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× Talk about the latest and greatest AT, and the Classics.

Arkham Horror Deckbuilding Guide

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17 Mar 2020 05:54 - 17 Mar 2020 05:55 #308173 by thegiantbrain
Hi folks,

A little while ago I mentioned I was working on a deckbuilding guide. It's still at an early rough draft stage, but that draft is almost completed. If you would like to take a look and let me know what you think I would really appreciate it. Keep in mind I am writing it from a 'I have no idea how to build decks for any game' perspective.

Deckbuilding Guide Draft

Cheers

Iain
Last edit: 17 Mar 2020 05:55 by thegiantbrain.
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17 Mar 2020 11:52 #308186 by Gary Sax
Thank you! I'll take a look at it tonight.
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17 Mar 2020 15:22 - 17 Mar 2020 15:28 #308206 by Gary Sax
Had a chance to read this and it's great. It helps that while I didn't play MMOs and such, I am familiar enough with the lingo that this was very intutive.

Your post made me think that I need to do the conditional probabilities on pulling a combo in your opening hand with 2/1 copy of each in your hand, I hadn't thought about that. The slim decks do make that more possible than a larger decked game.

edit: online conditional probability calculator says around 9% of the time. So yeah, counting on really specific combos is a bad idea unless you have multiple substitutes that also combo.
Last edit: 17 Mar 2020 15:28 by Gary Sax.

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17 Mar 2020 16:39 #308211 by thegiantbrain
Yeah I need to run the maths on that to put in the article. I don't want to get too deep into the probabilities in the article but a rough idea is not bad. Thanks for the feedback. Going to be bashing into proper shape for release in April.

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17 Mar 2020 19:24 - 17 Mar 2020 19:25 #308221 by ubarose
Excellent work! This is super helpful.
Last edit: 17 Mar 2020 19:25 by ubarose.

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17 Mar 2020 19:42 #308223 by Ah_Pook
Very good read, thanks!

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17 Mar 2020 20:59 #308225 by DarthJoJo
Looks like a pretty complete guide to me that covers a lot of important stuff, and nothing I really disagree with. Just a few thoughts:
  • Consider renaming the 'Fighter' section under 'Roles' to 'Enemy Management.' It's a bit of a pet peeve of mine, but I think the community woefully underrates evasion as a viable strategy. I admit it was a little underpowered through Dunwich and Carcosa, but Vengeance and Swarming and Finn and Rita have made it much more effective.
  • It would be a pretty big add, but it might be worth considering discussing themes of player cards through the different campaigns. "Which campaign should I buy first?" is a constant question on every forum for the game, and looking at it through new player cards isn't common. I think this could work since I see a lot of new players buy full sets of older campaigns to start out, so they have a bigger piles of cards to sort and process from the jump.
  • Regarding true solo play, I've run a few successful campaigns that way and would love to help out. Two things I think that are important to consider in that case are characters that need minimal setup and play fast. Solo play feels very swingy due to fewer treachery pulls and need to keep ahead of it. I've had success with Finn, Skids, Silas and Marie.

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17 Mar 2020 21:08 #308227 by Gary Sax
^I like your second idea in this or as an article in and of itself.

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18 Mar 2020 07:04 #308240 by thegiantbrain
I'll have a think about adding in something about evasion, but I think it's important to be clear from a beginner's perspective. Fighter is easy to understand, enemy management gets a bit more nebulous.

I am steering away from card recommendations as I want this to be more general advice but I like the idea of point 2.

I will leave the solo advice to people who have more experience with it. I don't feel confident writing about it myself, does feel like an article all on its own.
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