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GF9 has the Dune license.
GorillaGrody wrote: When I returned into the hobby, I was amazed to learn how many people outside of my small group hated Dune. Its wedding of mechanism and narrative was the reason why, I think; it just makes 'em uncomfortable. A lot of gamers would rather just roll a die, draw a card, read it, and passively 'member 'bout how "fear is the mind killer" and "the spice must flow".
That would explain why F:AT was a niche site. Too many gamers who can't handle direct interaction in a game. They started with Candyland and eventually found Settlers of Catan, but they would piss themselves in an intense game of Ca$h 'n Gun$.
GorillaGrody wrote: PS. By the way, off topic, can anyone explain to me the appeal of Star Trek: Ascendancy? It's just get yr points, build paths to nowhere, fight, fight, fight, fight, fight. For 6 hours. How is this a better Star Trek game than Fleet Captains or Frontier?
I love it because I'm a fan of long strategic games (like, say, Here I Stand, to cite a thread example...) and it's positively dripping with Trek theme. I've even gotten non-wargamers to play it with the ability for both the Federation and the Ferengi to win the game handily without firing a shot. It's a broad game, so you're not getting much Kirk, Spock, or Picard, if that's what tickles your ST fancy, but I really enjoy it.
BaronDonut wrote: And even though it's not amazing, I sure do have a soft spot for WWE Showdown.
You just reminded me I STILL have not forgiven those fuckers for not giving us 2-4 wrestlers more (at minimum.) I mean...six? Fuck. For fuck's sake.
There are people who don't like the original Dune board game; if you know someone like that, cut them loose, you don't need that sort of negativity in your life.
Jackwraith wrote: I've even gotten non-wargamers to play it with the ability for both the Federation and the Ferengi to win the game handily without firing a shot.
This is all I ever heard about the game, which is why I picked it up. But the two times I played the Federation, all I ever did was rinse-and-repeat fighting with the Klingons. It's like you're describing a different game. It's too late now, but can you tell me what I was doing wrong?
GorillaGrody wrote: This is all I ever heard about the game, which is why I picked it up. But the two times I played the Federation, all I ever did was rinse-and-repeat fighting with the Klingons. It's like you're describing a different game. It's too late now, but can you tell me what I was doing wrong?
I hesitate to say you were doing anything wrong, but if all you were doing was fighting the Klingons, does that mean you were doing 2-player? Because that's really unfortunate, since 2-player in a game like that sucks. If the Klingons were aggressively expanding, the Romulans (or other races) should have been able to kick the legs out from under them, especially since the Romulans can basically go toe-to-toe with them, militarily, as can the Cardassians, if you had that expansion.
Appropriately, the key to the game is expansion, which in the Federation's case means exploration. But expansion has to be on your terms. The map is malleable. If you can keep systems out of reach of the Klingon player's warp paths, do so. If he can't reach you, he can't fight you. If he has to go through multiple systems, some of which may be phenomena, and spend a ton of actions or turns warping to pick a fight, those are turns you should be spending by expanding your influence and getting so far ahead of him in ascendancy that losing that grand battle won't really matter. Also, be sure you start with enough space between players so that your map can be malleable in the first place. (Table) Size matters! As with most of the races, technology advances can be key. With the Federation advantage in studying phenomena, you should be racking up a healthy total of Research tokens, most of which help your mobility and your defense. But don't neglect basic things like shields. It gets expensive but, again, you should have the Research edge, so take advantage of it. If you build up your shields a couple steps, a lot of the fire from the Klingons should be doused and he really won't be able to keep up the arms race with you (see: Praxis.)
PS. By the way, off topic, can anyone explain to me the appeal of Star Trek: Ascendancy? It's just get yr points, build paths to nowhere, fight, fight, fight, fight, fight. For 6 hours. How is this a better Star Trek game than Fleet Captains or Frontier?
What Jackwraith said. We definitely knew we were playing a Star Trek game.
It can also end up like my game this past weekend.
New Player 1: This is fun! I'm ordering it tonight!
New Player 2: This is fun! I 'm not buying it because I have two friends that now own it.
New Player 3: This sucked. I'd rather eat dirt than sit around with my thumb up my ass for six hours because I got shitty draws.
Like Eclipse, a player needs to be mentally prepared to get hosed on the first few turns. My diplomacy skills aren't so great that I can talk my way into a win.
Gregarius wrote: I'm excited to see the Dune license picked up by a game company. I love the Eon Dune, but I hardly think that's the only way you could make a good game out of the source material. A COIN game or something similar to Root are both great starting points, just to name some recent stuff.
They should hire Cole Wehrle. I'm ready to order the new, very thematic Pax Pamir.