Condottiere Review
Game Information
The city-states of Venice, Florence and Genoa and their economy were doing extremely well. However, their military strength was extremely lacking not only in size, but also in experience and conviction. It was clear that strong soldiers with real battle experience were needed. So when the English soldiers returned from the Crusades, they were welcomed with open arms. Finally, the city-states would be able to extend their reach and influence, thanks to the wonderful Condottiere by Dominique Ehrhard, Duccio Vitale and Justin Kemppainen from Z-Man Games.
After having played The King is Dead (2nd Edition) many times and enjoying it a lot, a friend of mine came across Condottiere and thought it would be a wise investment. Both games have a lot of similarities, but there are also a few key differences that give each a unique feel.
In Condottiere, you represent a region in Italy and your aim is either to control three connected regions or five regions overall, irrespective of whether they're next to each other or not. Everyone starts with a hand of 10 cards, but these cards are drawn from a shared deck of over 50 shuffled cards, most of which represent a condottiere, an English soldier, with a strength between 1 and 10. It's mainly these cards that decide who wins control of a region. There are also a number of special cards that have different effects, some of which also add to your military strength, but are usually played for their action.
Similarly to The King is Dead (2nd Edition) everyone takes turns playing a single card from their hand or passing. When you pass, you can no longer play any more cards in the current round. So it's up to you if you want to play a lot of cards now to ensure control of the currently contested region or if you keep cards back to give you a better chance of winning the next region.
Hand management is everything in this game. Your hand of cards only gets refilled when everyone, but one player, has no cards left. So it is possible that you end up having to sit out a round and watch helplessly how other players take control of a region you were hoping to control yourself.
Condottiere feels more like a game of poker, because you do want to bluff and pretend you don't have a strong hand, so that you can win a round without having to play your high cards. At the same time, bluffing isn't everything and a lot of the skill in this game is about making the most of the cards you were dealt, deciding which ones to play now and which ones to keep back, as well as passing at the right time or pushing for victory when you know you're safe to do so.
It's wonderful to see when someone suddenly pulls out an action card that doubles their points, after having played only strength 1 condottiere cards up to that point. So when you think you've got this round in the bag, someone can easily turn everything upside down and you end up having played great cards for no benefit, leaving you in an even weaker position for the next round. I think it's these moments that make this game so much fun.
Despite their similarities, Condottiere and The King is Dead (2nd Edition) are very different games. While the latter feels almost like a game of chess, in a weird sort of way, the former is much lighter and much more tactical than strategic. You play the cards you have been dealt and have no idea what cards others might have, so you can't make any decisions about how good or bad your hand might be, compared to others.
So while in The King is Dead (2nd Edition) you can build a decision tree, very much like you would in chess, in Condottiere you often have to make decisions with your heart and hope for the best, relying on your bluffing skills and the one or two action cards in your hand that have the potential to turn the table in your favour.
Condottiere is definitely a much lighter game and scratches a similar itch to The Kings is Dead (2nd Edition) without requiring a huge amount of brainpower. So, if you feel a little tired at the end of the day, then Condottiere is a perfect choice. It's pretty easy to learn and relatively quick to play. You can easily play a couple of games back to back and probably still have time for a third, all in the same evening - and you will easily have the brain space for it too.
In fact, it's the sort of game that benefits from playing several times with the same people, because you will develop your own meta of the game. You will start to predict what cards others are likely to play and how to react to that, until they change their approach and surprise you. The more you play the game, the more fun it becomes.
Editor reviews
The more you play the game, the more fun it becomes.
I must say though that the old rules are much superior to the newer FFG and ZMan rules. The most recent printing has cards for both versions, do yourself a favor and stick with the more dramatic original rules/cards.
I also think there is more strategy than you're giving it credit for. There are many long-term decisions regarding when to participate or bow out of a fight, how early in the round you want to be active, whether you want to win an area simply for the additional card draw or actually to try and win, etc.
I believe the newer ones you can still play the original rules.
But in the meantime I worked out a way to play it with a hand drawn map and port royal cards. Although in truth i m not sure the fam really enjoy this one even if I do .
mc wrote: I've been after that original version for a while. Those woodblock prints are way cooler than the by the numbers stuff on later editions. Don't know why a new one would be pricey.... It's a pretty straightforward game.
I believe the newer ones you can still play the original rules.
But in the meantime I worked out a way to play it with a hand drawn map and port royal cards. Although in truth i m not sure the fam really enjoy this one even if I do .
I just bought the large Eurogames box 2nd hand a couple months ago. i love the tarot-sized cards with the wood block images. This is also the second time I've owned it.
I have the latest version (ZMan I think), which is certainly not the best component-wise, but it includes the original rules and tells you which cards to use or remove based on which ruleset you're playing.
I wouldn't recommend anyone spend a lot on this game. Many groups don't quite appreciate it or find it enjoyable, I've seen it crash a number of times. It's certainly not guaranteed to succeed.
Well, it wasnt "Pricey" as in $$$. I just have in my head that it is $25.00 new and the ding and dent was like 40% off and was still like $23.00, so it wasn't the discount I was hoping for.WadeMonnig wrote: Which version do you recommend Charlie? I almost got a Ding and Dent from minature market last time I was there but seemed pricey, so maybe it was a newer version?
WadeMonnig wrote:
Well, it wasnt "Pricey" as in $$$. I just have in my head that it is $25.00 new and the ding and dent was like 40% off and was still like $23.00, so it wasn't the discount I was hoping for.WadeMonnig wrote: Which version do you recommend Charlie? I almost got a Ding and Dent from minature market last time I was there but seemed pricey, so maybe it was a newer version?
A board game for $25? What do think this is? 2017? This is a $79.99 game if I've ever seen one!