- Posts: 8739
- Thank you received: 7353
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Please consider adding your quick impressions and your rating to the game entry in our Board Game Directory after you post your thoughts so others can find them!
Please start new threads in the appropriate category for mini-session reports, discussions of specific games or other discussion starting posts.
What BOARD GAME(s) have you been playing?
- Sagrilarus
- Offline
- D20
- Pull the Goalie
Jackwraith wrote:
dysjunct wrote: Played about ten games of Res Arcana on BGA and just got fucking shellacked. Every single time I think I have an engine locked in, the other guy comes from behind and obliterates me. Ugh.
Yeah, while I initially enjoyed it and thought it was a solid design for its price and size, it wore out its welcome pretty quickly. I think my impression of tableau builders is that they should both be slower to grow and have some counterplay options. Res Arcana is so explosive and so random that the games often leave a sour taste, so it's on the trading block.
This is my take-away from it as well. It's a game you play in panic mode, because someone can go from 2 to 10 points in a turn. Given my current position at work I'm not looking for panic mode in my spare time.
Please Log in or Create an account to join the conversation.
- Posts: 1728
- Thank you received: 771
Hmm not sure about this one. I have gone full euro, but perhaps not this far. Its a tight resource conversion game with an interesting conceit, you are terraforming the world to splodge your buildings on it. I like all that, I like that it has different player factions and even the aesthetics in their own way. But it is an unforgiving game, if you don't grok the resource engine it punishes you by giving you fewer turns. I spent most of the game passing with no workers. I don't mind getting a low score when learning something new and complex, but no turns, no thanks.
Please Log in or Create an account to join the conversation.
Also played 3x Chainsaw Warrior, which is still just savagely unfair. All three games ended to radiation poisoning, and the first two took about 10 minutes apiece. The third game we got to within 16 cards of The Darkness, even after having to exit the building and start again.
Please Log in or Create an account to join the conversation.
Then we played Codenames, my wife and I vs. those two. We were planning on best-of-five, but decided to be nice and friendly and stopped at two wins apiece. I think it needs more players per team, but 2v2 is still fun.
Please Log in or Create an account to join the conversation.
He liked most the theme. Being an animal is generically cool. HIs biggest dislike was being devoured by spiders (me).
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Offline
- D20
- Pull the Goalie
- Posts: 8739
- Thank you received: 7353
Please Log in or Create an account to join the conversation.
jeb wrote: HIs biggest dislike was being devoured by spiders.
Same, jeb jr.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
re: Shadows, some really top notch stuff in this thread, JEM and SebastianBludd played a ton of this and gave session reports.
Please Log in or Create an account to join the conversation.
I feel like the game definitely could have used another month or two to cook in the oven and smooth out balance. The discrepancy in power levels between wizards and spells is obvious even after two games. We made some rule mistakes in the first game due to the aforementioned rulebook and our character abilities were essentially blank, but we still won easily on the back of a bonkers broken level-one spell that let me constantly recur our best cards.
Not that I think better balance would push it past the B-tier of co-ops. It lacks escalation and the win/loss condition depends entirely on defeating the final monster and thus feels disconnected from everything that comes before it. The biggest problem, however, is that it feels mechanical once you get properly setup. Once you get the right spells and deck composition, it's just a manner of hitting your buttons. It's not bad. It's just not inspiring. I don't think I'd reach for it before Ghost Stories, Pandemic, Pandemic: The Cure or Arkham.
Otherwise some more stuff with the kids, most notably Animal Upon Animal, Spot it!, Candy Land and RoadZters. Apparently it's an official Candy Land variant to draw two cards and allow the kid to pick the best for their position. The rulebook even admits it helps speed up the game.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
We also played a round of Jenga. He actually picked that one out as he’s really into building things at the moment. He made me put pieces back several times because I took edge blocks instead of those in the center. He wanted it to look like a ladder, not some teetering mess. I can dig it.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Offline
- Ninja
- Maim! Kill! Burn!
- Posts: 4373
- Thank you received: 5701
Apart from that, the game was really good. The deckbuilding isn't as huge an element as it is in games like Tyrants of the Underdark, but that's fine, because when you do take advantage of its combos (like playing multiple Bene Gesserit cards together). you can produce some explosive turns and have some really interesting choices to make. I got rolling with the Guild and had a little Spice for troops/water system running for a couple rounds. But my opponent had the BG thing going, which also allowed him to thin his deck more than mine because if you don't draw (and are able to purchase) Guild Administrators or Fedaykin Death Commandos, the only to trash cards is with Selective Breeding with the BG. That made his deck more useful than mine. I had one turn where not only did I not draw an Imperial card to get the Solari I needed for the Swordsmith, I also didn't draw a Landsraad card to even get to the Swordsmith, so I had a late round that was completely neutered by a poor draw and I was then a couple rounds behind my opponent in acquiring my third agent, which is HUGE. I ended up losing, 10-7. We definitely want to try again ASAP, though, and with more people.
Then we played a round of Neuroshima Hex; Sand Runners vs Borgo. He'd only played once before so he wanted to stick to one of the "simpler" factions, while I wanted to get more time in with the Runners, whom I've only played a couple times. I'm becoming less enamored with the Quicksands as I am with a couple of the foundation tiles in the game. The ones that affect placement AND do something to tiles around them like Hole are interesting. Just having "Don't deploy here" signs on the board is less so, even if they can move before a Sandstorm. The Sandstorm/Battle tiles, however, are still great for the tactical choices that they demand when using a faction that has a significant amount of shooting. I got multiple attacks on his HQ with a Chieftain-linked Secateur early in the game and ended up winning, 13-11, despite failing to stem the cyborg tide flowing toward my HQ in the later stages.
Please Log in or Create an account to join the conversation.
I've been playing nearly daily sessions of Navajo Wars, now mostly using Vassal to allow me to dip into the game between meetings or right before bed without dealing with the overhead of setup and teardown (I have some rather... regurgitative cats & no place to park the game between sessions). I just love the quasi-narrative/quasi-strategic headspace that it puts me in, and I get special satisfaction out of seeing that enemy morale meter go down after failed raids. And of course it has sent me on a few historical research trips, especially when the scoring phase cards come up.
Please Log in or Create an account to join the conversation.