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Barnestorming- Super Motherload in Review, Super Fantasy, Shadows of Malice, More Japanimation
- Michael Barnes
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- HYPOCRITE
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Currently loving Super Motherload. It kind of fits into my "pleasant activities" game category. That is, its really fun to play without the sense of direct competition. Kingdom Builder is another I enjoy for the same reason.
Long Term - Perhaps Shadows of Malice will take the Arhkham Horror path: Published -> Picked up and revised by a major publisher -> Rebuilt into a masterpiece (Eldritch Horror). Can't wait to try as is.
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Beyond the monster generator and banding, I really love the artwork and aesthetic. I also completely dig the way the Shadow board works. Very refreshing hitting something that doesn't just regurgitate Orcs/Goblins/Elves/Dwarves.
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- hotseatgames
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I'm enjoying MH4U, although I still am plagued by accidentally putting the 3ds into sleep mode. I really wish they had moved the power button to the middle of the bottom edge. I keep bumping it when I am busy circle strafing to avoid being chomped by jaggia.
I originally wanted to figure out all the systems by myself. I've since realized the pure folly of that and have been looking online for info. For example, I only just today learned how to tell my palicoe to come along with me.
Barnes- why on earth did you not mention Hotline Miami 2? Surely it's got you in its grip by now.
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- Michael Barnes
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The rough edges of Shadows of Malice are part of what make it so exciting. It's when you've got that loose, sloppy 10% that you also find innovation and experimentation.
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- Michael Barnes
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There is no way to sort out MH on your own. It requires going to Gamefaqs, and even then you usually walk out of there more confused. You really do have to use this combination of experimenting, community knowledge and observation to figure stuff out. Back when I was playing 3, I remember having this revelation about setting up traps and using the knowledge I had gained before about where monsters will likely go. There's a lot you do have to just piece together yourself, and some of it is actually more rewarding if you do it yourself. When you can.
I still don't really understand Wycoon and trading to multiply goods. I don't really understand the Insect Glaive's upgrading, even though that's become my favorite weapon. Being able to vault up on to the monsters is an awesome ability. It's become my main, along with the Charge Blade, which I pretty much have down pat.
Wait...you can make your Palicoe follow?
There's a lot in the game that is just by chance, which is sort of annoying. I'm almost 20 hours deep and still haven't gotten a King's Frill from a Great Jaggi, despite hacking at their heads and riding those bastards into the ground, chopping away at them.
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No doubt - that's why the stuff Nate Hayden is doing is so exciting.
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- hotseatgames
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Michael Barnes wrote: I'll get Hotline Miami 2 when it goes on PS Plus, which it will. It looks great, can't wait to see where they go with it. I heard the soundtrack is actually BETTER, which I find hard to believe.
I still don't really understand Wycoon and trading to multiply goods. I don't really understand the Insect Glaive's upgrading, even though that's become my favorite weapon. Being able to vault up on to the monsters is an awesome ability. It's become my main, along with the Charge Blade, which I pretty much have down pat.
Wait...you can make your Palicoe follow?
There's a lot in the game that is just by chance, which is sort of annoying. I'm almost 20 hours deep and still haven't gotten a King's Frill from a Great Jaggi, despite hacking at their heads and riding those bastards into the ground, chopping away at them.
I can't say at this point if the soundtrack is better, which does seem crazy. But it definitely rocks, and often has a really creepy vibe since the game is just so weird.
I did the tutorial for the insect glaive but really didn't get it; so far all I've really used is what I believe is called a charge axe? Changes from axe to sword and boy did I feel dumb that it took me a really long time to discover that it did that.
Go to the bulletin board in the back of your house. There you can set your palicoe to "deploy."
I had been wondering how I was going to get a king's frill. Jeez. How do friend codes work? My id is Veinman.
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I noticed his earlier but didn't say anything thinking it would sort itself out.
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- Michael Barnes
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>>>No doubt - that's why the stuff Nate Hayden is doing is so exciting. etty brilliant. There's a vagary about the game that is almost enigmatic. It can be frustrating but mostly because this game is working at a different level than most these days are. It really does feel like something from an alternate reality.
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charlest wrote: Paul (Frohike) and I both gave Shadows of Malice a very positive review.
Beyond the monster generator and banding, I really love the artwork and aesthetic. I also completely dig the way the Shadow board works. Very refreshing hitting something that doesn't just regurgitate Orcs/Goblins/Elves/Dwarves.
We tried Shadows of Malice (twice) and, genuinely, it isn't retro. Or cool. Or innovative. It's simply a very sluggish game where not much happens. You wander about (slowly), there isn't really many things you can do each turn. It's all a bit dull. I wasn't impressed. I traded it for Chicago Express, which I didn't even want, to get it out the house before everyone else realised it was c**p and it became unsaleable.
Bear in mind, I have thrown fantasy novels into the dustbin - without reading - because they feature elves. I'm the founding member of the generic fantasy hate club and the 'please do not give me excessive art because I can't use my imagination on your game' society. I spit in the face of zombies and I think superheroes are an insecure male power fantasy. I should be the audience for this game, but - actually - it was just bad.
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I'm on my 8th play, usually with two avatars, and it always feels like there's not quite enough time for us to find the wells between getting to the Cities or lairs for treasure, battling any shadows that are too healthy for comfort and rushing the strongholds (leaving the small ones to smash themselves to death), or getting a Mystic for potions etc, let alone prepping for the nasty Guardian battles. If I don't have enough movement as I'd like on a turn, I just burn some shards and/or split up our band. If I'm not going to make it to a lair, I try to provoke and hope for something that's not too nasty but healthy enough to drop more shards. And yeah, some turns, I have to just stay put, rest, and watch yet another shadow do something I don't want.
I don't think I've ever looked at the board and said to myself "meh, there's nothing to do and this is taking too long." Maybe I will at some point, but I just have not hit that wall yet.
I think part of it requires not looking to the rules and mechanics to evoke and motivate. I know that sounds like a huge WTF and a weird expectation but that's exactly why I'm enjoying it. I'm getting the impression, though, that this can cause the game to just step beyond people's patience or investment. By the way, there's an expansion on the way that will include some questing, if that floats your boat.
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