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- Michael Barnes
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- Mountebank
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Piloted Shredder is pretty much an automatic pick in Arena...not like it ever helps me win, but that kind of persistent control is invaluable. You see that and Harvest Golem in just about every deck in Arena.
Lately I've been just running rampant with this Exploding Mage deck:
Arcane Missiles x2
Mirror Image x2
Mana Wyrm x2
Shieldbearer x2
Arcane Explosion x2
Flamecannon x2
Frostbolt x2
Annoy-o-Tron x2
Kobold Geomancer x2
Sorceror's Apprentice x2
Arcane Intellect x2
Flamewaker x2
Soot Spewer x2
Fireball x2
Gadgetzan Auctioneer
Flamestrike
Nothing fancy here, nothing really all that rare and a pretty straightforward approach. It demands that you mulligan aggressively to get (preferably) A Sorceror's Apprentice and Mirror Image in hand on turn one. If you can get a protected Flamewaker on the table turn 3 or 4, this deck can get real ugly real quick- you're just slinging spells and blasting everything on the other side of the board. This is why it's "explosive"- you just start blowing shit up. Once the Fireballs are in hand, it's pretty much GG.
Mid to late game fatigue is a weakness because of the low-cost spells and the discounts from the Apprentices- hence the Arcane Intellects, which really aren't that great of a value. But even those are damage-dealing spells with the Flamewakers and they can pump the Wyrms up too. Control isn't usually much of an issue in the early game because between the Wyrms, the Flamewakers, and the cheap clearance/freezing spells. But it is critical to get those minions behind the Shield Bearers, Mirror Images or Annoy-o-Trons because reasonably experienced players will fall over themselves to get them off the table before the explosions start. Flamestrike is a late-game failsafe that can nuke a table full of 5-6 body minions with some help from the Kobolds or Soot Spewers.
The Auctioneer has been rarely useful dropping at 6, but one day he will be.
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Arcane Missiles x1
Mirror Image x2
Clockwork Gnome x1 (Spare Part, and makes them briefly think I might be Mech Mage)
Mana Wyrm x2
Flamecannon x2
Frostbolt x2
Unstable Portal x2
Sorcerer's Apprentice x2
Arcane Intellect x2
Counterspell x1
Duplicate x1 (boners when Waker gets duped)
Flamewaker x2
Echo of Medivh x1
Fireball x2
Polymorph x1 (boners when Polymorph-into-Waker power kills something huge)
Azure Drake x2
Blizzard x1
Toshley xL (Spare Parts)
Flamestrike x1
Pyroblast x1
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- Jackwraith
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- Ninja
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MB, if you're going to go the spellpower route, remember that it's beneficial to play them in concert with spells so that you can get full effect, as most opponents won't let them live long enough to make use of, if they can prevent it. That game last night was a perfect example. Even if you have to pass doing next to nothing on turn 8, a Kobold-enhanced Flamestrike on 9 was far more useful, as it would have cleared his board and left him with, IIRC, 2 cards in hand. Doing it the turn before not only left two guys on the board with one health, but let him follow up with another Yeti and put you behind the 8-ball.
BTW, Jeb, I've been toying around occasionally with a Dragon Priest list that does away with the Faeries I dislike so much, but still remains pretty dragon-oriented.
Light of the Naaru x2
PWS x2
Northshire Cleric x2
Twilight Whelp x2
SWP x2 (Tech! Few people use it these days.)
Shrinkmeister x1
Blackwing Technician x2 (the only class where this card is really kind of decent.)
Dark Cultist x2
Velen's Chosen x2
Dragonkin Sorcerer x2
Shadow Madness x1
Azure Drake x2
Blackwing Corruptor x2
Holy Nova x1
Cabal Shadow Priest x1
Drakonid Crusher x2
Chromaggus x1
Ysera x1
It's missing my beloved Lightbombs but the Crushers are turning out to be really useful 6-drops, strangely enough. It's almost like they knew what they were doing. Meister, Whelps, Pains, Cultists, Technicians all handle early aggro, then the hammers arrive. Not bad. Still favor the Mechs more.
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As for your Priest list, I like it. I think I want to top out at Crusher. I have a Chromaggus and a Nefarian in mine, but they are too slow. I don't have Ysera--I bet she's fine. I would consider dropping Chromaggus for Lightbomb though--you need a good answer to Reginald K. Boom, Ph.D.
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- Jackwraith
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Anyway, I tweaked Erasmus a little . Swapping out a SW:D for a SW:P and moved Boom and Thaurissan to 2x Draconid Crusher. I think this will be better in the 20-15 range. I might switch back when I get deeper and it's Druids for days.
