The rules are very simple to learn with a short...
EVE: The Second Genesis was published in 2006 by CCP. Designed by the same people behind the EVE Online game and really for two-players only despite what the packaging says. It followed the standard CCG model with cards available in starter decks and booster packs containing cards of different rarities. You may have noticed how I just wrote in past tense about the game. That’s because EVE: The Second Genesis is no longer in print. A victim of practically zero marketing outside of the MMO and hardly any retailers carrying it. Incidentally I’ve never played EVE Online so I can’t comment on how well it matches the gameplay there. I can say that the theme for the CCG should be easily grasped by anyone with prior experience in the space empires genre. The theme revolves around you being the CEO of a corporation that also serves as the government for your sector of space. You operate out of a Starbase that you start the game with and want to make money while protecting your assets. Most of your money will come from Locations that either generate it by themselves, require Ships to do some mining for it, or both. Then spend that money on bigger Ships, better Locations, upgrades to your Starbase, and News cards that have a variety of effects. Don’t be fooled by the economics of the game though. With few exceptions you win the game by destroying your opponents Starbase. There are no victory points involved.