return to Neuroshima again: The armies march on'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 The hex people never stop coming and never stop getting stranger (in mechanisms, at...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Wed, 25 Mar 2026 04:01:00 +0000</pubDate>
				<g:id>9499</g:id>
                <g:publish_date>2026-03-25</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/55/d9/59/return-to-neuroshima-again-the-armies-march-on-76-1773200058.png</g:image_link>
                                
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                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[Neuroshima Hex]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal Games]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
                                          </c:designer>                                    <c:playersminimum>                                                  <c:value><![CDATA[2]]></c:value>
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				<guid>https://therewillbe.games/articles-beyond-reviews/8899-return-to-neuroshima-hex-one-old-army-and-two-new-ones</guid>
				<title><![CDATA[Return to Neuroshima Hex: One old army and two new ones]]></title>
				<link>https://therewillbe.games/articles-beyond-reviews/8899-return-to-neuroshima-hex-one-old-army-and-two-new-ones</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/a7/09/74/return-to-neuroshima-hex-one-old-army-and-two-new-ones-51-1639754989.jpg"  alt='Return to Neuroshima Hex: One old army and two new ones'  title='Return to Neuroshima Hex: One old army and two new ones'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 Diving back into the post-apocalyptic survey of Neuroshima Hex factions.    ...				]]></description>
				<category><![CDATA[Beyond Reviews]]></category>
				<pubDate>Mon, 10 Jan 2022 13:29:44 +0000</pubDate>
				<g:id>8899</g:id>
                <g:publish_date>2022-01-10</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/a7/09/74/return-to-neuroshima-hex-one-old-army-and-two-new-ones-51-1639754989.jpg</g:image_link>
                                
				                   <c:whendoyouwantustopublishthis>                                                  <c:value><![CDATA[Publish at will]]></c:value>
                                          </c:whendoyouwantustopublishthis>                                    <c:subjectmatter>                                                  <c:value><![CDATA[Specific Board Game(s)]]></c:value>
                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[Neuroshima Hex]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal Games]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
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				<guid>https://therewillbe.games/articles-beyond-reviews/8535-unheard-in-the-deluge-cry-havoc</guid>
				<title><![CDATA[Unheard in the Deluge: Cry Havoc]]></title>
				<link>https://therewillbe.games/articles-beyond-reviews/8535-unheard-in-the-deluge-cry-havoc</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/e4/05/ca/unheard-in-the-deluge-cry-havoc-43-1617511389.jpg"  alt='Unheard in the deluge: Cry Havoc'  title='Unheard in the deluge: Cry Havoc'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 An underappreciated DoaM game that is still well known by designers and aficionados. ...				]]></description>
				<category><![CDATA[Beyond Reviews]]></category>
				<pubDate>Mon, 17 May 2021 04:00:01 +0000</pubDate>
				<g:id>8535</g:id>
                <g:publish_date>2021-05-17</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/e4/05/ca/unheard-in-the-deluge-cry-havoc-43-1617511389.jpg</g:image_link>
                                
				                   <c:whendoyouwantustopublishthis>                                                  <c:value><![CDATA[Publish at will]]></c:value>
                                          </c:whendoyouwantustopublishthis>                                    <c:subjectmatter>                                                  <c:value><![CDATA[Specific Board Game(s)]]></c:value>
                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[Cry Havoc]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal Games]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Grant Rodiek]]></c:value>
                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
                                                  <c:value><![CDATA[Michal Walczak]]></c:value>
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                                          </c:sdpublisher>                                    <c:keyword>                                                  <c:value><![CDATA[cry havoc]]></c:value>
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				<guid>https://therewillbe.games/articles-beyond-reviews/7539-geometric-elegance-neuroshima-hex-now-and-forever-part-iii</guid>
				<title><![CDATA[Geometric Elegance: Neuroshima Hex, Now and Forever (part III)]]></title>
				<link>https://therewillbe.games/articles-beyond-reviews/7539-geometric-elegance-neuroshima-hex-now-and-forever-part-iii</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/11/ed/1f/geometric-elegance-neuroshima-hex-now-and-forever-part-iii-5-1577657635.png"  alt='Geometric Elegance: Neuroshima Hex, Now and Forever (part III)'  title='Geometric Elegance: Neuroshima Hex, Now and Forever (part III)'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 In which we look at the mutations of Moloch (instead of humans), the rat...				]]></description>
				<category><![CDATA[Beyond Reviews]]></category>
				<pubDate>Mon, 06 Jan 2020 05:12:40 +0000</pubDate>
				<g:id>7539</g:id>
                <g:publish_date>2020-01-06</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/11/ed/1f/geometric-elegance-neuroshima-hex-now-and-forever-part-iii-5-1577657635.png</g:image_link>
                                
