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		<title><![CDATA[2]]></title>
		<description><![CDATA[Board Game Reviews, Articles, News, Podcasts and Forums since 2007.]]></description>
		<link>https://therewillbe.games/</link>
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				<guid>https://therewillbe.games/articles-analysis/9499-return-to-neuroshima-again-the-armies-march-on</guid>
				<title><![CDATA[Return to Neuroshima Again: The Armies March On]]></title>
				<link>https://therewillbe.games/articles-analysis/9499-return-to-neuroshima-again-the-armies-march-on</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/55/d9/59/return-to-neuroshima-again-the-armies-march-on-76-1773200058.png"  alt='Return to Neuroshima again: The armies march on'  title='Return to Neuroshima again: The armies march on'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 The hex people never stop coming and never stop getting stranger (in mechanisms, at...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Wed, 25 Mar 2026 04:01:00 +0000</pubDate>
				<g:id>9499</g:id>
                <g:publish_date>2026-03-25</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/55/d9/59/return-to-neuroshima-again-the-armies-march-on-76-1773200058.png</g:image_link>
                                
				                   <c:whendoyouwantustopublishthis>                                                  <c:value><![CDATA[Publish at will]]></c:value>
                                          </c:whendoyouwantustopublishthis>                                    <c:subjectmatter>                                                  <c:value><![CDATA[Specific Board Game(s)]]></c:value>
                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[Neuroshima Hex]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Portal Games]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Michal Oracz]]></c:value>
                                          </c:designer>                                    <c:playersminimum>                                                  <c:value><![CDATA[2]]></c:value>
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                                          </c:sdpublisher>                                    <c:keyword>                                                  <c:value><![CDATA[Neuroshima Hex]]></c:value>
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				<guid>https://therewillbe.games/articles-analysis/9477-in-black-and-white-a-gipf-project-series-part-vii-lyngk</guid>
				<title><![CDATA[In Black and White: A GIPF Project series, part VII: LYNGK]]></title>
				<link>https://therewillbe.games/articles-analysis/9477-in-black-and-white-a-gipf-project-series-part-vii-lyngk</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/c6/d8/d0/in-black-and-white-a-gipf-project-series-part-vii-lyngk-52-1768167289.png"  alt='In Black and White: A GIPF Project series, part VII: LYNGK'  title='In Black and White: A GIPF Project series, part VII: LYNGK'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 Nominally the synthesis of the first six games in the GIPF Project, LYNGK is...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Wed, 25 Feb 2026 05:01:37 +0000</pubDate>
				<g:id>9477</g:id>
                <g:publish_date>2026-02-25</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/c6/d8/d0/in-black-and-white-a-gipf-project-series-part-vii-lyngk-52-1768167289.png</g:image_link>
                                
				                   <c:whendoyouwantustopublishthis>                                                  <c:value><![CDATA[Publish at will]]></c:value>
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                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[LYNGK]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Huch!]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Kris Burm]]></c:value>
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				<guid>https://therewillbe.games/articles-analysis/9476-in-black-and-white-a-gipf-project-series-part-vi-tzaar</guid>
				<title><![CDATA[In Black and White: A GIPF Project series, part VI: TZAAR]]></title>
				<link>https://therewillbe.games/articles-analysis/9476-in-black-and-white-a-gipf-project-series-part-vi-tzaar</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/8f/10/df/in-black-and-white-a-gipf-project-series-part-vi-tzaar-5-1768159165.png"  alt='In Black and White: A GIPF Project series, part VI: TZAAR'  title='In Black and White: A GIPF Project series, part VI: TZAAR'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 Rarely heralded out in the world, but highly respected on BGG, TZAAR might approach...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Wed, 18 Feb 2026 05:01:19 +0000</pubDate>
				<g:id>9476</g:id>
                <g:publish_date>2026-02-18</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/8f/10/df/in-black-and-white-a-gipf-project-series-part-vi-tzaar-5-1768159165.png</g:image_link>
                                
