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Trying out a token druid just to mix things up a bit. I need to get a better handle on timing for when to commit to the board, or when I think a clear may be coming.
Also need to get better at timing Living Mana.
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One of the best things about it is that games are fast, so you'll have a lot of practical experience in no time. One of the other good things about it is that it's a good Jade Druid counter. I rarely lost a game to Jade Druid from Rank 10 to 5, and that's even with usually going up against one Spreading Plague per game. Evolve Shaman can be trouble but you're already familiar with that deck so you'll know how to play around it, and Midrange Paladin with murlocs always gave me fits (I don't know if I ever beat that deck while climbing) but I couldn't tell you the last time I played against one of those.
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- Matt Thrower
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Really looking forward to the next expansion, as I'm tired of the grindy, negative, defensive games the current meta engenders. Exodia Mage can go die in its own fire.
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Looking at some cards from the new set, and the big news seems to be these Legendary Weapons. But don't these just keel over to Acidic Swamp Ooze? It seems weird to have the marquee cards weak to decent 2-drops.
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- Matt Thrower
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jeb wrote: Looking at some cards from the new set, and the big news seems to be these Legendary Weapons. But don't these just keel over to Acidic Swamp Ooze? It seems weird to have the marquee cards weak to decent 2-drops.
I had that thought, too. Not to mention the absolute havoc that Harrison Jones is set to unleash on them with their boosted durability scores.
One thing I will say in defence of the current game state is that it's been extraordinarily fluid. The meta normally settles within a month or so of an expansions release, but this time people are still finding new combos to exploit. Look at the "big druid" archetype that's come out of pretty much nowhere to be one of the most powerful decks right now, so close to a new expansion being released. The nu-zoo Warlock deck had the same story a few weeks back.
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- Jackwraith
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And, yes, Ooze will have a greater place in the coming set. We were just commenting here a couple weeks ago that almost no one plays weapon removal anymore. Gluttonous Ooze was omnipresent in control decks when Un'Goro came out. It barely exists now. That's partially because aggro has slowed down so much that weapon removal isn't as urgent and partially for the same reason that aggro has slowed down: Tar Creeper. Every weapon in the game takes at least two hits to get through Tar Creeper except Arcanite and no one playing Arcanite wants to use a charge on the Creeper. If the control decks have Creeper, they don't need the Ooze Brothers or Harrison; the latter of which takes up a slot sorely needed for often better cards.
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My older son surprised by putting Marin in his ramp Druid deck and not having it be terrible. I tweaked it by adding a Jade Blossom along with C'thun (subbed in for one of his Ironbark Protectors) and some activators with the final result being a Ramp C'thun Druid deck with the Druid DK as the cherry on top and OG Deathwing as a reset button. He's using Naturalize as a combination hard removal/treasure chest opener and he also has a Crazed Alchemist and Kooky Chemist (we would have gone with 2x CA but his deck already has a lot of 2 drops) for the treasure chest as well.
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I've been goofing with Marin in Evolve Shaman. The chest is a pretty solid target for Reincarnate in Wild. I don't feel like I need to go crazy to pop it in Standard, though.
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About Marin. He isn't in any serious decks. He is low statted, and two treasures are pretty good but wouldn't you rather pump 8 damage into your opponent most times?? Where I am on ladder I seeing him maybe 1 in 100 games. I played a guy who played dead mans hand warrior and kept cycling Marin. I was control lock and couldn't close him out he beat me in fatigue.
I did have one of those bucket list moments though. Warlock on warlock and me in Guldan mode. Have opponent at 7 health on empty board. He plays Marin. I suck his face for 3 and bonemare his chest and crush him with it. So deeply satisfying.
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# 2x (0) Snowflipper Penguin
# 2x (1) Bloodsail Corsair
# 1x (1) Dragon Egg
# 2x (1) Enchanted Raven
# 2x (1) Fire Fly
# 2x (1) Living Roots
# 2x (1) Mark of the Lotus
# 1x (1) Patches the Pirate
# 1x (1) Sir Finley Mrrgglton
# 1x (2) Dire Wolf Alpha
# 2x (2) Mark of Y'Shaarj
# 1x (2) Nerubian Egg
# 1x (2) Novice Engineer
# 2x (2) Power of the Wild
# 2x (3) Crypt Lord
# 2x (3) Savage Roar
# 1x (4) Soul of the Forest
# 2x (4) Swipe
# 1x (5) Living Mana
#
AAEBAZICCJwC/QLZB/oN5hGEF5G8AobBAgtA9wPmBeUH6BXBqwK2swLNuwLrwgLiygKR0AIA
The Nerubian Egg is probably garbage. Everything else chugs along. Having 8-damage boards by the end of turn 2, not unusual. My streak was ended by this sequence of plays from a Priest:
Turn 3: Deathlord (I got through it)
Turn 4: Tortollan Shellraiser (I got through it)
Turn 5: Kazakus, for 1, the 1 gets him 5 Armor and the Deathlord is resurrected. I got through it, Priest is at 6 life, I have lethal in hand, even after a heal
Turn 6: Reno.
