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Star Trek: Attack Wing Review

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01 Sep 2013 20:00 #271293 by Josh Look
...

Ironically enough, it's a line about the Millennium Falcon that best sums up how I feel about Star Trek:  Atack Wing, the new game from Wizkids that borrows the Flight Path system from FFG's Star Wars:  X-Wing.  "She may not look like much, but she's got it where it counts."

Let's get the glaring fact that Attack Wing does not look as good as X-Wing out of the way first.  Yes, the paint aps aren't great.  There's a couple things that are downright ugly.  The cardstock is thin, and the scale?  There isn't any.  Seing as how Attack Wing's main competition is X-Wing, arguably the best looking game on the market right now, why Wizkids didn't feel compelled to step up the plate to go toe to toe with it is a mystey, and as Captain Kirk would say, I don't like mysteries.  They give me a bellyache, and I've got a beauty right now.  So with that unfortunate bit of business out of the way, let's address the cold, hard fact that I'm sure X-Wing affinados are neither going to want to hear nor believe:  Attack Wing is the better game.

"Woah, woah, how is that possible," you ask.  "Not only is the game ugly, but it's Star Trek.  Star Wars is always cooler than Star Trek."  First off, you're wrong, and second, hear me out.  Yes, Attack Wing is the same system and by and large plays exactly like X-Wing.  Yet there's differences all throughout that really do set it apart.  Some of them subtle, some not quite so.

FIrst, the math.  The numbers feel far more interesting in Attack Wing.

 

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