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Thoughts on Secrets of the Lost Tomb?
- hotseatgames
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There will be a core box, as well as an all-in that comes with what appears to be a shit ton of expansions. Does anyone have any thoughts on the expansions? I am mainly interested in expansions that add variety without a bunch of new rules / mechanics.
I like that each game is a one-off. I don't need another goddamn campaign game in my life.
Do any of the scenarios change it to competitive?
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I really liked the Big Trouble in Little China game, however.
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- hotseatgames
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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On topic: I played Secrets once many years ago, so I don't have much to add. The KS for Big Trouble did take significantly longer than expected, though, FWIW.
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- southernman
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- TOTALLY WiReD
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- all the scenarios are one-shots and the new edition is doubling the number (14 I think),
- the characters are fun and diverse,
- the gear and artifacts are great,
- gameplay (from memory) is pretty good (we thought it was actually a bit too hard and modified the re-roll rule slightly),
- it uses the Betrayal at House on the Hill random tiles mechanic for building the dungeon so if you like that (I do) it is done well, the tiles also have different icons which trigger searches or traps or scenario check-points,
- adventure/event cards like Arkham Horror (and many other games) that can be good or bad depending on how the room trigers them,
- used standees instead of minis (they looked good).
- the characters have an interesting skills progression that is based on courage/fear , more courage more skills and more fear less skills. Too much fear and your character is forced to run back screaming in terror towards the dungeon entrance for their turn.
Bad Things: can't remember too much but from my game reports the re-roll rule was a bit tough (that's just our subjective view), few places to spend the soul shards you collect from defeating enemies, some of the scenarios may have been a bit unbalanced.
But they have already said a lot of tweaks on the original will be implemented.
The expansions (I never owned any so going on what I read) offers different scenarios linked by a different theme and usually provide more tiles for them. I reckon unless this is going to be a lifestyle game for you the 14 scenarios in the new core will be enough for most people.
If you like co-op dungeon crawl adventure games with set scenarios, interesting character development, and the other mechanics I mentioned then it is worth getting. It will likely play 3-4 hours for 4 players unless you get a good run with gear and character development, although we talk a lot rather than just race through a game.
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- Sagrilarus
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hotseatgames wrote: My friend bought Rambo and that was full of bugs and jank. So normally I'd be steering clear as well. My possible confidence here comes from the fact that they have had 10 years with this game to polish it.
I'm eyeballing a different game (that I love) going through re-release pre-pub where the guy in charge of it is having trouble writing complete sentences let alone writing a clear rule. I am very concerned this new version will be . . . not-good. Sometimes the best thing you can do is just leave something alone.
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