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Birth of America Series
I've played 1812 on vassal, and am thinking of picking one of them up. They're usually pretty expensive here (australia) but they're on sale at a few places. I'm a sucker for the period, for maps and bits of wood, for hand management.
Anyone have experience with these? A preference for any of them?
1754 looks a lot more interesting to me - a bit more fluid and dynamic with the forts and the muster points that can be changed, but still with a defined border to fight across. The 1812 map kind of always felt a bit too static although I didn't play it too much. Like, it was all about the muster and then tramping across the empty bits. But I don't know about the NPC native americans.
Most likely going to be played 2 player, or with teams of teenagers yelling at each other.
Thoughts anyone?
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- Sagrilarus
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I've heard 1754 is very good. I've almost bought it several times just because I love the box art. I'll be interested to hear what other people have to say on the subject.
Regarding the wargamey nature of these titles -- they're as much Risk as they are wargame. That's good. Risk has energy to it and these games inherit that. But they also paint a broader picture and give you a little more to work with on how to proceed. If you're looking for something more in the wargame pocket you could give a look to Washington's War which is in a similar vein and subject matter.
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But for my money VIKINGS, which uses a slightly modified system, is the best of the lot. It has minis, kids will love it. The two sides are very asymmetric, which I find more appealing. The other neat twist is that there is some deck building possible; you can either play with the standard 13 cards, or swap some out for the supplemental ones provided. Excellent replay value as a result, esp when you consider each faction has unique cards.
I haven't played with the expansions but I've heard good things. About the only downside is that I think it plays better 2 player than multi; reason being is that the Berserker Viking faction doesn't have that many units so I think that player would have less stuff to do.
Overall its a fun system and very DoaM like.
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I personally would opt for Washington/wilderness, both of which could be had pretty cheaply. But the reality is they would end up croaking at me, and i know I can get one of these done regularly and in a couple of different situations.
878 looks good too, but that one isn't on sale heh.
I'm giving it to the weekend to mull it over. If I pick one up I'll offer some thoughts, especially if it's 1754.
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Does it say something about US attitudes to history that there aren't, especially when compared to the ACW?
Or is it just "mechanical" - i.e., in terms of boardgaming, the revolutionary war is just kind of less interesting/more opaque to gamify/less grand or something?
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Best take on this era of warfare imo is Clash of Monarchs, which is a CDG as well. Though a much more operational CDG.
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Msample wrote: For a hex and ZOC treatment, AWI is a design challenge. You had not many actual armed forces spread out over huge distances.
Yeah, that was my understanding. Plus, it's less about conquest etc - a bit more complicated. And all the desertions and everything. Native alliances.
I guess COIN needs to be mentioned (it's Liberty or Death, right?).
And while we're mentioning games about the wider era, A Few Acres of Snow, which i'd totally grab it were available.
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But I think 1754 is the better version. The ports make naval moves make a little more sense, and the Indians are more dynamic in this one, popping up in different places. I just got the Indian expansion which gives factions different special abilities related to different tribes but haven't played it yet.
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