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- Barnes on Games- Valeria: Card Kingdoms in Review, Baseball Highlights, Cruel Necessity, Pax Porfiriana
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Barnes on Games- Valeria: Card Kingdoms in Review, Baseball Highlights, Cruel Necessity, Pax Porfiriana
- Michael Barnes
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- Mountebank
- HYPOCRITE
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Totally agree about Baseball Highlights - easily my favourite of 2015.
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We did have fun with the very first iteration of the game, strictly with three or four players. It feels like they broke it pushing for stretch goals and five player support.
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- Sagrilarus
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- D20
- Pull the Goalie
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I'll be interested to hear your take on Imperial Settlers, especially if this is your second pass at it. It's not a game that you have figured out after your first play.
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- ThirstyMan
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- Michael Barnes
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- Mountebank
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Charlie, I never hated Pax...I kind of just didn't get it. And the Dr. Bronner thing was a nuisance.
I played it solo last night and I think I FINALLY get it. I'm still not QUITE sure what the fuss is, but it is a good game...and I can see where with other players shit can get knives out. Lots of opportunities to just mess with people, cool combos, tight decisions...OK, I guess I can see where the fuss is coming from. Pamir...better than or as good as Porfiriana?
Sag- the first ECW is about an hour or so. If you do the whole thing, it's probably 3-4 hours. But I don't know if I'd want to do it all at once, these games can get kind of repetitive and the good ones tend to end right when you start to feel it grind.
Jem- You know, I think the bigger issue with Valeria is actually that there is no geographical/logistical limitation in the numbers you invest in. In Catan, you are limited by where you build. When you put down a settlement, you are betting on three numbers to hit with a rough idea of how often they'll hit. So you wind up with "golden" numbers as well as resources that have a natural scarcity because some doofus put the 2s and 12s on all of the brick hexes. And that leads to shortages, which leads to trade. But if you take away those things, and enable players to invest in ALL numbers with only three (and not five) payout types and then you give them a roll every turn on top of bonuses...you wind up with 30+ resource tokens by the time your turn comes around. Last game, I had something on EVERY number. Whereas in Catan, I might just have three or four payout rolls.
I think the designer's train of thought on this was that it was more "fun" and accessible for players to pick cards rather than be limited by a tight budget. It's like they said "hey, it's fun in Catan to get something even when it's not your turn" and then quadrupled that. I've seen the argument that is more about what you pick than how you spend, that's bullshit. Because by the second half of the game, you can buy anything you want and the combinations tend to just give you MORE resources. And the scoring is full of option A=1vp, option B=1vp logic.
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That doesn't take away from your observation, even so.
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- Cranberries
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I feel like I wrote this up on the site somewhere but maybe I'm just hallucinating.
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- Legomancer
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- Dave Lartigue
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- Barnes on Games- Valeria: Card Kingdoms in Review, Baseball Highlights, Cruel Necessity, Pax Porfiriana