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Godtear Beats the Odds - Review

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The Split - Review

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Warhammer 40K - Buy or Wait?

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15 Mar 2012 19:57 - 15 Mar 2012 19:59 #119420 by Shrieking Emu
40K'ers, you're my only hope.

I'm thinking of getting the Assault on Black Reach set for 40K. I've heard talk that the 6th edition of the rules will be out this summer, so I'm not sure whether to wait for the new rules before I start buying.

I'm planning on playing Space Marines, which come in AoBR but maybe not in whatever starter they have for 6th ed. Alternatively, I could just buy a battleforce of space marines and wait for the new rules (since I assume I can use the older models with 6th ed).

What do you think?

EDIT: Damn, meant for this to go in Table Top/Miniatures.
Last edit: 15 Mar 2012 19:59 by Shrieking Emu.

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15 Mar 2012 20:03 #119424 by MattFantastic
If the models from Assult on Black Reach are still legal after 6th drops, you'll still be able to get them at a similar or even cheaper price for a little bit just after. If they are no longer legit, then you'll be able to get them WAY cheaper. If you totally don't care about tournment legality, then hit up ebay for already illegal dudes, some are crazy expensive cause they are rare, but there are still TONS of space marine armies for real cheap, double so since they are the most played faction. Sort of depends on if you plan to be an official tournement dude or not, but I'd still advise waiting unless you need to get a fix right now.

Then again, I'd also advise playing a better faction!

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15 Mar 2012 20:22 #119426 by Sagrilarus

MattLoter wrote: Then again, I'd also advise playing a better faction!


If you want to actually play the game (and that's not necessarily the case with 40k) I would recommend purchasing another faction. Black Reach comes with a nice dose of Orcs too, so that may be reasonable.

As best I can tell half of all players play Space Marines, which means you're going to have a hard time finding opponents. If you pick any other faction you'll be the prettiest girl at the hop. Everyone will look to you for games.

S.

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15 Mar 2012 20:29 #119427 by Gary Sax

Sagrilarus wrote:

MattLoter wrote: Then again, I'd also advise playing a better faction!


If you want to actually play the game (and that's not necessarily the case with 40k) I would recommend purchasing another faction. Black Reach comes with a nice dose of Orcs too, so that may be reasonable.

As best I can tell half of all players play Space Marines, which means you're going to have a hard time finding opponents. If you pick any other faction you'll be the prettiest girl at the hop. Everyone will look to you for games.

S.


They've said the stats before, I believe they are above 50%, actually.

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15 Mar 2012 20:37 - 15 Mar 2012 20:41 #119429 by sornars
I'd say it's almost a sure bet that some form of marine is going to be in the 6th ed starter. Most rumours say it'll be Chaos vs Dark Angels. I'd still say to wait for the new starter because the new sculpts might be great, you'd get a set of the new rules and if not you can pick up discounted AOBRs as necessary. Pick up some few models you really like right now if you feel like painting because chances are they'll still be usable with the new edition.
Last edit: 15 Mar 2012 20:41 by sornars.

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15 Mar 2012 20:38 #119431 by Shrieking Emu
I'm not sure how often I plan to do tournaments or organized play.

I played with a buddy's copy of AoBR and enjoyed playing Space Marines. I like the look, too, but I could be sold on another faction.

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15 Mar 2012 20:40 #119432 by Sagrilarus

Gary Sax wrote: They've said the stats before, I believe they are above 50%, actually.


It doesn't surprise me. Games Workshop themes just do nothing for me. Space Marines are pretty cool and consequently Chaos Marines and Imperials are fine (though cost significantly more). The others are just nasty-ass I have no interest in them. I've tried, but I just can't do it.

S.

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15 Mar 2012 21:47 #119438 by Rliyen

Sagrilarus wrote:

MattLoter wrote: Then again, I'd also advise playing a better faction!


If you want to actually play the game (and that's not necessarily the case with 40k) I would recommend purchasing another faction. Black Reach comes with a nice dose of Orcs too, so that may be reasonable.

As best I can tell half of all players play Space Marines, which means you're going to have a hard time finding opponents. If you pick any other faction you'll be the prettiest girl at the hop. Everyone will look to you for games.

S.


Word.

And I'm speaking as a Pimp Guard player. I picked them primarily because they're are WAY TOO MANY SM players to begin with, and most of them I played wouldn't even know the beginnings of tactics other than "run to enemy lines, hope the PA holds, and get into HTH." Blood Angels are especially guilty of this. A lot of SM players would laugh at my army, only to have that smirk wiped away when I let loose with the fusilades from my Heavy Bolters. Running towards an enemy line that has more guns than you do is tantamount to a death sentence.