				                   <c:whendoyouwantustopublishthis>                                                  <c:value><![CDATA[Publish at will]]></c:value>
                                          </c:whendoyouwantustopublishthis>                                    <c:subjectmatter>                                                  <c:value><![CDATA[Specific Board Game(s)]]></c:value>
                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[TZAAR]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Huch!]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Kris Burm]]></c:value>
                                          </c:designer>                                    <c:playersminimum>                                                  <c:value><![CDATA[2]]></c:value>
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				<guid>https://therewillbe.games/articles-analysis/9475-in-black-and-white-a-gipf-project-series-part-v-puenct</guid>
				<title><![CDATA[In Black and White: A GIPF Project series, part V: PÜNCT]]></title>
				<link>https://therewillbe.games/articles-analysis/9475-in-black-and-white-a-gipf-project-series-part-v-puenct</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/6f/6d/a2/in-black-and-white-a-gipf-project-series-part-v-puenct-67-1768153478.png"  alt='In Black and White: A GIPF Project series, part V: PÜNCT'  title='In Black and White: A GIPF Project series, part V: PÜNCT'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 Visuals of a puzzle game, but actually a genuinely competitive entry in three whole...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Wed, 11 Feb 2026 05:01:27 +0000</pubDate>
				<g:id>9475</g:id>
                <g:publish_date>2026-02-11</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/6f/6d/a2/in-black-and-white-a-gipf-project-series-part-v-puenct-67-1768153478.png</g:image_link>
                                
				                   <c:whendoyouwantustopublishthis>                                                  <c:value><![CDATA[Publish at will]]></c:value>
                                          </c:whendoyouwantustopublishthis>                                    <c:subjectmatter>                                                  <c:value><![CDATA[Specific Board Game(s)]]></c:value>
                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[PÜNCT]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Huch!]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Kris Burm]]></c:value>
                                          </c:designer>                                    <c:playersminimum>                                                  <c:value><![CDATA[2]]></c:value>
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				<guid>https://therewillbe.games/articles-analysis/9467-in-black-and-white-a-gipf-project-series-part-iv-yinsh</guid>
				<title><![CDATA[In Black and White: A GIPF Project Series, Part IV: YINSH]]></title>
				<link>https://therewillbe.games/articles-analysis/9467-in-black-and-white-a-gipf-project-series-part-iv-yinsh</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/af/6e/2a/in-black-and-white-a-gipf-project-series-part-iv-yinsh-40-1767405608.png"  alt='In Black and White: A GIPF Project series, part IV: YINSH'  title='In Black and White: A GIPF Project series, part IV: YINSH'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 Usually considered the best of the Project, YINSH is probably the most eye-catching because...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Wed, 21 Jan 2026 05:00:01 +0000</pubDate>
				<g:id>9467</g:id>
                <g:publish_date>2026-01-21</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/af/6e/2a/in-black-and-white-a-gipf-project-series-part-iv-yinsh-40-1767405608.png</g:image_link>
                                
				                   <c:whendoyouwantustopublishthis>                                                  <c:value><![CDATA[Publish at will]]></c:value>
                                          </c:whendoyouwantustopublishthis>                                    <c:subjectmatter>                                                  <c:value><![CDATA[Specific Board Game(s)]]></c:value>
                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[YINSH]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Huch!]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Kris Burm]]></c:value>
                                          </c:designer>                                    <c:playersminimum>                                                  <c:value><![CDATA[2]]></c:value>
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                                          </c:sdpublisher>                                    <c:keyword>                                                  <c:value><![CDATA[YINSH]]></c:value>
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				<guid>https://therewillbe.games/articles-analysis/9466-in-black-and-white-a-gipf-project-series-part-iii-dvonn</guid>
				<title><![CDATA[In Black and White: A GIPF Project Series, Part III: DVONN]]></title>
				<link>https://therewillbe.games/articles-analysis/9466-in-black-and-white-a-gipf-project-series-part-iii-dvonn</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/aa/6c/4d/in-black-and-white-a-gipf-project-series-part-iii-dvonn-18-1767158983.png"  alt='In Black and White: A GIPF Project series, part III: DVONN'  title='In Black and White: A GIPF Project series, part III: DVONN'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 Often considered among the best of the GIPF Project and the only one known...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Wed, 14 Jan 2026 05:00:01 +0000</pubDate>
				<g:id>9466</g:id>
                <g:publish_date>2026-01-14</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/aa/6c/4d/in-black-and-white-a-gipf-project-series-part-iii-dvonn-18-1767158983.png</g:image_link>
                                
				                   <c:whendoyouwantustopublishthis>                                                  <c:value><![CDATA[Publish at will]]></c:value>
                                          </c:whendoyouwantustopublishthis>                                    <c:subjectmatter>                                                  <c:value><![CDATA[Specific Board Game(s)]]></c:value>
                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[DVONN]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Huch!]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Kris Burm]]></c:value>
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				<guid>https://therewillbe.games/articles-analysis/9463-in-black-and-white-a-gipf-project-series-part-ii-zertz</guid>
				<title><![CDATA[In Black and White: A GIPF Project Series, Part II: ZÈRTZ]]></title>
				<link>https://therewillbe.games/articles-analysis/9463-in-black-and-white-a-gipf-project-series-part-ii-zertz</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/90/a6/48/in-black-and-white-a-gipf-project-series-part-ii-zertz-71-1765568693.png"  alt='In Black and White: A GIPF Project series, part II: ZÈRTZ'  title='In Black and White: A GIPF Project series, part II: ZÈRTZ'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 The most detached of the GIPF series, ZÈRTZ hearkens back to some basic gaming...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Wed, 07 Jan 2026 05:00:01 +0000</pubDate>
				<g:id>9463</g:id>
                <g:publish_date>2026-01-07</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/90/a6/48/in-black-and-white-a-gipf-project-series-part-ii-zertz-71-1765568693.png</g:image_link>
                                
