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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.

Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;

Two games enter! One game leaves!

Trashdome! Space Hulk vs. Gorechosen

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30 Apr 2017 22:30 #247502 by CranBerries
If you could pick only one, which one would it be?

If you had to play one with wooden disks with pictures pasted on, which would you choose?

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30 Apr 2017 22:43 #247503 by hotseatgames
Space Hulk definitely has more meat on its bones. They are of course completely different styles of game, and are both great, but if I could only own one, it would be Space Hulk.
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30 Apr 2017 23:27 #247507 by Michael Barnes
Space Hulk is the best game design GW has ever put out. Gorechosen might be second.
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01 May 2017 03:22 - 01 May 2017 03:35 #247510 by Colorcrayons
This is a tough one for me, since I love both enough to have gone through extensive retheme and minor redesign of the mechanisms. A lot of energy has gone into both games. The conclusion though is Halliwell's design is the winner, for reasons outlined below.

cranberries wrote: If you could pick only one, which one would it be?

If you had to play one with wooden disks with pictures pasted on, which would you choose?


Answer to first query:
I believe it depends on what type of game you most enjoy. Both designs are sublime in what they were trying to accomplish, but they serve different ends of the spectrum. Space Hulk's core design is less succinct than Gorechosen, but the magic happens in a well written mission. Space Hulk nearly resembles a Knizia design in how mathy it is implemented. It's a simulation that borders on puzzle solving for each player to accomplish their goal, that is only shaken up by dice rolls for resolution.
Despite that, and because of that, Space Hulk oozes tension. To barely complete a successful mission as the marines despite the design of a mission being against you, can be a memorable thing.
Gorechosen's design is pretty straightforward, and the comparison of rule books proves it. But Gorechosen isn't dependent at all on scenario design as it is pure WWF brawler. The howl out loud at your own victories and defeats factor of Gorechosen is hard to surpass and Space Hulk rarely matches that level. But it lacks the same level of agency that Space Hulk has.
I play more Gorechosen nowadays, but if I had to choose between the two, Space Hulk would get the spot on the life raft. But only after a lot of rending of clothe/gnashing of teeth/lamentation first about the choice.

Answer to second query:
Gorechosen wins here. Gorechosen doesn't benefit as much from a lot of bling as Space Hulk does.
I have ABS plastic corridors for space hulk, and have done a lot of paint and conversion work to really set it apart from other corridor crawlers. Along with a massive reworking of what models are represented. All of this helps the immersion a lot.
And while you could build an arena for Gorechosen, it won't benefit from the aesthetic effort to the same degree.
Which is odd, since Gorechosen is obviously the more trashy game of the two.
Last edit: 01 May 2017 03:35 by Colorcrayons. Reason: I don't need any help to make my grammar look poor, iPad autocorrect.
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01 May 2017 08:36 #247513 by charlest
I actually don't own Space Hulk, but I do own (and play pretty often) Gorechosen.

I think Space Hulk is a bigger game design achievement, but it has a lot of competition now. Ain't nothing like Gorechosen currently available.
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01 May 2017 09:41 #247516 by Mr. White
If there's one game that best represents 40K, and possibly GW as a whole, it's Space Hulk.

vote: SPACE HULK

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01 May 2017 10:49 #247520 by Da Bid Dabid
Space Hulk, Space Hulk, and Space Hulk

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01 May 2017 11:18 #247530 by Shellhead
Tough call for me. I have played Space Hulk more than a dozen times, though my partially-painted set has been gathering dust for the last five years. I have only played Gorechosen once, and I was killed on the first turn. We didn't realize at the time that it was possible for me to still occasionally influence the game, so I only partially paid attention to the rest of that four-player game.

Space Hulk is inspired by one of my all-time movies, and the 3rd edition has terrific minis and excellent map tiles. The rules are tight and the tactical choices for the space marine player are tough. Overwatch is a great mechanic, and crucial to the gameplay. However, the genestealers are somewhat less interesting to play, as their tactical choices are usually obvious. Each scenario feels like a tactical puzzle for the space marine player, and once a given player has solved that puzzle, the scenario is somewhat less challenging and interesting.

Gorechosen is just an nasty arena fight, so there is less sense of a compelling story. However, it has some interesting mechanics, and smoothly accommodates up to four players. I like the initiative system a lot, and the fluctuating wrath levels add another dimension to the tactics. The game does struggle with the issue of player elimination. Thematically, it is pointless to have a brutal arena fight game without player elimination, and thankfully Gorechosen combat is so violent that even a first-turn kill is quite possible. But then the game has the Fate of the Slain thing to give the eliminated player the chance to still participate in the game somewhat, though not win, and that feels like a cop-out. I feel that Gorechosen plays fast enough that player elimination isn't really a problem.

Comparing the two games, I would maybe rather play the Space Marines of Space Hulk than a Gorechosen warrior, but would rather play a Gorechosen over the Genestealers. Although I feel that the missions of Space Hulk may have somewhat limited replay value, a mission scenario tells a better story than an arena fight. But in the long run, I think that Gorechosen would offer more replay value, especially with the four bonus characters in the mix. Someday, I hope I get the chance to play in an 8-player game of Gorechosen, even if I get killed in the first turn again.

Vote: Gorechosen.
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01 May 2017 11:19 #247531 by Legomancer
I love Death Angel, but when I tried the for real Space Hulk I didn't really like it much.
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