At some point, the idea of “designing” a game becomes impossibly pretentious. It’s a natural concept for gamers, but for everyone else, games aren’t designed. They just are. They exist in a space that must flow as naturally as possible. But gamers like to complicate everything, so we create games that are about little pieces of wood being turned other pieces of wood, which in turn are turned into victory points. And lest you think I’m picking only on the Eurogame set, Ameritrashers are just as guilty. I mean, how many phases does a turn need before we have too many? There’s nothing wrong with complex games, but we have a lot of them, and that complexity is almost entirely for its own sake.