				                   <c:whendoyouwantustopublishthis>                                                  <c:value><![CDATA[Publish at will]]></c:value>
                                          </c:whendoyouwantustopublishthis>                                    <c:subjectmatter>                                                  <c:value><![CDATA[Specific Board Game(s)]]></c:value>
                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[ZÈRTZ]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Huch!]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Kris Burm]]></c:value>
                                          </c:designer>                                    <c:playersminimum>                                                  <c:value><![CDATA[2]]></c:value>
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				<guid>https://therewillbe.games/articles-analysis/9457-in-black-and-white-a-gipf-project-series-part-i-gipf</guid>
				<title><![CDATA[In Black and White: A GIPF Project Series, Part I: GIPF]]></title>
				<link>https://therewillbe.games/articles-analysis/9457-in-black-and-white-a-gipf-project-series-part-i-gipf</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/3f/69/a6/in-black-and-white-a-gipf-project-series-part-i-gipf-14-1765166120.png"  alt='In Black and White: A GIPF Project series, part I: GIPF'  title='In Black and White: A GIPF Project series, part I: GIPF'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 First of "those geometric games" and namesake of the series, GIPF was a fairly...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Wed, 17 Dec 2025 05:00:13 +0000</pubDate>
				<g:id>9457</g:id>
                <g:publish_date>2025-12-17</g:publish_date>
                                					<g:image_link>https://therewillbe.games/media/reviews/photos/original/3f/69/a6/in-black-and-white-a-gipf-project-series-part-i-gipf-14-1765166120.png</g:image_link>
                                
				                   <c:whendoyouwantustopublishthis>                                                  <c:value><![CDATA[Publish at will]]></c:value>
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                                          </c:subjectmatter>                                    <c:boardgametitle>                                                  <c:value><![CDATA[GIPF]]></c:value>
                                          </c:boardgametitle>                                    <c:publisher>                                                  <c:value><![CDATA[Huch!]]></c:value>
                                          </c:publisher>                                    <c:designer>                                                  <c:value><![CDATA[Kris Burm]]></c:value>
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                                          </c:sdpublisher>                                    <c:keyword>                                                  <c:value><![CDATA[Gipe]]></c:value>
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				<guid>https://therewillbe.games/articles-analysis/9425-a-view-from-the-shadows-disney-villainous-part-5</guid>
				<title><![CDATA[A View from the Shadows - Disney: Villainous, Part 5]]></title>
				<link>https://therewillbe.games/articles-analysis/9425-a-view-from-the-shadows-disney-villainous-part-5</link>
				<description><![CDATA[
				<img src="https://therewillbe.games/media/reviews/photos/original/ba/fd/4a/a-view-from-the-shadows-disney-villainous-part-5-33-1758497792.png"  alt='A View from the Shadows - Disney: Villainous, part 5'  title='A View from the Shadows - Disney: Villainous, part 5'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 A return to the bad guys after three further expansions.   The original...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Wed, 08 Oct 2025 04:00:01 +0000</pubDate>
				<g:id>9425</g:id>
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				<guid>https://therewillbe.games/articles-analysis/9269-funkoverse-vs-unmatched-map-and-mechanism-kombat</guid>
				<title><![CDATA[Funkoverse vs Unmatched: Map and Mechanism Kombat]]></title>
				<link>https://therewillbe.games/articles-analysis/9269-funkoverse-vs-unmatched-map-and-mechanism-kombat</link>
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				<img src="https://therewillbe.games/media/reviews/photos/original/18/0f/09/funkoverse-vs-unmatched-map-and-mechanism-kombat-62-1682285561.jpg"  alt='Funkoverse vs Unmatched: Map and Mechanism Kombat'  title='Funkoverse vs Unmatched: Map and Mechanism Kombat'  class='jrMediaPhoto'  align='left'  loading='lazy'  width='150'  height='150'  />				 A deep dive into the design of two of the most prominent fighting games...				]]></description>
				<category><![CDATA[Analysis]]></category>
				<pubDate>Mon, 01 May 2023 04:00:01 +0000</pubDate>
				<g:id>9269</g:id>
                <g:publish_date>2023-05-01</g:publish_date>
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