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× WELCOME TO TRASHDOME!

This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.

Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;

Two games enter! One game leaves!

Trashdome: Block Games vs. Card Driven War Games

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20 Sep 2010 13:04 #74543 by Mr. White
The only CDG I've played is Successors which I find 'ok', so don't have enough experience to fairly compare, but I _love_ block games.

Vote: Block Games

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20 Sep 2010 13:13 - 20 Sep 2010 13:17 #74544 by wkover
Wow, this vote is pretty one-sided so far.

Where are all of the dice-chucking F:ATers to the rescue? If we reframe this whole discussion as dice vs. cards, block games should win? Right?

I guess CDGs have both: Cards for controllin' and dice for killin'. I've yet to see a CDG where you can throw 20+ dice at once, though. Now that's good stuff.
Last edit: 20 Sep 2010 13:17 by wkover.

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20 Sep 2010 13:21 #74545 by Schweig!
wkover wrote:

I've yet to see a CDG where you can throw 20+ dice at once, though.

Here I Stand. Field Battle in Vienna

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20 Sep 2010 13:25 - 20 Sep 2010 13:28 #74546 by Bulwyf
wkover wrote:

I guess CDGs have both: Cards for controllin' and dice for killin'. I've yet to see a CDG where you can throw 20+ dice at once, though. Now that's good stuff.


In Here I stand I've seen 20+ dice get thrown in total for one battle several times. It usually happens when the Ottomans and the Haps battle it out for Vienna. Absolutely brutal.

Oh and if our definition of CDG means any game that follows the family of game design begun by "We the People", then Twilight Struggle is definitely a CDG. A totally over rated one in my book, but that's another story.


-Will
Last edit: 20 Sep 2010 13:28 by Bulwyf.

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20 Sep 2010 13:25 #74547 by lj1983
both the dice, and the area control mechanic are design decisions that have nothing to do with being a block vs a CDG. as shown, a CDG can have an assload of dice if wanted. and a block game could be about adding factors and using a CRT if wanted

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20 Sep 2010 13:47 #74553 by dave
Schweig! wrote:

wkover wrote:

I've yet to see a CDG where you can throw 20+ dice at once, though.

Here I Stand. Field Battle in Vienna

The Napoleonic Wars was the groundbreaker for this design. Follow-up games by the same designer are Wellington and Kutuzov. The most A/T - theme aside - of all the CDGs may be Wellington, which isn't all that different from many A/T multi-player conquest DoaM games.

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20 Sep 2010 13:58 #74555 by Juniper
Blocks are tops.
It's a subgenre that ranges from the short, simple, and good (Quebec 1759) to big and good (Europe Engulfed) to epic and good (EuroFront).

CDGs should be more versatile than blocks, but somehow they aren't.

Vote: Blocks

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20 Sep 2010 14:13 #74560 by Space Ghost
CDG's: Pretty easy since I think that Twilight Struggle is one of the best games overall. And, I like to credit the beginning of CDGs with Milton Bradley (with Game Workshop's) Battle Masters.....it is a simplistic implementation, but unit activation based on card draw is always cool and this was the first time I had encountered it.

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20 Sep 2010 14:33 - 20 Sep 2010 15:27 #74566 by wkover
lj1983 wrote:

both the dice, and the area control mechanic are design decisions that have nothing to do with being a block vs a CDG. as shown, a CDG can have an assload of dice if wanted. and a block game could be about adding factors and using a CRT if wanted


Oh, sure. I'm thinking of typical designs, rather than genre-defining characteristics. (Napoleon's Triumph is a great diceless block game, for example, and the upcoming Sekigahara is also dice-free.)

Anyway, Here I Stand and Field Battle in Vienna sound like good stuff. I look forward to giving them a try.
Last edit: 20 Sep 2010 15:27 by wkover.

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20 Sep 2010 15:48 #74569 by Malloc

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20 Sep 2010 15:53 #74571 by Juniper
Some points:

- voters who use Eurogames like Twilight Struggle to justify their pro-CDG ballot should be disenfranchised

- Napoleon's Triumph has little metal flag pieces that fit on the blocks, and that's MEGACOOL

- the CDG-voters are so wrong that I am going to rotate 90 degrees and vote again

VOTE: Blocks.

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20 Sep 2010 16:08 #74572 by Schweig!
You take all that back or I'm going to send Michael Vick after your dog.

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20 Sep 2010 16:17 #74573 by iguanaDitty
My favorite block game so far (the only one I like) is Rommel in the Desert. Which is awesome because it's all about bluff and maneuver.

My favorite CDG so far is Here I Stand because it's so fantastically epic in scope...and yet based on my one game it seems like it's all about bluff and diplomacy.

So...vote: CDG because I haven't played a CDG I've disliked, whereas I didn't like HotS much. Plus I like my cards to be pretty with words on them.

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20 Sep 2010 16:18 #74574 by Dr. Mabuse
I'm a HUGE fan of CDGs. Gimme events, gimme a reasonable stacks of chits, gimme OPs or CPs,

GIMME CDGS!!!

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20 Sep 2010 16:20 #74576 by Mr. White
Juniper wrote:

Blocks are tops.
It's a subgenre that ranges from the short, simple, and good (Quebec 1759) to big and good (Europe Engulfed) to epic and good (EuroFront).

CDGs should be more versatile than blocks, but somehow they aren't.


These seem like pretty good points, but then again I haven't played many CDGs. Are there any 'short, simple, good' CDGs I could try? Any games that fill the same niche as Quebec 1759 or War of 1812?

Are the CDGs more similar in complexity/length with each other and not as diverse as the block games?

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