				                   <c:boardgametitle>                                                  <c:value><![CDATA[Neuroshima Hex]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal Games]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
                                          </c:designer>                                    <c:players>                                                  <c:value><![CDATA[banner]]></c:value>
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                                          </c:sdpublisher>                                    <c:keyword>                                                  <c:value><![CDATA[Neuroshima hex]]></c:value>
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				<guid>https://therewillbe.games/articles-beyond-reviews/7538-geometric-elegance-neuroshima-hex-now-and-forever-part-ii</guid>
				<title><![CDATA[Geometric Elegance: Neuroshima Hex, Now and Forever (Part II)]]></title>
				<link>https://therewillbe.games/articles-beyond-reviews/7538-geometric-elegance-neuroshima-hex-now-and-forever-part-ii</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/95/28/d2/geometric-elegance-neuroshima-hex-now-and-forever-part-ii-70-1577317557.jpg"  alt='Geometric Elegance: Neuroshima Hex, Now and Forever (part II)'  title='Geometric Elegance: Neuroshima Hex, Now and Forever (part II)'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 We explore the other (mostly) human sides, fighting for existence (and sometimes progress) in...				]]></description>
				<category><![CDATA[Beyond Reviews]]></category>
				<pubDate>Mon, 30 Dec 2019 14:10:36 +0000</pubDate>
				<g:id>7538</g:id>
                <g:publish_date>2019-12-30</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/95/28/d2/geometric-elegance-neuroshima-hex-now-and-forever-part-ii-70-1577317557.jpg</g:image_link>
                                
				                   <c:boardgametitle>                                                  <c:value><![CDATA[Neuroshima Hex]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal Games]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
                                          </c:designer>                                    <c:players>                                                  <c:value><![CDATA[banner]]></c:value>
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                                          </c:sdpublisher>                                    <c:keyword>                                                  <c:value><![CDATA[Neuroshima Hex]]></c:value>
                                          </c:keyword>                                    <c:amazon>                                                  <c:value><![CDATA[banner]]></c:value>
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				<guid>https://therewillbe.games/articles-beyond-reviews/7533-geometric-elegance-neuroshima-hex-now-and-forever-part-i</guid>
				<title><![CDATA[Geometric Elegance: Neuroshima Hex, Now and Forever (Part I)]]></title>
				<link>https://therewillbe.games/articles-beyond-reviews/7533-geometric-elegance-neuroshima-hex-now-and-forever-part-i</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/98/9f/02/geometric-elegance-neuroshima-hex-now-and-forever-part-i-65-1577046324.jpg"  alt='Geometric Elegance: Neuroshima Hex, now and forever (part I)'  title='Geometric Elegance: Neuroshima Hex, now and forever (part I)'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 One of Oracz's greatest designs, the simplicity and depth of Neuroshima Hex makes it...				]]></description>
				<category><![CDATA[Beyond Reviews]]></category>
				<pubDate>Mon, 23 Dec 2019 15:00:00 +0000</pubDate>
				<g:id>7533</g:id>
                <g:publish_date>2019-12-23</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/98/9f/02/geometric-elegance-neuroshima-hex-now-and-forever-part-i-65-1577046324.jpg</g:image_link>
                                
				                   <c:boardgametitle>                                                  <c:value><![CDATA[Neuroshima Hex]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal Games]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
                                          </c:designer>                                    <c:players>                                                  <c:value><![CDATA[banner]]></c:value>
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				<guid>https://therewillbe.games/articles-beyond-reviews/6350-running-the-maze-of-design-with-theseus</guid>
				<title><![CDATA[Running the Maze of Design with Theseus]]></title>
				<link>https://therewillbe.games/articles-beyond-reviews/6350-running-the-maze-of-design-with-theseus</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/8e/8c/0b/running-the-maze-of-design-with-theseus-44-1548557551.jpg"  alt='pic1796366'  title='pic1796366'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				Well regarded, but never a huge hit, Theseus tests the concept of "rules complexity". ...				]]></description>
				<category><![CDATA[Beyond Reviews]]></category>
				<pubDate>Wed, 30 Jan 2019 05:00:16 +0000</pubDate>
				<g:id>6350</g:id>
                <g:publish_date>2019-01-30</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/8e/8c/0b/running-the-maze-of-design-with-theseus-44-1548557551.jpg</g:image_link>
                                
