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Dark Souls boardgame kickstarter
- Space Ghost
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- fastkmeans
Michael Barnes wrote: So I think the gameplay video, even though it doesn't show anything new, actually pretty much says it all...people asking how indivudal weapons upgrade, items wear out and so forth are likely going to be furious. It's not going to be ASL with Dark Souls livery on it. It's going to be a simple, mass-market friendly dungeon crawler with a popular IP attached to it.
That's exactly what Ghostbusters was/is -- similar process, everything had to be approved by Sony. However, it is a very nice mass-market friendly game.
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- hotseatgames
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Are you guys buying any add-ons? My first reaction is no since they are hilariously expensive and don't provide much. Maybe tile add-ons? Dunno. If they were selling the last giant as a kickstarter add-on I might not be able to resist it. It's nice they aren't kickstarter exclusive.
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hotseatgames wrote: Massive Darkness which should launch shortly.
Anything worth noting about that one? Is the Zombicide system a really good start for a dungeon crawl or something?
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I'm still hesitating whether or not to back. No add-ons for sure, there'll be plenty of stuff to try out the game before paying even more. Those mega-bosses are worth CA$50! The pledge $150, so that's a lot already.
It's interesting to note that as of the last AMA, they've increased the future retail price of those mega-bosses from £30 (as indicated by the retailer exclusives and stated earlier) to £35. But as we've said, often stuff is often sold in NA for a lot less than a straight conversion of pounds to dollars would be.
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- hotseatgames
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- Michael Barnes
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The mechanics update really wasn't much to me...I kind of drew those conclusions just from thinking about how this might go anyway.
The tiles will have some variance in the node colors/"terrain"...but I think that terrain and all that isn't going to be much of an element. I mean, think about it. Terrain is a weird thing in DS. You are not always at an advantage on the high ground. Sometimes you are better off down under something you are hitting. How do you figure that in? I like that they have the useless barrels...and you can roll through them, essentially. They appear to add some terrain effects though, I would imagine that some things can smash through them.
No bundle is stupid. They'd likely increase the take by many thousands of dollars if they did one.
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- hotseatgames
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- Michael Barnes
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Between this and the "D&DAS Killer" (glad some of you are picking it up & I await reviews; pass for me) I've managed to stave off $250 in expenses. Wish S&S were getting here sooner...
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- Michael Barnes
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With zero details. And a "let us know what you think we should do with it" request to the community.
I'm thinking about pulling my dollar.
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