Batman: The Dark Knight Returns -Solo Board Game - on Kickstarter Now
Game Information
Kickstarter Information
Batman: The Dark Knight Return--The Game is a solo board game experience in which a player dons the cowl and journey through Frank Miller's iconic Batman adventure.
In the solitaire Batman: The Dark Knight Returns Board Game, you play "The World's Greatest Detective", who's been pulled back from retirement into a gritty Gotham. Do everything you can to beat back a relentless tide of ruthless mutants, cops, and press looking to bring you down. Instead of traditional leveling up, this is a game of attrition. An old Batman tries to survive one final gauntlet, facing old and new villains — such as Two Face, Billy Berserk, and The Joker — and even his most powerful ally, The Man of Steel himself.
Frank Miller's iconic story Batman: The Dark Knight Returns comes to life in a single-player strategy board game experience crafted by acclaimed game designers Morgan Dontanville (Asgard’s Chosen) and Daryl Andrews (Sagrada). Your skills will be tested across four scenarios, or Books, that each feature unique rules, allies, abilities, and epic boss battles! You'll have a limited amount of resources and turns to complete each of these four Books, and if Batman's Grit, Sanity, or Health ever drops to zero, it's game over…
Beyond staying alive in the short term, the world's greatest detective also has to plan for the long term: The "Doomsday Clock" persists across all four Books, as does the constantly evolving and always chaotic Gotham City. If the Doomsday Clock ever strikes midnight or Gotham becomes too overrun with Riots, it’s all over (hang up your cape and cowl... or try again!).
Each Book lasts four rounds and, in that time, you'll have to acquire enough Clues to track down the Boss's location, and then dispense justice by defeating them in order to progress to the next Book.
Gameplay each round is split into two halves. In the first half, you strategically pick your favorite Fight and Detective cards, which grant you unique abilities to prepare for future battles and for navigating Gotham. But think twice, because each of the cards you don't select has a unique Event that becomes part of the Event deck, which triggers each turn to keep you on your toes! In the second half of each round, Batman and his allies (such as Robin) will take to the streets of Gotham. Combine Ally Actions with Batman for some awesome combos!
After each round, you'll be able to DRAW directly on the board to create a new pathway between locations in Gotham. Make your way towards locations with possible leads; you may hit dead ends, DESTROY locations, or find Clues. Find enough Clues, and you'll learn the location of the Boss. Take down the Boss in order to complete the Book!
With a variable setup and a nearly endless combination of Fight, Detective, and Event cards, each playthrough of Batman: The Dark Knight Returns - The Game will throw a unique combination of resources and challenges at you!
hotseatgames wrote: I just finished reading Dark Knight Returns. It was good... honestly though, I don't think I'm much for Frank Miller work.
Am I still the resident Batman expert here? Anyway, I at least at one time had a reputation for being THE Batman guy on this site and even I will tell you that we're long past due for FM to not be the definitive Batman. Animated Series or Englehart's Batman should be looked to for inspiration more often. DKR should be seen as A Batman, not THE Batman. Call me crazy, but I actually prefer Year One over DKR.
That said, I'm not going to knock DKR. I love it, I still pull it off the shelf every couple of years or so and I like it more every time I read it. My problem with pulling inspiration from DKR is that it's an extreme example of the character, and without that very specific context that you get in the book, that version of Batman doesn't work. Zack Snyder didn't seem to get that (surprise surprise, as he doesn't seem to understand the intricacies of anything he works with).
The explosions are frequently bright oranges, pinks, and purples; especially when Supes is getting irradiated.
Maps like this tend to have brighter versions of these colors (see the map for No Man's Land an equally dark Batman Story). The board is really muted, but it is important to differentiate each district and each region during gameplay, and we didn't want things mixed up with all the other color representations. The playtesters found these colors to be the most playable.
But hey if you don't like a thing, de gustibus non est disputandum.
I'm all for readability and functionality, even if that causes a disconnect with the setting/subject matter. I much prefer this board to something like that Batman Talisman one. Yeah, I get it, it's Arkham Asylum, but the entire thing looks like one, big, drab ugly color that I don't want to spend time with.
Josh Look wrote: I thought the board was fine. There's plenty of color in Gotham, especially in the 1980s neon dystopia version of Gotham.
I'm all for readability and functionality, even if that causes a disconnect with the setting/subject matter. I much prefer this board to something like that Batman Talisman one. Yeah, I get it, it's Arkham Asylum, but the entire thing looks like one, big, drab ugly color that I don't want to spend time with.
My wife got me Batman Talisman for the holidays. I was surprised to receive it, and even more surprised to enjoy the game! I'd consider it more of a Talisman "one-shot." It's a fun variant, if Talisman is your jam. If not, you certainly won't like a Batman version. The colors are muted, but it doesn't do the board a disservice. I thought it was pretty clever, and there's enough distinction to tell the difference between regions. The character and encounter cards have plenty of color to go around.
I like Talisman. I like Batman. I like Batman Talisman. And... I'm seriously thinking about this DKR game (surprise surprise).
It's something I've wanted comic book games to do for a long time now (in fact, I feel like my first post on FAT was about this very subject). Just pick a story and do that story. I get the kitchen sink thing, you're a publisher, you've got this IP, let's throw every character we can into that box. You can put some special powers on these characters, a line of flavor text, and the idiots who throw money at anything because "I'm a fan" will be satisfied enough to put you into the black.
But that's not enough for me. Yeah, I love Batman and a ton of other superheroes as characters, but that's not what keeps me reading these books/seeing these movies/etc. It's the individual stories. I like Batman, that doesn't mean I like ALL Batman. It's the individual stories, seeing these well-defined characters, each with their own set of rules, thrown into situations that push those rules, seeing which ones they break and which ones further reinforce what fascinates me about them in the first place. That's what is at the heart of what makes superhero comics so enduring in my opinion. I'm not sure if board games are a medium that that can translate to, nobody has done it yet, but focusing in on just one story instead of the whole kit and kaboodle is the first step in finding out.
Now could someone finally make a goddamned No Mans Land game?