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Barnes on Games: Darkest Night Expansions in Review, Undercity, Xia
- Michael Barnes
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- Mountebank
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A Darkest Night Smorgasbord
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- Legomancer
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- Dave Lartigue
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- SuperflyPete
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I'd guess part of it is...there's just too many damn games coming out. I didn't even know this existed. Even if I did, your comment about dungeon crawlers is on point. Too many. Especially if one bought into any line (DDAS, Super Dungeon Explore, Mice and Mystics, Descent, Imperial Assault, Shadows of Brimstone, etc...) they may want to explore what they have deeper before going for others. I dunno. We're drinking from a fire hose at this point.
Personally, I find the Iron Kingdoms to be one of the lamest fantasy settings in gaming. Besides all the Warhammer knock-off names, it's just silly. The fact that they put cavalry in Warmachine just because fans wanted it ("Warhammer has them!") shows they have no real vision for the universe. When there are robots shooting real bullets and rockets (to go along with all the magic slung around) I don't think riding around up on a horse is where anyone wants to be...
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Also, the enemy AI looked bland as hell. Just like the D&D Adventure series games. The board also looks ridiculously clean/boring.
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Scott_F wrote: I loved Xia my first play. Second play I liked it. Third play I wanted it to burn and vowed to never play again.
Trade it to me, sucka!!
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I've given up on dungeon crawler board games. I've owned a couple of the D&D Adventure System games and Level 7: Omega Protocol, but after a couple of plays they all fall flat for me. The only one that I have enjoyed every play of is Mage Knight and that hardly ever comes out to the table anyway. I think with most dungeon crawls, I either feel like there is plenty to discover when it comes to items and monsters or whatever, but the combat gets repetitive and boring or there is a very slight feeling of character progression which leaves me wanting more that I know I won't get. Because of that, I tend to lose interest pretty quickly.
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Scott_F wrote: I loved Xia my first play. Second play I liked it. Third play I wanted it to burn and vowed to never play again.
You can't leave us hanging with just that...
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Undercity has a pretty drab ass looking board. The look and artwork as a whole seems sort of uneven. Not the end all be all...but it's a valid complaint.
Game looks like it comes with only four characters. Kind of a bummer.
Price point - This is competing price wise with the heavy hitters in the genre.
On the plus side though
Those feat cards you constantly get are a great idea. Plus I like that your character has lots of options from the word, "Go"
The characters that they included are not your standard, warrior, mage, rogue, healer. They sort of are, but with a twist.
Game seems pretty easy and intuitive to play. Scenarios seems interesting to play through.
I'm really on the fence for this one. I just re-acquired DungeonQuest...still have a ton of Imperial Assault to play through and buying Undercity seems like a pretty over indulgent thing to do at the moment. I wish it were more of a slam dunk for me...I really do. But I think I can pass on it for now.
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- Michael Barnes
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When I look at something like Undercity, I may comment on the flooded dungeoncrawl market, grouse about how there are too many new games, and so forth but ultimately if what I am looking at is something that I have a high opinion of and think is a superlative example of the genre...then it's my duty to emphasize that aspect of it. The high quality of the design, the product, the uniqueness of the setting or whatever. Because ultimately, I'm analyzing and commenting on that game- not on market trend or saturation. And it isn't up to me as a critic to determine for you, Joe Gameplayer or Joe Gamebuyer, if this game is "one too many" for you. But yeah, damn straight I'll mention that it's a saturated genre in the review. Because that's just the truth of it right now.
In other words, I am not going to express a negative opinion about a high quality game because there are too many others in its genre or class. That would be like saying "welp, there's already enough science fiction movies, there can't ever be any more good ones because we have plenty, thanks".
It does help that I really like low complexity dungeoncrawls, regardless of how many there are.
Per Egg's comments...the board is actually a really good idea. It's a plan grid and you just lay the wall tiles on it. No puzzle-work involved. It's an area-based game, so it allows for big zones with many figures in them. They really should have dressed up the textures a bit, I do agree that it looks bland. But the rest of the artwork and graphic design is top notch- the figures are REALLY good, I think some of them are actually just Warmachine/IK sculpts put in plastic. I know I've painted that alchemist dude before.
It is only four (technically five) characters, but they are well done, and they extensive upgrade paths. This doesn't really bother me. The storyline is very specific to these characters, you can tell that they wanted it to be their story.
Price is high, definitely agree there, but it's still lower than a Kickstarter with a similar number of figures (44).
I like the Iron Kingdoms stuff...of course, I used to play Warmachine so that helps there. I liked that it had horses and mechs, it kind of has a WWI like feel because of that.
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- Michael Barnes
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For example, in the second scenario, the story is that you're trying to apprehend these four suspects that are expected to travel through this common thoroughfare. They activate and behave completely differently because they are trying to avoid you. During that scenario when I played it, a rampaging Warjack showed up and it sort of intermittently worked. Which was really neat, because this broke-down mech was in the middle of this brawl and when it activated, it pretty much always flattened one of my guys.
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Ravenloft dropped just prior to this glut, so interest was sky high. Even if we didn't have the game yet, we wanted to talk about it. At this point, I'm not sure how many radar's this was even on...
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- Michael Barnes
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Like, I'd really like to have a conversation with F:ATties about Mistfall...but I might be the only one out of our membership that even owns it.
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