Analysis J Jackwraith Updated March 12, 2019 1909 0
A slow-moving wargame that's often as much history lesson as game experience.
Board Games 62 0
The classic game of armored warfare on the Eastern Front in World War II. Originally published in 1971.
Board Games 27 0
Magic Realm is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical civilization, scattered and lost across the map. To this scene come the adventurers, seekers of riches and fame, to make a name for themselves in this promising field. Swordsman and Dwarf, Magician and Sorceror, the humans and the half-humans come seeking to loot the legendary riches...
Essays J JonathanVolk Updated January 30, 2019 14177 0
Introducing Jonathan Volk- our new writer with a killer take on one of the best games of all time.
Board Games 1214 0
Axis & Allies and Zombies takes the beloved World War II strategy classic Axis & Allies and adds a fun alternate history twist with streamlined gameplay, curveballs like chainsaw tanks and zombie mind control rays.
Analysis GS Gary Sax Updated January 31, 2019 7628 0
The Magic Realm chit system---a completely different solution to D+D style fantasy mechanics. I've decided to start a series where I take games in my collection and think about them via the one mechanic I think defines them. Today it's Magic Realm, inspired by a thread in trash talk about favorite fantasy combat mechanics. Magic Realm has a lot going on in it. Too much, really, making it a difficult game to play unless you've made it into a lifestyle game. I believe that is why no one...
Board Games 3449 0
WWI 1914 gives players command of the mighty armies of eight major powers, with new Alliances, Maps, and Unit Sculpts!
Board Games 6423 0
It is the sixteenth century in feudal Japan, where war rages across the land. Amid the chaos and conflict, you have risen to power as one of five warlords mighty enough to conquer and control the whole empire. Your victory depends on how expertly you extend your domain while defending it from your enemies.
Board Games 10092 1
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.