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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Trashdome: Block Games vs. Card Driven War Games
Vote: Block Games
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Where are all of the dice-chucking F:ATers to the rescue? If we reframe this whole discussion as dice vs. cards, block games should win? Right?
I guess CDGs have both: Cards for controllin' and dice for killin'. I've yet to see a CDG where you can throw 20+ dice at once, though. Now that's good stuff.
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Here I Stand. Field Battle in ViennaI've yet to see a CDG where you can throw 20+ dice at once, though.
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I guess CDGs have both: Cards for controllin' and dice for killin'. I've yet to see a CDG where you can throw 20+ dice at once, though. Now that's good stuff.
In Here I stand I've seen 20+ dice get thrown in total for one battle several times. It usually happens when the Ottomans and the Haps battle it out for Vienna. Absolutely brutal.
Oh and if our definition of CDG means any game that follows the family of game design begun by "We the People", then Twilight Struggle is definitely a CDG. A totally over rated one in my book, but that's another story.
-Will
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The Napoleonic Wars was the groundbreaker for this design. Follow-up games by the same designer are Wellington and Kutuzov. The most A/T - theme aside - of all the CDGs may be Wellington, which isn't all that different from many A/Twkover wrote:
Here I Stand. Field Battle in ViennaI've yet to see a CDG where you can throw 20+ dice at once, though.
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It's a subgenre that ranges from the short, simple, and good (Quebec 1759) to big and good (Europe Engulfed) to epic and good (EuroFront).
CDGs should be more versatile than blocks, but somehow they aren't.
Vote: Blocks
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- Space Ghost
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- D10
- fastkmeans
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both the dice, and the area control mechanic are design decisions that have nothing to do with being a block vs a CDG. as shown, a CDG can have an assload of dice if wanted. and a block game could be about adding factors and using a CRT if wanted
Oh, sure. I'm thinking of typical designs, rather than genre-defining characteristics. (Napoleon's Triumph is a great diceless block game, for example, and the upcoming Sekigahara is also dice-free.)
Anyway, Here I Stand and Field Battle in Vienna sound like good stuff. I look forward to giving them a try.
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- voters who use Eurogames like Twilight Struggle to justify their pro-CDG ballot should be disenfranchised
- Napoleon's Triumph has little metal flag pieces that fit on the blocks, and that's MEGACOOL
- the CDG-voters are so wrong that I am going to rotate 90 degrees and vote again
VOTE: Blocks.
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My favorite CDG so far is Here I Stand because it's so fantastically epic in scope...and yet based on my one game it seems like it's all about bluff and diplomacy.
So...vote: CDG because I haven't played a CDG I've disliked, whereas I didn't like HotS much. Plus I like my cards to be pretty with words on them.
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- Dr. Mabuse
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GIMME CDGS!!!
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Blocks are tops.
It's a subgenre that ranges from the short, simple, and good (Quebec 1759) to big and good (Europe Engulfed) to epic and good (EuroFront).
CDGs should be more versatile than blocks, but somehow they aren't.
These seem like pretty good points, but then again I haven't played many CDGs. Are there any 'short, simple, good' CDGs I could try? Any games that fill the same niche as Quebec 1759 or War of 1812?
Are the CDGs more similar in complexity/length with each other and not as diverse as the block games?
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