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RR Tycoon -- Do I HAVE to be in the Northeast?
- Sagrilarus
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I had $80,000 in cash at the end of the game -- I was turn-bound, not cash-bound. I got onto the second half of the scoring track, but two other guys just clocked me. Is the Northeast a positive must-have to win the game?
By the way, the guy that owns the game bought two slices of vinyl siding to hold the board pieces together -- the edging stuff. Cost him a dollar and made that huge ornery board behave like a well-trained bichon frise. A great idea.
Sag.
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- Matt Thrower
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Alternatively just get Rails of Europe
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- southernman
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- Sagrilarus
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It's not that I'm too lazy to get up, it's just that it's hard to keep an eye on things that far away and you sure aren't going to sneak up on anything if you have to get up to place your pieces or ask someone else to place them for you.
The ringer we had playing last night said that you can't let someone own Chicago outright. Fair enough. But at the time he said it there was one guy with two lines coming out of it and he was looking for one of us to go in after it instead of him. I find that if I'm making a move to block one other player while all the others (opponents mind you -- not teammates) are working on something else, the fun stops pretty quickly. Given the layout moving into Chicago didn't make sense for me. Apparently it didn't make much sense for anybody else either, because the guy held all but one line coming out of it at the end of the game.
I finished with a huge wad of money . . . tell me again why I didn't win?
Sag.
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- southernman
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True - in that if you have someone who always likes going first and will then do their best to win the auction, then with the stupid auction rules (only the winner pays) sitting to this persons left means you will get to go second often for no cost.To a large extent I think the winner is decided by which seat you choose at the table.
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- Sagrilarus
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Sag.
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The distribution of product cubes is far more important than seating position or geographic location. Experienced players will spend a few minutes studying the product distribution and initial card outlay and then decide on a bidding strategy.
I've won the game playing in the NE, SE, South, Midwest, all of them. The Tycoon cards have rarely ever decided a game but are a nice bonus in the final tally if you make yours.
DW
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The Ellusive but oh so influential DW TRIPP makes a rare appearance here!
*Applause*
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- Sagrilarus
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If no region is favored that's good news. Out west and down south means more expensive links, but you generally don't have to fight with people so hard to get them. To some extent I could claim every doggone point because I didn't have to ship through anyone else, but I paid the same penalty since they didn't ship through me.
With only two games in I think I fared relatively well, but given my excessive cash at the end I think I would have done better to sell more shares -- especially since I owned the region outright. The cubes weren't going anywhere without me. If I had done that I likely would have picked up ten more points and had a shot at second place. My group seems to think that the Northeast is the only avenue to success, but if that is not the case I think I'll just keep my mouth shut about it for the moment.
Sag.
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Better things to do with the cash are:
* $10K buys you new cubes in an empty city
* Upgrade your train if it means you can make more profitable deliveries
* Add connections to other cities, especially if you can be assured you'll have an extra delivery or two.
RRT deceives a lot of players because it seems less controllable than AOS. I don't want to visit that argument again but I will say that once you've played enough 4-6 player games it starts to make sense why you lost when you did and won when you did. Several in my game group have played similar numbers of times and it is always intense and never a blow-out when 4 or 5 of us get together.
Thanks for the sympathy regarding my Obama commitment. It's not every day that America is blessed with a self-anointed savior and my work to help crush and eventually imprison or destroy his detractors often goes unnoticed.
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- Sagrilarus
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Where I think I might have picked up extra points was being the first to deliver a three-length route and the first with a four-track loco, as each was an available card. I'm debt-averse, so I played it too conservative early on -- only one share out at the end of the game. Had I made investments in a bigger loco early I likely would have pulled stronger at the end when the money wanes and there was so much less need for it.
At this point I think I'll just play my own game regardless of where it is on the map. The south had a great setup for both Charleston (early) and Atlanta, so there just wasn't a need to get into other parts of the map. Granted, New York to Kansas City for 30 points would have been a big finish. I don't see how I would have done that though.
Sag.
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Exactly. One share? Yep, that killed you.
Among more experienced players the initial bidding focuses entirely on the three gold star cards. It really boils down to setting a bidding limit for the easy points you get by going first or settling for a quick expansion into prime territory and getting that train upgraded.
My own rule of thumb is based completely on how many shares I'm willing to take in the first couple of turns. I hate being over 6 or 7 shares but if I see a clear way to get 20, 30 or more points in the lead I'll do it. Then the others usually have to acquire more debt to catch up.
Up to about 50 or 60 games I was getting killed every time one of two people were in the game. Those guys mashed the competition. They were machines and they won 80% of the games. So I decided to play the game smart and really look at the economics and mechanics and I've beat them now 50% of the time.
One thing I noticed good players do is they don't waste turns doing a build that they can't use quickly. So if I don't see any real near future benefit spending cash and wasting a round connecting somewhere I look for a card to make money on. Hotels, when obtained at the right time, have won me several games where the VP margins were narrow.
**one other thing**
We have a house rule that is a RR Executive card is available on the initial draw it's shuffled back in. That card, when used by a savvy player makes it almost impossible for anyone else to win. The only way to stop it on the initial auction is for one player to sacrifice himself by bidding like an idiot to keep someone from getting it cheap. Then he risks getting stuck with a stupidly high bid himself.
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As other people mentioned you didn't spend enough money. In RRT you have to build long links and spend money to upgrade the engine so that you can be making 4 - 6 VP per delievery.
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