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Necromunda: Underhive...
01 Sep 2017 13:59 #253580 by charlest
Yes, I think it will succeed in both casual and competitive environments, it has that X-Wing quality about it. It's simple, but there's meat and nifty decisions.
As a whole, it's kind of like Gorechosen where you're fielding a team instead of one guy. The mechanics are all different, but it's that similar style of game. There's a lot of awesome elements though, such as short term objectives you're dealt each round, upgrading guys in the middle of battle, tons of flavor from the units, upgradeable decks between fights (part of the campaign). It was just very well done and very fast.
Replied by charlest on topic Necromunda: Underhive...
Colorcrayons wrote: That's excellent to hear, Charles. I've heard hype about the game and excitement regarding gameplay from those who playednit earlier this year. But without knowing their gaming tastes as we know yours, its hard to guage exactly if it may be a fit or not.
Do you think this has actual potential for competitive play as they advertise on the tin? Or more suited to casual fare? I'm very interested in this from a design perspective.
Yes, I think it will succeed in both casual and competitive environments, it has that X-Wing quality about it. It's simple, but there's meat and nifty decisions.
As a whole, it's kind of like Gorechosen where you're fielding a team instead of one guy. The mechanics are all different, but it's that similar style of game. There's a lot of awesome elements though, such as short term objectives you're dealt each round, upgrading guys in the middle of battle, tons of flavor from the units, upgradeable decks between fights (part of the campaign). It was just very well done and very fast.
The following user(s) said Thank You: Vlad
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