The Gothic Game 2nd Edition Announced
Game Information
The object of the game is simple... to kill every other player on the board! The original is an odd little gem from England. It's essentially a roll and move game with a board depicting a big, spooky haunted mansion. You move about the mansion, acquire weapons to assist in your murder spree (I'm serious), suffer the horrid effects of torture devices, get chased by Dracula (and possibly drained of blood and turned into a vampire yourself), pour boiling oil on your friends, etc.
A Kickstarter for the second edition of The Gothic Game, with all new artwork, will be launched most likely in the first quarter of 2019. There will be significant changes to the original to reduce randomness, with movement being goverened by multifunction cards. Rules for classic play will be included.
Reviews and Articles About The Gothic Game 2nd Edition Announced
Back when I was tentatively in touch with the designer and trying to figure out how to pull out a 2nd edition, one thing I was clear about was making the game one hundred percent playable in its original form. I hope these guys do that.
Special player powers...god, I hope not. But I think that is where this is heading.
They actually polled people on Twitter to gauge interest in roll and move...if they take out roll and move, I’m out.
Of course this is a Kickstarter so we’ll see more when their campaign goes up, whenever that is.
However, I think it could stand a clean up of a few ambiguities:
- Landing on a space during your movement vs ending your movement on a space.
- What happens to a player if they are in the vault when Dracula returns?
- When you control another player's movement, do you just indicate the direction they go when their move starts, or do you control their entire movement.
Also
- Having "Keep" vs "Play Immediately" on the cards would help.
- Marking the entrances that you come in on from the Moat with their entrance numbers.
- Making the doors to the rooms a bit easier to see.
But other than those few things, it's pretty perfect just as it is.
Uba:
1. Only ending your movement matters.
2. Bit.
3. Entire movement.
I don't think the game is perfect, however. It needs a clock or external force driving the players into conflict. If you've played Towerfall, the screen begins to contract after about 45 seconds.
moofrank wrote: If you want a second for an interview, I am so curious. I know a publisher who was in contact with the original author, but could never lock down the rights.
Uba:
1. Only ending your movement matters.
2. Bit.
3. Entire movement.
I don't think the game is perfect, however. It needs a clock or external force driving the players into conflict. If you've played Towerfall, the screen begins to contract after about 45 seconds.
We play that if you pass over a green square you can use the secret passage and continue your movement where you come out. It speeds up the game, essentially making the board smaller and makes it much easier to end you movement adjacent to another player.
For number 2, you mean "bit" as in dead, right?
ubarose wrote: We play that if you pass over a green square you can use the secret passage and continue your movement where you come out. It speeds up the game, essentially making the board smaller and makes it much easier to end you movement adjacent to another player.
For number 2, you mean "bit" as in dead, right?
Playing the green squares that way makes it too hard for Dracula to catch anybody.
We play it that Dracula immediately bites the person who was already in the Crypt. Let's say Orange was Dracula and just managed to get back to the Crypt in time to avoid dying. And Blue was already in the Crypt, thanks to rolling a 6 to get out of the Moat. Dracula bites Blue, costing Blue the usual 20 points, and now Dracula covers the Blue pawn as usual. Orange is safe for the moment because he is inside a room, but both Dracula (Blue) and Orange will be leaving the Crypt on their next move because players are not allowed to loiter in rooms.
Regardless, the publisher really should be in contact with this site. This is their audience, not BGG, full stop.
I really like the new item card art. It kind of looks like it was done on black scratch board. My ideal art style for the game would be something like Mike Mignola or something like the video game Darkest Dungeon, where it’s more about what you’re allowed to see in the shadows than anything else.
-What kind of contact have you had with the original designers? What kind of input or suggestions have they given if any?
-I’d like to know a bit about your history with the game. It’s no secret that the game isn’t really what we’d call a modern design and is a fairly obscure cult classic to boot, so what encouraged your decision to pursue a new edition?
-Nobody comes away from the original with loving how the Dracula pawn swallows up the smaller pawns. Do you have anything planned to replicate that even though you’re using miniatures?
Anything else I can think of would be more reactive questions. It’s not like the game has this well known legacy where it’s name means something to those who haven’t played it, so if it’s being changed to appeal more to modern gaming sensibilities, why put the name on it?
Finally, please tell them to fix the entrance path on their prototype board. Theirs is two spaces wide, it should be one.
Do mean WITHOUT loving? Because I love it!
Michael Barnes wrote: -Nobody comes away from the original with loving how the Dracula pawn swallows up the smaller pawns. Do you have anything planned to replicate that even though you’re using miniatures?
Do mean WITHOUT loving? Because I love it!
Shit, OF COURSE I mean without loving it. My bad.
A Kickstarter for the second edition of The Gothic Game, with all new artwork, will be launched most likely in the first quarter of 2019. There will be significant changes to the original to reduce randomness, with movement being goverened by multifunction cards. Rules for classic play will be included.
It’s starting to sound kind of like Wiz-War, which could be cool. Plus you can still play the classic version.
Josh Look wrote: Reduced randomness? That sounds horrible.
Yeah, once I start using strategy I'm playing a different game!
engineer Al wrote:
Josh Look wrote: Reduced randomness? That sounds horrible.
Yeah, once I start using strategy I'm playing a different game!
There’s all kinds of strategies in The Gothic Game
The Hide in the Lavatory Strategy
The Jump in the Moat when Dracula is Coming Strategy
Make a Run for the Tower Before Everyone Gets on the Board Strategy