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Adepticus Titanicus vs Battletech
I think Barnes may be the only one here who's played both? Anyone else? Thoughts between the two?
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- hotseatgames
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- Michael Barnes
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However, cost is the biggest problem. If you can get a Grandmaster set, that is $250 and it gets you 2 warlords and 2 banners of knights, along with some terrain (about half of what you really need for a 4’x4’) and all of the accessories you need to play. But you are at a minimum going to want a Reaver for each side ($51 each street) and two Warhound kits (2 per kit, $55 street). So the outlay is at almost $500 right there. Adding additional variant Titans (there are two kits for the Warlord and Reaver), extra Knight banners, Cerastus Knights, additional terminals/weapon cards, weapon sprues (and 5mm magnets) more terrain...you see where this is going. It is very much a Cadillac game. I am thinking about getting a set of the Forge World AT terrain boards. The full set is $400. But I do like this game that much.
Battletech, $20 and you can play today with no hobbying required and the smallest maps can almost fit on an airplane tray table. You just need dice, pencils (or dry erase markers) and photocopies. Go nuts and buy the big box for another $50 and you are still at a fraction of the cost of AT.
Fundamentally, the games describe very similar things and there are concepts that cross over. Another thing to consider though is that AT is a modern, James Hewitt design based on the older game. Battletech is a 35 year old game that hasn’t really changed all that much. Interpret that how you will, you are probably correct without ever touching either game.
Battletech plays more like a hex and counter wargame- it compares closely to Ogre. AT is 100 percent a miniatures game.
Another, more subtle point- Battletech is more of a realistic military setting. The mechs feel like tanks. The weapons are all grounded in realism. AT, you have skyscraper-scaled engines that have sometimes fussy machine spirits that shoot missles that are capable of traveling through the Warp and materializing inside shield barriers
Longview, Battletech offers more for right now. There are hundreds of mechs, rules for all kinds of additional elements such as infantry and conventional armor, role-playing Mechwarriors, and so forth. AT is, for right now, strictly Loyalist versus Traitor Horus Heresy (not 40k) with only Titans and Knights.
Finally, if you want mechs that can jump- Battletech. No jumping in AT.
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hotseatgames wrote: Yes, the big question is, if Adepticus is the better game, is it better by enough to justify its cost?
I think the answer to that lies in how interested you are in the AT hobby. If you like the mechs and are excited to build them out and give them all unique paint jobs, name them, and get into the Horus Heresy setting through the game...then yes. If you are strictly interested in playing a mech game and don’t really care about all of the above, then no.
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Michael Barnes wrote: Finally, if you want mechs that can jump- Battletech. No jumping in AT.
That Battletech has the rules to model one mech jumping on another mech, like some sort of colossal robot Mario, makes every other game that doesn't have this rule feel spiritually hollow. And I mean every other game, not just games ostensibly about mechs.
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In AT though, you do NOT want to be standing on top of a mech when it pops off.
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Michael Barnes wrote: Death from Above, baby. It’s fun.
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With the popularity of Knights, I’m surprised they didn’t go with a game centred around those models. Possibly for the best; Knights are an overwhelming battlefield presence and have turned 40K into an almost entirely mechanized meta. Offering a discount pack of the things would hasten the flood of the bastards and act as a barrier to casual entry.
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Setting it in HH was really smart.
This means only one kit per Titan, apart from variant weapon sprues. Some minor livery options included, and you have one kit that services both sides. I think it is very unlikely we will see Xenos kits, but if the game performs well I could see some more Chaos-y models happening.
Knights are great, they are basically the infantry at this scale. They are super fragile, so they have to play a cover/positioning game to get into the rear/flanks. Once they get inside shields, they can be deadly AF with bonuses to strength and also the ability to target already damaged areas.
Little weird that they can chainsword a Warlord’s head, but hey. Maybe jump jets?
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SebastianBludd wrote: A quick search shows the Rules Set on eBay for $51. Could one get that and just use proxy minis?
Yeah, you can. That box actually has the terminals and weapon cards in it. You would likely need to gin up something if you are using a different scale or base sizes though.
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As is, a few Knights can put a serious dent in a decent sized force.
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