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Voidfall
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21 Jul 2021 16:27 - 21 Jul 2021 16:32 #324822
by Gary Sax
boardgamegeek.com/thread/2696404/voidfal...iverse-space-sectors
Thought I'd start a thread on this upcoming kickstarter. The design and publisher pedigree is really good if you like quirky euros, and this preview has a much more euro eclipse 4x vibe.
Anyway, I might go in for it when it goes up, we'll see. Especially if its asymmetry and breadth are as big as something like anachrony. Heavy economy and engine focus looks like the order of the day, which I'm into right now.
Moreover, there's a good pedigree to that bugbear of having coop and competitive modes. Turczi is pretty much the king of euro bots so the co-op might be good? Again, we'll see.
Thought I'd start a thread on this upcoming kickstarter. The design and publisher pedigree is really good if you like quirky euros, and this preview has a much more euro eclipse 4x vibe.
Anyway, I might go in for it when it goes up, we'll see. Especially if its asymmetry and breadth are as big as something like anachrony. Heavy economy and engine focus looks like the order of the day, which I'm into right now.
Moreover, there's a good pedigree to that bugbear of having coop and competitive modes. Turczi is pretty much the king of euro bots so the co-op might be good? Again, we'll see.
Last edit: 21 Jul 2021 16:32 by Gary Sax.
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28 Jul 2021 17:16 - 28 Jul 2021 17:22 #324993
by Gary Sax
Yeah, I'm probably in for this when it kickstarts. It'll actually get played here.
2nd design diary here:
boardgamegeek.com/thread/2699875/voidfal...me-cycles-focus-acti
The action sequence reminds me of Runewars rather than TI:3, and I like Runewars order system a lot
They aren't doing it due to language interchangability, but I wish they would put the fucking thematic names of the subactions on the cards too.
2nd design diary here:
boardgamegeek.com/thread/2699875/voidfal...me-cycles-focus-acti
The action sequence reminds me of Runewars rather than TI:3, and I like Runewars order system a lot
They aren't doing it due to language interchangability, but I wish they would put the fucking thematic names of the subactions on the cards too.
Last edit: 28 Jul 2021 17:22 by Gary Sax.
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11 Aug 2021 12:03 #325452
by Gary Sax
www.boardgamegeek.com/thread/2707537/voi...rruption-conquest-an
So first off, this is going to be a very euro game with icon soup for engine building. I'm here for it but this game layers procedure and process hard from their previews. If you're not interested in action efficiency I doubt this is for you.
There's also basically no exploration, so it's very funny they're trying to spin exploration as part of the game.
So first off, this is going to be a very euro game with icon soup for engine building. I'm here for it but this game layers procedure and process hard from their previews. If you're not interested in action efficiency I doubt this is for you.
There's also basically no exploration, so it's very funny they're trying to spin exploration as part of the game.
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02 Sep 2021 15:27 - 02 Sep 2021 17:48 #326200
by sornars
boardgamegeek.com/thread/2718721/article/38382131
A post on the combat just went up yesterday. Everything about this game is appealing to me in concept but man oh man all of these design posts make this game look like a real symbol stew. For people that didn't like the iconography of RFTG, put away your wallets now! Also deterministic combat means I'll definitely be avoiding playing this with the Analysis Paralysis prone friends in my life.
A post on the combat just went up yesterday. Everything about this game is appealing to me in concept but man oh man all of these design posts make this game look like a real symbol stew. For people that didn't like the iconography of RFTG, put away your wallets now! Also deterministic combat means I'll definitely be avoiding playing this with the Analysis Paralysis prone friends in my life.
Last edit: 02 Sep 2021 17:48 by sornars.
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15 Sep 2021 11:53 #326530
by Sagrilarus
Replied by Sagrilarus on topic Voidfall
That looks like a game I would avoid on principle. Nothing there looks like anything I'd be interested in.
Just goes to show how different we all are.
Just goes to show how different we all are.
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15 Sep 2021 12:52 #326531
by Shellhead
The following user(s) said Thank You: Sagrilarus, Frohike
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28 Sep 2021 15:24 #326812
by sornars
The following user(s) said Thank You: Gary Sax
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28 Sep 2021 16:00 - 28 Sep 2021 16:02 #326814
by sornars
I think inducing analysis paralysis is the basis of Mindclash Games's design ethos. To your point, I wonder if the standard cardboard ships will make things easier to visually parse than the (nice looking) miniatures. Having said that, I haven't watched late game play yet, but since ships seem to move at a pretty sedate pace, I don't think reading the board state from far away is much of a concern.
Last edit: 28 Sep 2021 16:02 by sornars.
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29 Sep 2021 18:06 #326845
by Gary Sax
I don't think most people on this site should back this. It's very euro point salad with limited punching each other. I'm still interested because I like bonkers euros but I think I'm going to need to play it to see how I really feel about it, if it's wild enough a la level 99 games or I'm told how Anachrony is.
All most of you all need to know is the game is decide based on a scoring track that has 3 digits.
All most of you all need to know is the game is decide based on a scoring track that has 3 digits.
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