Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35687 2
Hot
KK
Kevin Klemme
January 27, 2020
21181 0
Hot
KK
Kevin Klemme
August 12, 2019
7697 0
Hot
O
oliverkinne
December 19, 2023
4811 0
Hot
O
oliverkinne
December 14, 2023
4152 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2601 0
O
oliverkinne
December 07, 2023
2877 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2538 0
O
oliverkinne
November 30, 2023
2830 0
J
Jackwraith
November 29, 2023
3379 0
Hot
O
oliverkinne
November 28, 2023
2369 0
S
Spitfireixa
October 24, 2023
4037 0
Hot
O
oliverkinne
October 17, 2023
3034 0
Hot
O
oliverkinne
October 10, 2023
2553 0
O
oliverkinne
October 09, 2023
2523 0
O
oliverkinne
October 06, 2023
2724 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

We were just talking about this...

More
26 Jan 2009 18:00 #270616 by Gary Sax
by Gary Sax    
January 26, 2009    
...

Came across this post by wargame designer  Charles Vasey, who just designed Unhappy King Charles, on TOS and it really struck a chord.  We had just been talking in a thread here about how wargame designers tend to get a little less stuck in ruts than euros because they make mechanics to actually do something, not just to be mechanics.  And right out of Charles mouth:


"If I am reading people correctly they view rules like (for example) the subordination rules as chrome. I (on the other hand) view them as part of the historical background without which you would have a simpler game but one which bore little resemblance to the real thing. Without this "chrome" you have players building perfect armies under perfect commanders, something that never happened. This limitation arose from the realities of political power and wealth in England. The earl of Newcastle could raise large armies, I cannot see he would willingly hand them over to anyone else; hence the rule

But I do see that for some folks leading the strange entities that were 17th century armies is going to be less fun than leading an army that does what you tell it. UKC is an attempt to be period-specific which has both good and bad results. I didn't want a bland one-system-fits-all approach."

 

I think this definitely illustrates the difference nicely.  It's not surprising that coming at a problem with this attitude, trying to accomplish something, make the player feel some way, rather than just making a game that works, could make you more creative with your mechanics.

 

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.118 seconds