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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about the latest and greatest AT, and the Classics.

PnP Ogre

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31 Mar 2009 10:27 #24820 by Hatchling
PnP Ogre was created by Hatchling
Here is a new OGRE map and counters I designed for print 'n play:

Map: www.boardgamegeek.com/filepage/41105

Counters: www.boardgamegeek.com/filepage/41106

Enjoy!

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31 Mar 2009 11:20 #24827 by NeonPeon
Replied by NeonPeon on topic Re:PnP Ogre
I just might make use of this. Thanks!!

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31 Mar 2009 11:37 #24830 by Nick Dalton
Replied by Nick Dalton on topic Re:PnP Ogre
This stuff looks great. Thanks.

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01 Apr 2009 00:02 #24911 by beuks33
Replied by beuks33 on topic Re:PnP Ogre
I was interested in checking out all the ogre hoopla, and this is just what I was looking for! Thanks for the time you put into it. Know where I can find the rules?

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01 Apr 2009 11:27 - 01 Apr 2009 11:53 #24954 by Hatchling
Replied by Hatchling on topic Re:PnP Ogre
IMPORTANT NOTE:

When I uploaded the map to BGG, I had to lower the resolution to shrink the file size down to under 8 megs. I just discovered that this might lessen the print quality.

Just in case, I uploaded a higher resolution map here:
drop.io/hatchling_ogre

This version is much bigger (~50 megs) and it will print the way I am hoping it will print (it's the one I used). It will be up for about a year.

PS

If you check this in a year's time and it is no longer available, track me down here or at BGG under username HATCHLING and I'll see if I can upload it again.
Last edit: 01 Apr 2009 11:53 by Hatchling.

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04 Apr 2009 07:28 - 04 Apr 2009 07:30 #25183 by Hatchling
Replied by Hatchling on topic Re:PnP Ogre
here's a photo:
Attachments:
Last edit: 04 Apr 2009 07:30 by Hatchling.

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04 Apr 2009 07:34 #25184 by Hatchling
Replied by Hatchling on topic Re:PnP Ogre
Attachments:

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04 Apr 2009 15:21 #25211 by beuks33
Replied by beuks33 on topic Re:PnP Ogre
Been looking for the rules to this everywhere, I can only seem to find the miniature rules lite. Is this compatible with the map and counters you posted?

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04 Apr 2009 17:16 #25215 by Hatchling
Replied by Hatchling on topic Re:PnP Ogre
I'm not sure. My knowledge is limited -- I'm only familiar with the Ogre rules. I don't know the minis rules. Maybe someone else can answer. I'll keep on the lookout for Ogre/GEV rules and let you know if I find anything.

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06 Apr 2009 09:55 #25270 by Aarontu
Replied by Aarontu on topic Re:PnP Ogre
The minis light rules work, but each space in OGRE is 2 inches in OGRE lite.

I found the rules by gleaning bits of them from different bgg session reports and news on the SJG website. I have never seen the rules, so someone correct me if any of the following is wrong.

SET UP:
Defenders set up in the cratered area:
- 20 infantry squads
- 12 tanks (howitzers count as 2)
- 1 Command post
All but 20 attack strength points of the defense force must be
set up on or behind the line between the two craters at the
map edges.
The OGRE moves onto the clear side of the board on first
turn.

VICTORY:
OGRE wins if it destroys the Command Post (by crushing or
shooting. It has defense 0). OGRE wins major victory if it
then escapes of its starting board edge. Defense wins if
Command Post survives, major victory if the OGRE is also
destroyed.

TERRAIN:
Craters = impassable
Ridges = only infantry and OGRE can move across

Instead of overruns, use the following rules
RAMMING:
Ogres may ram an armor unit by moving into its hex. An
Ogre may ram an armor unit twice (ensuring a kill) by
expending one movement point but staying in the same hex.
Immobile units are destroyed. Mobile units are disabled
on 1-3, destroyed on 4-6. Ogres lose 2 treads for ramming
a Heavy Tank, 1 for other units, 3 for a smaller or equal
sized Ogre, and 5 for a larger Ogre. Mk III OGRE makes
another OGRE lose 2d6 treads. Mk V OGRE makes another
OGRE lose 4d6 treads.

INFANTRY OVERRUNS:
An Ogre can automatically reduce infantry by overrunning it
if the OGRE has at least one AP gun left. (The Ogre isn't
ramming those men; it's shooting them up.) The Ogre can
expend another movement point, stay in the hex, and reduce
the infantry a second time.

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13 Apr 2009 16:42 #25814 by Notahandle

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16 Apr 2009 08:38 #26047 by Notahandle

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16 Apr 2009 11:41 #26077 by Dr. Mabuse
Replied by Dr. Mabuse on topic Re:PnP Ogre
It's amazing to see the amount of OGRE-love of late. SJG should really take note.

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