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What BOARD GAME(s) have you been playing?
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- Virabhadra
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- D6
- Too Many Projects
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Opponent did roughly the same.
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- fightcitymayor
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- D6
- Cuddly yet angry.
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Super fun cross between Magic The Gathering, artsy abstract horror, and chess. Too bad everyone always reached for the same pieces, which meant 80% of the stuff they made was rarely used outside of draft.charlest wrote: Dreamblade
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I played a bunch and here are the ones I remember(!).
First up was a four-player game of Dune Imperium with the first expansion. I squeaked out an unlikely win thanks to a well-timed Intrigue card that ensured an opponent couldn't bring his dreadnought into a crucial battle. It made for an extremely lively moment for a eurogame.
Carnival of Monsters is a drafting game by Magic: The Gathering's creator Richard Garfield. There were six of us playing and it was ok. A fine game to play while chatting and little to no downtime but I wouldn't rush out to buy it. There was no player interaction at all besides the draft. Great artwork on the cards.
Evolution is another lightish game that works well in a group. More interactive than CoM as you can evolve your creatures into carnivores and eat your opponents. This is always funny.
I also got into a game of Eclipse: Second Edition, which I've wanted to play since seeing it in action at last year's event. As a new player, there's a lot to take in but the early turns give you some breathing room. The early and mid-game was a lot of fun but it really bogged down in the final two turns. I didn't come close to winning, there were a couple of vets, but I had fun waging a needless, expensive and ultimately self-destructive war with a neighbour over a planet of negligible value. There were some very exciting space battles and solid trash talk at my end of the galaxy.
Played a few races of Flamme Rouge which were super fun. What a great game. A superb marriage of theme and mechanics. Really great.
And I spent one full afternoon engaged in the intergalactic cat-and-mouse of Star Wars: Rebellion. I was the Empire scouring the universe for the rebel base. I captured and tortured one of their captains to narrow down the search and then sent Boba Fett to capture Obi-Wan who was messing about on a planet. After capturing him I turned him to the dark side and Darth Obi then spent the rest of the game countering most of the rebel's missions. Eventually, their hidden location was identified and the Death Star moved in and blew up the whole planet for the win. We were both new to the game and found out afterwards that we messed up a ton of rules. Our battles were a hybrid of core and expansion rules and we were both doing funky things we shouldn't have been. After discussion, we decided that the unintentional "cheating" on both sides probably balanced each other out. Although my Death Star move definitely shouldn't have happened. It did make for an awesome end to the game tho.
And finally Citadels hit the table. I got robbed and murdered twice so came dead last but it was still a good time, mainly due to all the banter across the table.
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The Empire found my base about halfway through, and even though I fought pretty valiantly against their forces, it was obvious I had to move the base. I picked up Han & Chewie pretty early, and they caused much havoc throughout the galaxy after the Death Star destroyed Kashyyk.
I sent Luke to Dagobah alone, which was a mistake. Leia was right there to help, but I forgot to add her. The Empire mucked the mission, so he never became a Jedi. So just-a-farmboy Luke runs around doing boring missions, we try a few raids, manage to blow up a Star Destroyer, but the Empire just keeps getting more and more ships.
Finally, after destroying another planet, the Empire finds the second base. A massive battle ensues, and the rebels just barely manage to survive. We completed one more objective and win the game. It was weird to win when the galaxy was almost completely overrun by Empire forces, but we had influence all over the map, even without much hardware to back it up.
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- Jackwraith
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- Maim! Kill! Burn!
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- fightcitymayor
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- D6
- Cuddly yet angry.
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This needs to be the tagline for 80% of modern games.Ah_Pook wrote: It's just way too much shit.
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- hotseatgames
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- D12
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It's also pretty light and quick. My kids generally don't enjoy board games, but I figured I'd try again. Today, we played.
One son took the role of one of the killers, The Nurse. Myself and my other son each controlled two survivors. We rolled the killer, escaping when they still needed 4 more progress on their victory track. They gain progress on this track by wounding and hooking survivors, just like in the video game. Survivors win by repairing generators and then powering up an exit, which mechanically is just like a generator, but you have to work on it last.
My son who played as the killer was pretty distraught, complaining that he didn't think he should be revealing his movement cards at the same time as everyone else. And this was my biggest mistake.... he was right. Each player reveals their chosen movement card only when it comes to their turn. My bad, I basically ruined the game for him with that one screw up.
I hate teaching games.
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Xia was with all its expansions and was great fun. We had a 5 person game scheduled, but ended up playing with 4. I wanted to play a full 20 VP game but one guy had to leave early so we cut it short. Decided that next time we play it we'll start during the day and play a full game. I love the sandbox type of do whatever you want. The gradual upgrading of your ships to become whatever you want to whether you ship cargo or try to blast everything out of the sky. You can't fully appreciate the game only playing to 10 VP in my opinion but had fun. It's really a beautiful game on the table...you just need to have a big table.
For as luxurious and grand Xia was, Ethnos was not, but I loved the game! Small board, muted color palate (think Shogun) and nice cards.
Its a hand management area control game. You can score in two ways based on card combos you play, but then depending on the card faction card you played, you place a token on that area and build up your control. Whomever has the most control tokens on each area, score points at the end of that season. Believe it's out of print but I plan to find a copy of it as my son and I really enjoyed it. You have a random faction generator that chooses what factions to play with for each game. I believe there are 12 factions and each faction plays differently.
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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- Jackwraith
- Away
- Ninja
- Maim! Kill! Burn!
- Posts: 4373
- Thank you received: 5701
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