Suppose I got a Cabal Shadow Priest. What comes out for that? A Shadow Madness?
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- Jackwraith
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jeb wrote: We can disagree, it's the Internet! It's so good against Mage and Druid. So good.
Oh, sure. And, believe me, I'm not passing judgment. If the Faeries are working for you, they're working. Likewise, Nefarian. Unless I've piloted Dragon Priest to top 10 legend, I'm not going to criticize card choices and, really, not even then, since so much of the game right now is playstyle.
jeb wrote: Anyway, I tweaked Erasmus a little . Swapping out a SW:D for a SW:P and moved Boom and Thaurissan to 2x Draconid Crusher. I think this will be better in the 20-15 range. I might switch back when I get deeper and it's Druids for days.
Suppose I got a Cabal Shadow Priest. What comes out for that? A Shadow Madness?
I think one Madness is probably enough. My Priest is in there mostly to combo with the Meister and he's in there largely to help the curve against aggro (and save a Technician here or there.) Even so, I might yank both of them for another Nova. Ugh. Ran into an aggro Priest deck today who would have been wrecked by a Nova, but couldn't draw it and couldn't get the lizards down fast enough.
Went back to Hobnail . Decided I wanted more on the back end, so out came the Avenge and Aldor and in went a BoK and Leeroy (Jennnnkins!) The Blood Knight is still working wonders. There are just a lot of bubbles out there these days, so I'm not even needing to pop mine most of the time. Best game was against a Shaman. It's his turn 6. I have Annoy-o without bubble, 2 dudes, and an Owl in play against his silenced Stoneclaw, Wrath of Air, and Searing. It's 30-14 and I have the Coin, Jeeves, Blood Knight, 2 Wisps, and Leeroy in hand.
He plays Fire Elemental and kills the Annoy-o. Searing Totem kills the Owl. He has six cards in hand.
I draw Hobgoblin, play him, Wisp, Wisp, Coin, Jeeves. Both dudes hit face. 2/3, 3/3, 3/3, 1/1, 1/1, 3/6 vs his 6/5 and two totems. 30-12. Jeeves draws me the other Hobgoblin.
Turn 7:
He topdecks Flametongue Totem. He plays it between the two totems and follows with Molten Giant(!) and MCT, who steals the Hobgoblin. The Elemental kills Jeeves and the two totems take out one of the Wisps. So, I'm looking at 23 damage next turn (8/2 FE and 4/3 Hob) if he ignores the board. I only have 5 damage on the board and Leeroy in hand. I'm one short.
I topdeck Knife Juggler. I have the mana and I've got nothing else to do. Play the Juggler. Play Leeroy. The knife has a 1 in 6 chance... and hits him. The rest pile in and Leeroy finishes. Who's the baddest ?!
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Avenge x2
Zombie Chow
Equality
Ironbeak Owl
Knife Juggler x2
Shielded Minibot x2
Muster for Battle x2
Aldor Peacekeeper x2
Shattered Sun Cleric
Truesilver Champion x2
Blessing of Kings x2
Consecration x2
Defender of Argus
Piloted Shredder x2
Antique Healbot
Loatheb
Sludge Belcher x2
Guardian of Kings
Kel'Thuzad
Tirion Fordring
I'm thinking of dropping the Zombie Chow, I don't know if Kel'Thuzad is worth it, and I'm not sure I need the Shattered Sun Cleric or the second Blessing of Kings (but I love me some buffs). I'm also not convinced I need two Consecrations and right now I'm light in the 3 slot and heavy in the 4, with 9 cards. Thoughts?
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- Jackwraith
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us.battle.net/hearthstone/en/blog/195348...ious-patron-6-3-2015
This is a new Hero, and if you look at the border: No Rexxar.
//edit: Or Garrosh, but I think this is a skin for Warrior?
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- Jackwraith
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- Michael Barnes
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jeb wrote: WIld speculation: they are going to get rid of the Hunter Hero.
"In world news tonight, a massive shitfit shut down the Internet following an announcement by popular software developer Blizzard, as millions of so-called 'Face Hunters" collectively lost they fuckin' minds..."
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A MAN CAN DREAM, JACKWRAITH! {sob}Jackwraith wrote: That's the Warrior symbol (the sword.) I'm betting that they're putting new identities in for the various classes, so you'll be able to play someone other than Garrosh, Malfurion, Jaina, etc. There's no way they'd just dump an entire class and one that's a staple of both this game and WoW.
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