//update
Got my Shaman Quest out of the way, so I went back to Moonkin Druid in Wild. This combines the worst aspects of Big Druid with the weakest parts of Jade Druid. But it makes for huge Yoggs, so it evens out. I played against a pretty standard build of Control Paladin. Some Murlocs, DK Uther, Tirion, Spikeridges Steeds, &c. He had this thread of Blood Knight and Bubbles too, but it wasn't really too out of the ordinary. I think he caught on that this was not a normal Druid game when I handled his 9/9 Blood Knight through a Taunt with Jungle Moonkin, Living Roots x2, Moonfire. He was pretty thorough about clearing my Gadgetzans, Fandral, Thaurissan and Arcane Giants. I was able to exploit Swipe off his Equality, but he was still ahead on those. I was down to 2 at one point, but Feral Rage got me back up and I was able to set off Yogg for 21 spells. There was some good stuff in there:
Hex on one of his guys, Arcane Explosion, Primordial Glyph, Spreading Plague for 2, Webweave, Mark of the Forest for +4 Attack on a Scarab, and the it got Molten Reflected, Webweave, Conceal (twice), Starfall, Sap, Duplicate, Redemption, Mimic Pod (on Jade Idol) &c.
At the end he just had Ashbringer and I was at 7 life and 5 Armor or so. I was out of cards, but Jade Idol x2 made that a non-issue and I attacked for 17 and Moonkin Swiped for a bunch more and he conceded.
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Some crazy new shit in there. Legendary neutral 5/5 for 8mana. Battlecry swap decks with your opponent and give him a 5mana ransom spell to swap them back. Spellstones look interesting. Legendary weapons for each class means ooze will see lots of play. But the Druid weapon gives 10mana crystals so you would want to time the destruction of that. People theorize Medivh will be played by Druid which destroys his weapon gives him 10 crystals and then he will combo in Ultimate Infestation for the rage quit. So ooze that thing on turn 7. Unless he ramped and he has 7 mana on turn 5.
Priest got a dragon that gives opponent 2 turns then they get two turns. I can see that working in a Malygos burn priest. But it’s the other priest dragon they are releasing.... Duskbreaker. 3/3 for 4 mana that does 3 dmg to all minions if they have a dragon in hand that is theorized to be the meta defining card of the set. Excavated evil was a thing and it cost 1 more mana and didn’t leave a 3/3 behind... that synergies with tribal dragon priest. Zalae is saying it may be the strongest card ever printed. Time will tell, but if there are enough dragon priests on ladder then forget shaman early game, zoo, token anything, murlocs, pirates. All those cheap to build aggro decks are getting board wiped on turn 4 by Duskbreaker. Spreading Plague already punished wide boards, now you will need more beefy health to withstand that AOE. Which warlock has always had by the way...
I am looking forward to the new set especially the dungeon run, but predict a controlly meta. If you didn’t like games that lasted until turn 10 before, I think you will be sad about the direction this set is taking things.
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- Matt Thrower
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MacDirk Diggler wrote: I am looking forward to the new set especially the dungeon run, but predict a controlly meta. If you didn’t like games that lasted until turn 10 before, I think you will be sad about the direction this set is taking things.
I am sad about the direction this set is taking things.
Yesterday I saw a the Priest legendary, a 7 mana dragon that lets you take two turns and then lets your opponet take two turns and it made me want to walk away from the game forever. I mean, seriously, as if Exodia Mage isn't the shittest, most tedious frustrating pile of smug wank in the entire history of the game and some suit at Blizzard watches someone play it and goes "That. That tedious, frustrating pile of smug wank. Let's have more that."
Fuck you, Blizzard suit.
Let's hope the dungeon runs are good, because it looks like I'm out of multiplayer for now.
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