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A Game About Tears in Rain - Thousand Year Old Vampire RPG Review
- Michael Barnes
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- Mountebank
- HYPOCRITE
All these things will be lost, in time...
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- Andi Lennon
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- D6
- Do your thing
Thanks for the review and the caution about wallowing in introspective tragedy. They should have those on Smiths LP's.
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- Andi Lennon
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- D6
- Do your thing
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- Michael Barnes
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- Mountebank
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- hotseatgames
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Andi Lennon wrote: Thanks for the review and the caution about wallowing in introspective tragedy. They should have those on Smiths LP's.
That joke? Not funny any more.
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- Andi Lennon
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hotseatgames wrote:
Andi Lennon wrote: Thanks for the review and the caution about wallowing in introspective tragedy. They should have those on Smiths LP's.
That joke? Not funny any more.
Oof. Nice one, Dad.
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I suspect that it requires a significant degree of buy-in from the player, but may reward it with a rich and unusual experience not found in other games or entertainments. Try to whip through it fast with low commitment, and you will get the approximate entertainment value of a book of Mad-Libs. Take your time, do some research and thinking, and you might discover a unique diversion.
One reason that I am particularly interested in Thousand Year Old Vampire is the gradual erasure of past memories of the character. My mother passed away in 2017 after nearly a decade-long spiral into Alzheimer's disease. She was living with my sister in a distant part of the country, so I only saw her about once a year, and the changes each year were jarring. I also talked to her on the phone on a fairly regular basis, until finishing sentences became too difficult for her and she mostly stayed on the phone just to hear me talk at her.
For most of her life, my mom was somehow a warm, friendly extrovert who also loved to read. The dementia gradually stole language from her, to a point where she could read a sentence out loud and not comprehend it because she had already forgotten how the sentence started. At first, she mainly lost short-term recent memories. After years, most of what she had left seemed to be childhood memories, often leaving her in a childish state. I was just as relieved as saddened when she died, and I have not really allowed myself to fully process those feelings since.
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And yet.
I have a deep, deep phobia of Alzheimer's, for familial and personal reasons. I'm not sure I'm in a place where playing this would be remotely healthy right now, and so I very much appreciate the caveats in the review.
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- hotseatgames
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I went to Disney World while she was in a nursing home, and got her a tiny Mickey Mouse snow globe. When she passed, I got the snow globe back and put it on my mantle. It was really the only keepsake I had of her.
Years later, I got a cat. It jumped onto the mantle, knocked the snow globe over, and it smashed into bits. I can't describe the despair I felt at that moment.
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Marks:
Twin puncture wounds on the neck which have scabbed over but never healed
Skills:
Can hold my ale
Care and feeding of horses
Bloodthirsty
Sketching with Coal
Mastery of knots
Recognition of ghosts
Pistol
Bartending
Painting
Resources:
A pouch of gems
A poem written by the lover I turned into a vampire
Mortals:
none
Immortals:
Lucius, Roman centurion turned vampire and my sire
Poppy, my half-sister, lover, and vampire childe
The necromancer Pierce
A foolish old man turned into a walking blood supply
Memory 1:
In Venice, I take up work as a barkeep; the hours suit my aversion to sunlight.
I return to Venice and find an old cache of wine, aged to excellence.
I sell the old wine and invest in jewelry and paintings.
Memory 2:
An unfortunate series of events leads me down the Silk Road to Cathay; I ply a new trade as the fur trader Paulo.
I awaken in an ornate tomb in the orient, covered by the dust of ages.
To occupy the long nights, I learn to ply the brush in creation of intricate landscapes.
Memory 3:
Increased trade along the Silk Road makes my pale skin less remarkable.
Memory 4:
In Milan, I meet a familiar woman but know her not; Poppy tells me that we were sweethearts until I turned her into a vampire, but now we are friends again.
Time takes a toll; my fangs have fallen out and hunting becomes too difficult. At dawn, I choose to pass into dust and history.
Memory 5:
The mortals have deadly new weapons, so I learn to fire a pistol.
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