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Pretty damn good boardgaming article in The New Yorker
- Sagrilarus
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This is an interview with Amabel Holland of Hollandspiele, but the author lined up some serious interviews with game designers to provide deep background. Maybe the best hobby gaming article I've read to date.
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archive.is/2023.12.21-115349/https://www...of-board-game-design
"On a podcast hosted by the game reviewer Daniel Thurot, Amabel explained that she could not have made Endurance before her gender transition. “It was kind of living through my own misery and my own miracle that made me think about the odds,” she said. “Because the odds of me figuring out my shit were, like, so long.”
I never try thought I'd see Dan Thurot in the New Yorker.
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Gary Sax wrote: Good read. I wish I liked Holland's designs better, they are certainly about interesting topics.
she explains that, although many of her games are historical, they are not “ ‘balanced’ works of history” but “political art” and “queer rage & shitposting all the way down.”
I am not arguing against political games, or art games, or provocative games, but I do want there to be some fun in the mix, or a compelling experience that I think about for a long time afterwards.
“Saying that all games should be fun should sound as weird to us as saying that all movies should be sad,” the game designer Elizabeth Sampat told me.
This is great, and is going to end up in a conference presentation:
Some people tell Sampat that systems can’t evoke emotional responses. To them, she suggests thinking about what it feels like to sit at a particularly long red light.
“Not everybody enjoys killing monsters in dungeons,” said Isaac Childres, the designer of Gloomhaven, which is about killing monsters in dungeons.
I love the snark.
It is such a surprising thing to see this in the New Yorker. They even mention Ian Bogost. I guess the billions of dollars in the industry really change awareness.
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Jackwraith wrote: but all the talk about "games don't need to be fun" is the sound of people really too occupied with their own press releases.
Complete agreement here. Games absolutely need to be fun, or else they run the risk of simply waste time while following arbitrary procedues. I honestly cannot comprehend the entertainment value of quietly sitting at a table with other people and running numbers in your head instead of talking to them. Swap out numbers for themes or metaphors, and it still sounds like a waste of time that could be better spent on actual fun. Still, the article was interesting.
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Sagrilarus wrote: Table Battles kicks ass. And I have a real soft spot for Escape From Hades as well. Aurelian . . . there's some good choices in there that aren't auteur.
Fair enough, then. I haven't tried a huge amount of their output, so maybe I've just run into stuff that didn't really appeal to me.
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