Blue Tank's back to talk take-backs, so take that to the bank. It's bound to happen, someone makes a mistake on their turn and desperately wants a do-over - but how do you handle it? It's a delicate balance of making sure everyone at the table is having a good time, and not slowing the game down. So what's fair? Before we undo, we talk about Air, Land & Sea, Menara, and Seasons of Inis.
Kellen graces us with his absence, which means it's time for Mark and Neilan to start talking numbers. Specifically, player numbers. We're talking about optimal player counts for games, whether games ever mean what they recommend on the box, and how well they scale. Before we count to ten, we talk about Vindication, Royal Palace, Throw Throw Burrito, and Pipeline.
Kellen's back, which some might say is too many hosts - apt, because we're an episode of extremes today. We're talking about games that are too simple, too complicated, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders.
Gen Con! It's time yet again for freezer pants, gourmet coffee and going between the sheets. Join us for our quick day one impressions from the floor, and I mean that quite literally. We talk about Gravity Superstar, Wakanda Forever, Mechanica, Mister Face, Nine Tiles Panic, Visitor in Blackwood Grove, and Letter Jam.
Look, there's only so much time in the day, so we don't get to play every game we ought to. But some of those missed games hurt more than others, in fact, some of them are downright shameful. This week we're counting down the top five games we're ashamed that we haven't played. Before we atone, we also talk about Kobayakawa, Taj Mahal, and Twilight Imperium (Fourth Edition).
We just flew in from Indianapolis, and boy are our arms tired! From carrying all these games. But, more than the games, it's the people you meet that make the memories, so we're recovering from a very long weekend at Gen Con by telling some of our favourite little stories from the floor.
Gimmicks are elements of a game that are the fundamental selling point, the core attention grabbing mechanic or experience that the game is built around. This episode, we're breaking down gimmicks in board games, figuring out if they're good or bad for the hobby, and talking about some of the most notable.
It took us almost a hundred episodes, but we finally reveal how to have fun with your friends even when you're losing. Specifically, we're talking about games and mechanisms that help us enjoy our losses, because let's face it, we can't all be winners. Before we celebrate our setbacks, we talk about Sierra West, Mansions of Madness: Second Edition, and Black Angel.
We're joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very good, but somehow still give us incredible experiences that we find distinct and unique. But that makes them good, right? Before we lose all credibility, we talk about Kingdomino Duel, Panic on Wall Street!, and Blood on the Clocktower.
Inspired by BoardGameGeek's new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated discussions, whether it's arguing what a Civilization game even is, or why we need classification at all. I'm sure we'll all agree in the end. Before we taxi into taxonomy, we talk about Piepmatz, Era: Medieval Age, and Cursed Court.
Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.
Iain has been trying to bring the Brainwaves garden under control but much to his annoyance has found the place overrun by wrestling Gnomes.
That sound isn't the Brainwaves HQ starting to strain under the weight of all the new interns, no it's the sound of Creaking Shelves recently installed by our latest guest Matt Evans, we really must get professionals to do this kind of thing. Matt joins us to discuss Kickstarter Unions, cash prizes, fast food RPGs, discuss "Killer Games" and much, much more.
The team dare to roll and welcome the excellent Mike Barnes back to the cast. This episode we cover the announcement of the Teburu smart board, along with how to pronounce it, Spiel des Jahres winners, deaths of some giants of the industry, Digital innovations and much more. In Brainstorm we turn our attention to the biggest conventions and ask if there are just too many games.
This episode Iain and Jamie are joined by guest reporter and actual journalist Owen Duffy. Together they dive into this cast's news including new Kickstarter guidelines, review bombing on BGG, Cyberpunk 2077 coming to tabletop and much more! In our Brainstorm discussion we pick Owen's brains about the state of boardgame Journalism.
This week on Brainwaves we are bringing you a series of interviews we conducted at Tabletop Scotland. This convention took place in Perth on the 24th and 25th of August, 2019. We spoke to the sponsors of the convention, various retailers, exhibitors and some friends of the show. We hope you enjoy.
We're running components through our fingers this week, because we're ranking our favourite games that require dexterity. Whether it's flicking, stacking, or balancing, dexterity games tend to offer a respite from brain burning crunchiness, and a chance to exercise actual muscles. Before our hands tremble, we talk about The Wizard Always Wins, Genoa, and Paku Paku.
Hello, again, Germany! Well, we don't actually ever go to Essen, but boy do we wish we could. There are always so many games that debut at Essen SPIEL that we wish we could play or buy... and this year is no exception! We're counting down the games we would most anticipate getting our hands on if it weren't so goshdarn far.
Join Matt Loter at the World Boardgame Championships 2014 as he interviews Stephen Buonocore of Stronghold Games. They talk about Space Cadets: Dice Duels - Die Fighter, Among the Stars, Panamax and other new/upcoming Stronghold releases. Steve drops the hot scoop on Space Cadets: Away Missions. It will change your life.
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