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Runebound. Red Cards to win basic game. Loophole?
28 Mar 2009 09:37 #24696
by ozjesting
Runebound. Red Cards to win basic game. Loophole? was created by ozjesting
Getting no answer from the kids at FFG...so I turn to those I should have asked first anyway.
I am at end game chasing the red cards. I go to one of the red counters and flip a card. I choose to escape. This puts the card on the undefeated encounter track. Now I step in next turn and wail on him. Now I only have to stay on the spot to get my SECOND red card from this same area. See my question? This seems to exploit the undefeated encounter track to keep from having to travel the big distances to get to the next red card spot.
Granted, this assumes you don't get chewed up. But as a rules query, have I missed something that makes this not legal? Or is it a known end game trick?
I am at end game chasing the red cards. I go to one of the red counters and flip a card. I choose to escape. This puts the card on the undefeated encounter track. Now I step in next turn and wail on him. Now I only have to stay on the spot to get my SECOND red card from this same area. See my question? This seems to exploit the undefeated encounter track to keep from having to travel the big distances to get to the next red card spot.
Granted, this assumes you don't get chewed up. But as a rules query, have I missed something that makes this not legal? Or is it a known end game trick?
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28 Mar 2009 09:43 #24697
by ubarose
Replied by ubarose on topic Re:Runebound. Red Cards to win basic game. Loophol
I thought that you can only get a card from a space that has an experience counter on it and once you had a successful encounter you claimed the experience counter. Therefore there is no longer an experience counter on the space, and so you can not pick cards there.
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28 Mar 2009 09:56 - 28 Mar 2009 10:21 #24698
by ozjesting
Replied by ozjesting on topic Re:Runebound. Red Cards to win basic game. Loophol
Yes Uba..that is correct.
SIlly me.
For some reason I had it in my head that undefeated encounters did not get experience. Just the reward. That is now clear.
edit: removing stupid shit that makes me look stupid.
Move along now, it is all clear to me and nothing was here that would help any of you.
SIlly me.
For some reason I had it in my head that undefeated encounters did not get experience. Just the reward. That is now clear.
edit: removing stupid shit that makes me look stupid.
Move along now, it is all clear to me and nothing was here that would help any of you.
Last edit: 28 Mar 2009 10:21 by ozjesting.
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28 Mar 2009 10:02 #24699
by Ken B.
Replied by Ken B. on topic Re:Runebound. Red Cards to win basic game. Loophol
The undefeated encounter IS the encounter. If you defeat it, you get the experience token that goes with it. We always put the token on the creature card to remember.
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28 Mar 2009 10:09 - 28 Mar 2009 10:17 #24700
by ozjesting
Replied by ozjesting on topic Re:Runebound. Red Cards to win basic game. Loophol
Yeah Ken, I get that now
edit: taken out to save any more embarrassment from some shitty readings of the rules.
I get it now.
I really get it.
It IS the encounter, there is no choice.
I get it.
Thank you all for seeing me through this time of stupidness.
edit: taken out to save any more embarrassment from some shitty readings of the rules.
I get it now.
I really get it.
It IS the encounter, there is no choice.
I get it.
Thank you all for seeing me through this time of stupidness.
Last edit: 28 Mar 2009 10:17 by ozjesting.
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28 Mar 2009 10:25 #24701
by ozjesting
Replied by ozjesting on topic Re:Runebound. Red Cards to win basic game. Loophol
Can we just delete this whole thread as if it had never happened?
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28 Mar 2009 11:23 #24702
by ubarose
Replied by ubarose on topic Re:Runebound. Red Cards to win basic game. Loophol
No need to feel stupid. It is really easy to get rules confused. Especially true if you play games with similar mechanics that are slightly different. Some adventure games you pick an encounter and if you fail the encounter goes away. In others it stays. In some you get to move on to another encounter if you succeed, in others you don't.
That has always been one of the complaints about AT games, and why many people prefer the elegant "lather, rinse, repeat" mechanics of Euros. Perhaps this also explains part of the reason there are so many Euro games that seem all the same. People can move from game to game without having to learn a variation on a mechanic.
That has always been one of the complaints about AT games, and why many people prefer the elegant "lather, rinse, repeat" mechanics of Euros. Perhaps this also explains part of the reason there are so many Euro games that seem all the same. People can move from game to game without having to learn a variation on a mechanic.
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