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Talk about Eurogames here.
Best 'trade light / high interaction' euros?
- ChristopherMD
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07 Apr 2009 09:49 #25360
by ChristopherMD
Replied by ChristopherMD on topic Re:Best 'trade light / high interaction' euros?
moss_icon wrote:
Patience young Jedi, you must learn patience.
NOW I HAVE TO WAIT 4 TURNS UNTIL I CAN PUT A CUBE WHERE YOU HAD CUBES AND MAYBE I'LL PUT SOME THINGS IN A TOWER TOO.
Patience young Jedi, you must learn patience.
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07 Apr 2009 17:21 #25416
by moss_icon
Replied by moss_icon on topic Re:Best 'trade light / high interaction' euros?
i am only patient when something is worth waiting for.
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07 Apr 2009 17:32 #25417
by ChristopherMD
Replied by ChristopherMD on topic Re:Best 'trade light / high interaction' euros?
moss_icon wrote:
Revenge is a dish best served cold.
i am only patient when something is worth waiting for.
Revenge is a dish best served cold.
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07 Apr 2009 17:52 #25419
by moss_icon
Replied by moss_icon on topic Re:Best 'trade light / high interaction' euros?
I don't even like cold pizza that much. Give me warm, tasty, fresh revenge. Any day.
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27 May 2009 11:38 #30620
by mvettemagred
Replied by mvettemagred on topic Re:Best 'trade light / high interaction' euros?
Some euros/hybrids with high interaction:
- Bootleggers: Tons of direct screwage. After all, you're mobsters!
- Midgard: Mentioned earlier, but there's lots of opportunity to directly impact your opponents.
- Age of Empires III: Other than the lightweight warfare action, there is a lot of direct competition for resource/action spaces. And with all open information, it should be clear what the other players want to get, so no excuses for not screwing them over!
- Giants: This is a bit of a stretch, but hear me out. In this game you are all bidding on a fixed set of statues, so you can possibly screw an opponent by leaving a statue that they can't take, due to what they bid. Also, players are required to cooperate to move statues long distances, but by doing so you give points to other players. Also, you can swoop in and reserve a stone platform that another player clearly was planning to use. This has happened to me in my last two games, so I can tell you it was as direct and purposeful as interaction can get. For a pure euro, what you do depends a lot on what the other players do, so you often have to adjust your plans on an action-by-action basis.
- Bootleggers: Tons of direct screwage. After all, you're mobsters!
- Midgard: Mentioned earlier, but there's lots of opportunity to directly impact your opponents.
- Age of Empires III: Other than the lightweight warfare action, there is a lot of direct competition for resource/action spaces. And with all open information, it should be clear what the other players want to get, so no excuses for not screwing them over!
- Giants: This is a bit of a stretch, but hear me out. In this game you are all bidding on a fixed set of statues, so you can possibly screw an opponent by leaving a statue that they can't take, due to what they bid. Also, players are required to cooperate to move statues long distances, but by doing so you give points to other players. Also, you can swoop in and reserve a stone platform that another player clearly was planning to use. This has happened to me in my last two games, so I can tell you it was as direct and purposeful as interaction can get. For a pure euro, what you do depends a lot on what the other players do, so you often have to adjust your plans on an action-by-action basis.
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