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Hearthstone Players!
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- Black Barney
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- Offline
- D20
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- 10k Club
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I just prefer Magic 2015 by a really big margin.
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It plays faster than Magic (Attacker chooses target is way more aggressive). Arena is really fun once you have a certain comfort level, and the anxiety for trying to get back to even is awesome (~6 wins gets you back to even).
If folks are still playing, help me figure how to beat some of these Heroic motherfuckers. I am like 1 for 20.
*Does the #1574 matter? Is that a secret pin and now you can all impersonate me and grind my cards to dust?
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Should I play this nonsense with you guys?
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- Jackwraith
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- Away
- Ninja
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- Maim! Kill! Burn!
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I'm usually on fairly often (Jackwraith #1812) playing HS or D3 or WoW, all of which can be seen through the BNet interface. Just ping me if you want to try a few games (provided I'm not in the middle of a raid or a rift...)
And, yes, SS. You should play.
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The odd thing about my list is that it's not running some Freeze Mage standards like Ice Barrier and Ice Block--it's not running any Secrets at all, so things like Mad Scientist don't make it in. Instead, I really focus on freezing/harassing the enemy minions and throwing burn at the face.
The ground gets tied up with Taunt minions like Mirror Image tokens, Sludge Belcher, and Annoy-o-Tron and soft taunts like Acolyte of Pain and Sorcerer's Apprentice. I use Cone of Cold, Frost Nova to tie things up, and make them play more guys, and then nuke them all with board sweeps like Flamestrike and Explosive Sheep.
I don't have a big collection, but I would include Blizzard if I had it. Not to mention Archmage Antonidas and Alextrasza while we're dreaming. Even as is, this deck is solid enough to have good games against most decks, and just chews up newer players with value plays.
I haven't had enough time with GvG to say what other changes I am considering. I think Flamecannon will go out and a Kobold Geomancer will go into that slot until I rustle up another Sheep or Annoy-o-tron (right now it's Unstable Portal for fun times).
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That wasn't really a Freeze deck, those were just the cards in my hand at the time.
That deck is called "Spellburner", and I use it whenever I have the "Cast 40 spells" quest, because it finishes that quest in about 3 games, win or lose. The whole purpose is to cast a lot of spells, and stay alive long enough to do that. Winning is actually incidental to the deck. I mostly just laugh when I do win with it, because it's an oddball.
Almost everything in the deck is a spell, card draw, or +spell damage. Looking at the actual list, I should probably drop some stuff, but I threw it together really fast one day out of stuff I had.
The Ethereal Arcanist is pretty lonely with only the two Duplicate secrets, he's probably a good candidate to drop. Baron Geddon is just such a ridiculous card that I put him in nearly all my decks.
Mirror Image is great because it's two taunts (and works well with Duplicate), and it's a spell.
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I mainly play Warlock, but I've got decent Hunter and Warrior decks as well.
BTW we interviewed the lead designer on Hearthstone, Ben Brode, on the latest Ludology podcast. It was a pretty interesting conversation and I'm glad we were able to have him.
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I'll post it after I do some tweaks. By far my best deck has to the be my Shaman, where the RNG gods gifted me with the Shaman Legendary windfury/charge/divine shield/taunt guy and two Earth Elementals (epics). Also, one of the GvG decks I opened last night gave me the other Shaman Legendary, who refills your hand with Murlocs. I may have to try to fit him in as well.
I also play a half-decent Hunter. Oddly enough, I almost never play Warrior. Don't even have a deck for it.
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Reincarnate kills a minion (yours or theirs) and then returns it to life with full health. It doesn't re-trigger Battlecry, but it does trigger Deathrattle. So, for deathrattle I have:
- Nerubian Eggs (Activated by Reincarnate, Dire Wolf Alpha, Rockbiter Weapon, Flametongue Totem)
- Haunted Creeper
- Loot Hoarder
- Piloted Shredder
- Sludge Belcher
With Kel'Thuzad and Baron Rivendare to dial up the good times.
Lightning Bolt, Earth Shock, Rockbiter, Hex, Fire Elemental for direct removal (with Azure Drake and Hero Power (sometimes) for Spell Damage buff), Lightning Storm for area of effect removal, again, buffed as able. Loatheb is in there because he rocks and sometimes I need them to leave me alone. Ancestral Spirit (give a minion Deathrattle: Resummon this minion) for theme reasons.
Crazy shit can happen if I Reincarnate Kel'Thuzad. The new one returns the killed one and two Kel'Thuzads are really brutal endgame. Cairne would be great, but I don't have Cairne. I don't like the Loot Horder, Haunted Creeper, or Dire Wolf Alpha, but I am not sure what would be better. I might go back to a build a dabbled with that had Explosive Sheep. It was funnier, but they are hard to control.
//Already edited it
-1 Dire Wolf Alpha
-1 Loot Hoarder
+2 Clockwork Gnomes
Have a good 1-drop now, with Deathrattle, and 3/7 of the Spare Parts they can drop are Nerubian Activators (the + 1 Attack, Reverse A/H, and Taunt ones). I just played a Handlock that conceded with Sea Giant and Doom Guard to my double-Kel'Thuzads.
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