Castle Panic Review
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- Parent Category: Board Game & RPG Reviews
- Category: Board Game Reviews
"Troll!" came the shout from the battlements. "Where?!" we shouted back. "Southeast!" was the reply. Darn it. We didn't have any archers defending our fortress in that direction. It was fortunate that we still had time before we had to deal with the next wave of attackers. We were already in over our heads fending off orcs and goblins at the northern end of the bastion. Things were slowly becoming too chaotic. It was a real Castle Panic by Justin De Witt from Fireside Games.
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Write comment (0 Comments)Games From The Cellar Season 2 has Begun!
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- Parent Category: Blogs
- Category: Staff Blogs
Games from the Cellar is back with season 2, kicking off with a few historic biggies and a brand new expansion for the latest hotness. Tune in for Mississippi Queen (https://gamesfromthecellar.com/episodes/mississippi-queen), Puerto Rico (https://gamesfromthecellar.com/episodes/puerto-rico) and the new expansion for Mosaic, Mosaic: Wars and Inconveniences Disasters (https://gamesfromthecellar.com/episodes/mosaic-colon-wars-and-disasters).
A great start to a new seaon of podcasts, and there are more iconic titles in the pipeline as well as an underappreciated gem. Worth a listen if you like the good stuff!
Cult of the Old - Lords of Waterdeep
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- Parent Category: Content
- Category: Podcasts & Videos
Each episode your hosts Iain McAllister, Matt Thrower, and Nate Owens are going to turn back the clock to look at games that are at least 10 years old. They’ll give their own critical impressions, tell you about the history of the game and its impact, and what relevance these games still have in the modern hobby landscape.
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Write comment (0 Comments)Cult of the Old - Twilight Struggle
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- Category: Podcasts & Videos
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Write comment (0 Comments)Digital Supplements - a Look at Digital Accessories for Board Games
Mixing digital tools with analogue games isn't for everyone. Many of us in the modern hobby games community prefer to switch off our smartphones, get away from our computer monitors or otherwise "disconnect" and instead spend some quality time with people face-to-face, playing together. Some of us are happy to compromise and allow apps or other digital tools to take part in game nights, at least to some extent. In this article, I want to look at some of this new technology and what it can add to the playing experience.
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