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Dune: What am I missing?
- hancock.tom
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- D6
Just read the rules over the weekend, and I think I know how to play but when I think about the prospect of teaching the game, I feel like I am missing something. Is it really as simple as I think it is?
I will probably run through a couple of turns solo to figure it out before I spring it on my game group but I was wondering if anyone here had any tips for teaching it, commonly forgotten rules, etc. It looks like I can explain it in ten minutes. Is that accurate or am I missing something?
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- Matt Thrower
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- Shiny Balls
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Just read the rules over the weekend, and I think I know how to play but when I think about the prospect of teaching the game, I feel like I am missing something. Is it really as simple as I think it is?
I seriously doubt it. I found the rules a horrible morass of bad explanations and references to things that are actually printed on player screens or aid sheets. But maybe they just suit your head better than the suit mine.
There are a number of rules rewrites around for Dune which attempt to get everything into one place for easier learning and reference. I find these immensely helpful. Here's an example:
www.starbasejeff.com/games/dune/dune_rules_starbase_v15.pdf
But that's pretty stripped down. I had to refer to this relative behemoth to actually get to grips with the game:
cid-0fab1e236bcb7de7.skydrive.live.com/s...ic/Dune%7C_rules.doc
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- hancock.tom
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The hard thing about teaching a game like Dune to newbies is that the mechanics are so well integrated with the theme that someone who hasn't read the book may have trouble remembering all the new vocabulary when the other 5 players are finding it pretty easy.
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- Dr. Mabuse
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Let us know how it goes. I'm hoping to arrange my first Dune session in a couple of weeks so any pointers would be great.
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The thing about Dune is that the rules are fairly simple, but the powers are extremely varied and powerful. Your entire strategy and role in the game revolves around your powers. That part takes some getting used to...but there aren't actually rules for it.
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Like Frank mentioned, most of the controversy I've read surrounding the actual play centers on timing ambiguities. I think lots of rules-lawyerish people want to read more into what's written than is actually there in most cases, but I'd be prepared to field questions. If you can get everyone to agree up front that you don't want to get sidetracked for a half hour arguing over the meaning of a couple words and would prefer to just rule on a simple interpretation quickly, I think you'll be fine.
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- hancock.tom
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The set of rules is worth using just to make that role more interesting. They kind of get the shaft a bit in the main rules.
For the most part if you are the only one who knows or looks at the rules, you'll be fine.
We do add one common house rule to our games: The victory conditions go up by one for every extra person in a group win. Otherwise, the strongest group of 3 can easily take and hold the majority of Sietches, and the game mostly ends at the first worm sign.
This is actually fine for a learning game, as it takes a couple of hours to get used to the thing anyway.
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- hancock.tom
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We do add one common house rule to our games: The victory conditions go up by one for every extra person in a group win. Otherwise, the strongest group of 3 can easily take and hold the majority of Sietches, and the game mostly ends at the first worm sign.
In a six-player game, the alliance wins are balanced out somewhat by the risk of a Ben Gesserit win. The BG player just needs to correctly predict one member of a winning alliance, as well as the winning turn number.
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I remember reading a discussion with I think Jack Eberle where he said that they thought the game they submitted (basic rules only) was better than what Avalon Hill turned it into with the optional and advanced rules. There are some age-old questions about the advanced game that nobody is around to answer now.
I've only played Dune once, with 5 players and all the rules, but it wasn't that hard to teach the other players the mechanics even though only one of them had ever read the book. Getting them to really "get" the game was another story.
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