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Planet Chudyk - Impulse Review
- san il defanso
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Topic Author - Offline
- D10
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- ENDUT! HOCH HECH!
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The last two designs from Carl Chudyk were both, in their own way, brilliant. Glory to Rome built on the groundwork laid by San Juan to create a nuanced production game, probably one of the best card games of the last ten years. Innovation was even more extraordinary, a game that spoke to how ideas and inventions unbalance and dictate the flow of history. Now Chudyk turns his eye toward a broader genre of hobby games: space empires. The most visible entry into this genre is the enormous Twilight Imperium, but recent years have brought other entries like Eclipse and the well-received reprint of Cosmic Encounter. But the new game, Impulse, is a different animal altogether. Even while it fulfills we expect from the genre, it breaks countless design rules to create something fresh and interesting, if a little difficult.
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