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Risk: Legacy...

  • Steve Weeks
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19 Sep 2011 14:57 #103763 by Steve Weeks
Replied by Steve Weeks on topic Re: Risk: Legacy...
This photo has sent Barnes into a medieval rage of jealousy

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19 Sep 2011 15:31 #103769 by SuperflyPete
Replied by SuperflyPete on topic Re: Risk: Legacy...
Doubtful. If he wants my copy when I'm done, and can accept that there's cities called "Craquilonia" and "The Cuntdome" labelled thereon, that's fine. I doubt this one will be given away, not because I don't want to, but because once I've played it 15 times, that's it.

The game is WAY shorter than Risk normally is, though. 45-75 minutes per game. It's not all about "fuck up all comers", it's more objective based.

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19 Sep 2011 15:51 #103772 by Steve Weeks
Replied by Steve Weeks on topic Re: Risk: Legacy...
Wow, if that is what you called your cities, I shudder to think what Ken's cities will be called!

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19 Sep 2011 16:17 #103776 by SuperflyPete
Replied by SuperflyPete on topic Re: Risk: Legacy...
Don't worry, there's already a planned Averyville and Weeks Woods. :)

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19 Sep 2011 18:52 #103796 by SaMoKo
Replied by SaMoKo on topic Re: Risk: Legacy...
I still think this might go ok as the average family game. Lots of family games are disposable - how many times will you get stumped by the same question in Trivial Pursuit? And families likely will play a game 20 or so times. This would be a fun game to buy for a cottage.

How awesome would it be to have a version of Power Grid you could destroy after every game though.

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16 Oct 2011 14:16 #105662 by madwookiee
Replied by madwookiee on topic Re: Risk: Legacy...
An interview with Rob Daviau is up at menwithdice.com . Good stuff.

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16 Oct 2011 16:58 #105666 by Sagrilarus
Replied by Sagrilarus on topic Re: Risk: Legacy...

SaMoKo wrote: I still think this might go ok as the average family game. Lots of family games are disposable - how many times will you get stumped by the same question in Trivial Pursuit? And families likely will play a game 20 or so times. This would be a fun game to buy for a cottage.

How awesome would it be to have a version of Power Grid you could destroy after every game though.


Alas, not marketed to families.

S.

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16 Oct 2011 18:40 #105667 by SaMoKo
Replied by SaMoKo on topic Re: Risk: Legacy...

Sagrilarus wrote: Alas, not marketed to families.

S.


Well shit, that's dumb.

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16 Oct 2011 23:26 #105673 by Sagrilarus
Replied by Sagrilarus on topic Re: Risk: Legacy...
That's been my question all along. The game may be very interesting, but if it isn't found by the interested people it won't sell. 30 years ago they'd advertise a game like this on television, but that may be too pricey these days.

S.

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17 Oct 2011 03:06 #105682 by madwookiee
Replied by madwookiee on topic Re: Risk: Legacy...

Sagrilarus wrote: That's been my question all along. The game may be very interesting, but if it isn't found by the interested people it won't sell. 30 years ago they'd advertise a game like this on television, but that may be too pricey these days.

S.

I think the print run on this is pretty small - the owner of my FLGS said it's an Alliance exclusive. I don't think selling out of this one will be a concern. In fact, I'm wondering if a second copy will be available later if I don't pick it up right away.

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