				                   <c:boardgametitle>                                                  <c:value><![CDATA[Theseus: The Dark Orbit]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
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                                          </c:sdpublisher>                                    <c:keyword>                                                  <c:value><![CDATA[Theseus the dark orbit]]></c:value>
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				<guid>https://therewillbe.games/boardgames/6365-theseus-the-dark-orbit</guid>
				<title><![CDATA[Theseus: The Dark Orbit]]></title>
				<link>https://therewillbe.games/boardgames/6365-theseus-the-dark-orbit</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/5b/e8/11/theseus-the-dark-orbit-54-1548798568.jpg"  alt='Theseus: The Dark Orbit'  title='Theseus: The Dark Orbit'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 Theseus: The Dark Orbit puts players in the heart...				]]></description>
				<category><![CDATA[Board Games]]></category>
				<pubDate>Tue, 29 Jan 2019 21:49:10 +0000</pubDate>
				<g:id>6365</g:id>
                <g:publish_date>2019-01-29</g:publish_date>
                <g:rating>3</g:rating>                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/5b/e8/11/theseus-the-dark-orbit-54-1548798568.jpg</g:image_link>
                                                <c:editor_rating>4.8</c:editor_rating>
                
				                   <c:boardgametitle>                                                  <c:value><![CDATA[Theseus: The Dark Orbit]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
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                                          </c:players>                                    <c:boardgamegenre>                                                  <c:value><![CDATA[Dungeon Crawl]]></c:value>
                                                  <c:value><![CDATA[Ameritrash]]></c:value>
                                          </c:boardgamegenre>                                    <c:keyword>                                                  <c:value><![CDATA[Theseus The Dark Orbit]]></c:value>
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                                          </c:structureddataboardgame>                 			</item>
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				<guid>https://therewillbe.games/articles-boardgame-reviews/5375-theseus-and-the-art-of-negative-choices</guid>
				<title><![CDATA[Theseus and the Art of Negative Choices]]></title>
				<link>https://therewillbe.games/articles-boardgame-reviews/5375-theseus-and-the-art-of-negative-choices</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/0e/de/f1/theseus-and-the-art-of-negative-choices-100-1436114552.jpg"  alt='Theseus and the Art of Negative Choices'  title='Theseus and the Art of Negative Choices'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 Theseus: The Dark Orbit makes being trapped and making horrible choices a blast. ...				]]></description>
				<category><![CDATA[Board Game Reviews]]></category>
				<pubDate>Tue, 07 Jul 2015 13:00:00 +0000</pubDate>
				<g:id>5375</g:id>
                <g:publish_date>2015-07-07</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/0e/de/f1/theseus-and-the-art-of-negative-choices-100-1436114552.jpg</g:image_link>
                                                <c:editor_rating>4.5</c:editor_rating>
                
				                   <c:boardgametitle>                                                  <c:value><![CDATA[Theseus: The Dark Orbit]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
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                                          </c:sdpublisher>                                    <c:keyword>                                                  <c:value><![CDATA[Theseus the dark orbit]]></c:value>
                                          </c:keyword>                                    <c:amazon>                                                  <c:value><![CDATA[banner]]></c:value>
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				<guid>https://therewillbe.games/articles-boardgame-reviews/5322-sorry-charlie-a-post-apocalyptic-ballet-of-carnage-a-look-at-neuroshima-hex</guid>
				<title><![CDATA[Sorry, Charlie - A Post Apocalyptic Ballet Of Carnage; A Look At Neuroshima Hex!]]></title>
				<link>https://therewillbe.games/articles-boardgame-reviews/5322-sorry-charlie-a-post-apocalyptic-ballet-of-carnage-a-look-at-neuroshima-hex</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/fe/76/98/sorry-charlie-a-post-apocalyptic-ballet-of-carnage-a-look-at-neuroshima-hex-91-1431521236.jpg"  alt='Sorry, Charlie - A Post Apocalyptic Ballet Of Carnage; A Look At Neuroshima Hex!'  title='Sorry, Charlie - A Post Apocalyptic Ballet Of Carnage; A Look At Neuroshima Hex!'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 An abstract that stirs emotion and gets the blood pumping.    Neuroshima...				]]></description>
				<category><![CDATA[Board Game Reviews]]></category>
				<pubDate>Wed, 13 May 2015 12:45:53 +0000</pubDate>
				<g:id>5322</g:id>
                <g:publish_date>2015-05-13</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/fe/76/98/sorry-charlie-a-post-apocalyptic-ballet-of-carnage-a-look-at-neuroshima-hex-91-1431521236.jpg</g:image_link>
                                
				                   <c:boardgametitle>                                                  <c:value><![CDATA[Neuroshima Hex]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
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