Axis & Allies & Zombies
Game Information
Axis & Allies and Zombies takes the beloved World War II strategy classic Axis & Allies and adds a fun alternate history twist with streamlined gameplay, curveballs like chainsaw tanks and zombie mind control rays.
In Axis & Allies and Zombies, each player takes command of one of the major powers, joining either the Axis or the Allies. Every time an infantry unit dies it will turn into a unit of zombies. Players must fight for victory against the opposing faction and the terrifying new foe: zombies.
1. Another Axis and Allies game, the Monopoly of wargames.
2. Zombies. Can't get enough of this theme.
ubarose wrote: You're wrong. It sounds awesome. It's got chainsaw tanks.
Ya know what? Engineer Al is a lucky guy.
*Thumbs up emote*
Yeah, zombies are way over played, but that doesn't mean that world war Z isnt awesome.
ubarose wrote: You're wrong. It sounds awesome. It's got chainsaw tanks.
I collect and play Warhammer. My “games with chainsaw tanks” quota is full.
Churchill: Listen...Germany... we need to band together against this threat to our way of life.
AH: nein.
Churchill: We think the zombies are gay.
AH: ya...ok then.
jeb wrote: Dang, Barney. That makes this really interesting. Zombie tropes explore the psychology of the breakdown of shared humanity; the same shared humanity Nazism denies as it exterminates Jews, Roma, the disabled, homosexuals, &c. The zombie motif makes comfortable, well-off people confront their fears of change—"If my child/spouse/neighbor becomes One Of Them, could I kill my own child/spouse/neighbor?" In the setting of WWII, would Nazis continue the liquidation of untermenchen when todmenschen become the threat?
It's the casualties that become the zombies, so it's your brothers in arms that become the zombies. That's pretty interesting. Also, interesting, you could win a battle against your opponent but if there were to many casualties on either side or both, you may have to abandon the area to the zombies. On the other hand, you might do that on purpose to create a barrier of defense.
"ok, deal with this now"
SebastianBludd wrote: I'd like to see a deck of event cards in the game, sort of like the decks in Risk 2210 AD. Something to shake things up to keep the zombie behavior unpredictable and allow the players to sic zombies on each other, move them away, things like that. You wouldn't want to make the game too fiddly (it is A&A, after all) but it would be nice if the way the zombie faction behaves has wrinkles beyond "casualties become zombies".
There's going to be some kind of spawn deck for the zombies, so some will spawn spontaneously in territories. The zombies prevent production, so if a couple appear in location that you need for production, you'll have to go deal with them. Technical advancements include zombie mind control, and a convoy than can be used to transport zombies to your opponent's territories.
Erik Twice wrote: Interestingly enough, there are more train games than there are zombie games. No kidding.
Awwwww sheeeeeeeiiiiitt.
Erik is straight up, dunkin' on foo's. All net, yo!