I picked them because they were fragile, because you had to learn their strengths and weaknesses. SM armies are for beginners, anyway. If you go that route, that's great. But, if you want a different feel for the game, then by all means pick up another army. I've played Eldar, Imperial Guard, Tau, Necrons, and Tyranid. All of them have their own styles of play.

Want shooty goodness? Go Imperial Guard or Tau.
Want mobility/shootiness/HTH? Go Necrons, Eldar, or Tau.
Want HTH? Go Tyranid or Orks.

That's my two cents, hope it helps.
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15 Mar 2012 21:49 #119439 by tscook
I was going to say something negative but then realized I'm just jelly you can drop $600 on miniatures.

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15 Mar 2012 23:05 #119450 by Gary Sax
Nice post Rliyen. I think many people who say WH40K has not tactics are often just talking about Space Marine armies, which are sort of built to have no tactics and good at most things, just a little scarce in terms of numbers.

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16 Mar 2012 02:58 #119471 by Shrieking Emu
Is there a rule in 40K where the same faction can't face off against one another?

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16 Mar 2012 03:43 #119474 by Ancient_of_MuMu

Shrieking Emu wrote: Is there a rule in 40K where the same faction can't face off against one another?

No. It just gets really boring facing marine army after marine army.

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16 Mar 2012 05:22 #119481 by Dogmatix

Gary Sax wrote: Nice post Rliyen. I think many people who say WH40K has not tactics are often just talking about Space Marine armies, which are sort of built to have no tactics and good at most things, just a little scarce in terms of numbers.

That's the sense I get about Tyranid and pre-"Rebooted as Tomb Kings in Space" Necron armies, too. Orks are always a little odd--they're a mob army but they're pretty customizable.

If I got into it to truly play, I think I'd probably end up with a wall full of Guard, Tau, and Ork. The Guard seem like the most demanding while the Tau would be more forgiving but still require some thought. As for Orks--sometimes you just gotta just lean across the table at a friend and roar "WAAAGH!" while crushing a beercan on your forehead. (Never would I dream of doing this in public, but in my basement? That is precisely the sort of gaming Natty Boh', Schmidt's, and Shiner were brewed for! ;))

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16 Mar 2012 14:48 #119516 by Rliyen

Ancient_of_MuMu wrote:

Shrieking Emu wrote: Is there a rule in 40K where the same faction can't face off against one another?

No. It just gets really boring facing marine army after marine army.



Seconded. Since the Imperium of Man is so xenophobic and afraid of heresy, bad information gets out. A chapter has gone to Chaos, that sort of thing. Orks fighting Orks is standard MO for them, they're bored without a good duffin. Etc.

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16 Mar 2012 14:58 #119517 by Rliyen

Dogmatix wrote:

Gary Sax wrote: Nice post Rliyen. I think many people who say WH40K has not tactics are often just talking about Space Marine armies, which are sort of built to have no tactics and good at most things, just a little scarce in terms of numbers.

That's the sense I get about Tyranid and pre-"Rebooted as Tomb Kings in Space" Necron armies, too. Orks are always a little odd--they're a mob army but they're pretty customizable.

If I got into it to truly play, I think I'd probably end up with a wall full of Guard, Tau, and Ork. The Guard seem like the most demanding while the Tau would be more forgiving but still require some thought. As for Orks--sometimes you just gotta just lean across the table at a friend and roar "WAAAGH!" while crushing a beercan on your forehead. (Never would I dream of doing this in public, but in my basement? That is precisely the sort of gaming Natty Boh', Schmidt's, and Shiner were brewed for! ;))


Nids are actually nasty looking IG. Their only weakness is the Shoot the Bigguns (Granted, I still play a lot of third and 4th, but never played Nids in 4th. So, I don't know if they are changed dramatically with the new rules set and army book). I used to deal with them by shootin' the small ones and land a heap o' casualties. They only break unless they have no controller units nearby. Then, when I got to my bigger strength weapons, I'd take out the big ones controlling the smaller units and watch them flip out and run away.

I think my favorite remembrance was fighting a Tyranid army and I had an Eversor Assassin. He got mobbed by a large unit of genestealers. He ended up killing half the unit, and when he finally succumbed to his wounds, he blew up (naturally) and wiped out half of what was left. A lone squad of Guardsmen used the few remaining 'stealers for target practice. Pointwise, the assassin more than paid for itself.

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