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Weekly Trash - Ca$h 'n Gun$
- ChristopherMD
- Topic Author
- Away
- Road Warrior
At first, I thought that Ca$h 'n Gun$ was an incredible game. Everybody was laughing and having fun, and I won the first game without getting shot even once.
Since then, I have noticed many flaws in the game. The components are too cartoonish-looking. The gameplay is extremely limited: point, laugh, resolve action. There is very little strategy. The cop scenario is almost completely impossible for the cop to win. And the advanced powers cards strive for language independence but instead cause confusion. And ever since my huge victory in that first game, all of those players pick on me, so I haven't come even remotely close to winning since then. For all these reasons, I am gradually losing interest in Ca$h 'n Gun$. By this time next year, I will probably sell it or trade it away.
Weekly Trash is a series of discussion threads in the F:AT forums. Each week a comment from the recommendations database is highlighted here. Don't be shy about posting further comments, questions, answers, funny stories, pictures, "this game sucks", or anything else related to the game.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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That being said, I think there's a lot more game there than people give it credit. It's almost purely social, the mechanics are almost totally secondary to the interaction. It's all about talking and observing and the mechanics simply provide a background for that.
That's not true about the cop being unable to win. I've seen cops win by killing everybody (very, very difficult to pull off- you've really got to play everybody off of each other and it helps to have the grenade or the two gun thing) and I've seen them call the backup. The cop is the most interesting part of the game because that player has to be completely on their toes and be in the right splits at the right time and to not flip that phone card in small splits. If a player flips the card in a 2-3 person split, you've got an idiot cop. The cop is also interesting because it'll make you sweat...if you're it and they start to figure you out, it's BAD news. Smart cops know how to manipulate information and even set up other players to take the heat of suspicion.
As for not being able to win due to the metagame...well, I'm automatically the default cop at the start of every game regardless of the truth. So I've just had to learn to work around that.
Great game. I think it was played more than any other game ever in the history of AGF. I had _everybody_ that walked through the door playing it and it was before the US version came out. I would have sold 100 copies of it back then.
Expansion sucks. Totally mucks up the game with stupid mechanics.
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I don't have any interest in the expansion, though. I'm just not excited about the idea of teams. We threw in extra guns and cards once and it worked just fine (though if I were to do it again, I'd throw in some extra Monopoly money or something, too).
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Steve"I'm not the Cop"Avery
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- Michael Barnes
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- Mountebank
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- Posts: 1937
- Thank you received: 134
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- Michael Barnes
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- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
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PS
Is it worth it getting the expansion (if not nec. for most people)?
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I agree, it's great with anyone. It's great fun just yelling at someone to put down that gun, or telling to go ahead and stay in; you hate to waste bang! cards.While I think it would work great with foul mouthed adults, it does work with kids, too! A blast to play with guests and family--doesn't outstay its welcome--and, as Barnes noted, it is an experience!
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p1.hotornot.com/pics/HQ/H8/NS/KM/NZEROESVCWTD.jpg
Yeah, cop. So apparently even when we're playing a non-cop scenario for CnG, I get shot because I look like a cop.
But I have to admit that CnG is still great fun with drunk gamers and first-time players. But if I'm just playing boardgames with the usual suspects, I would rather play something else.
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