Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35900 2
Hot
KK
Kevin Klemme
January 27, 2020
21358 0
Hot
KK
Kevin Klemme
August 12, 2019
7851 0
Hot
O
oliverkinne
December 19, 2023
5324 0
Hot
O
oliverkinne
December 14, 2023
4742 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2964 0
O
oliverkinne
December 07, 2023
3040 0
Hot

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2675 0
O
oliverkinne
November 30, 2023
2935 0
J
Jackwraith
November 29, 2023
3501 0
Hot
O
oliverkinne
November 28, 2023
2733 0
S
Spitfireixa
October 24, 2023
4461 0
Hot
O
oliverkinne
October 17, 2023
3371 0
Hot
O
oliverkinne
October 10, 2023
2609 0
O
oliverkinne
October 09, 2023
2630 0
O
oliverkinne
October 06, 2023
2822 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Don't give this game the Axe (or the Fire) just yet.

More
14 Apr 2009 20:00 #271379 by hancock.tom
by hancock.tom    
April 13, 2009    



...

Last week I wrote about people giving up on games because they don't think they have time to get them on the table often.  This week, I'm writing about a similar issue:  people who give up on a game because it contains one or two mechanics they don't like.  You've heard the bitching:  "Oh, that has player elimination, we don't do that," or "Roll and move, what are you, a muggle?"   Of course, this particular whine isn't just for the eurogamers out there.  Plenty of ameritrashers have probably said "not another worker placement game."

I am not without sin; I have my pet hated mechanics too.  One thing I have ranted about are games where the only interaction is getting stuff before the other players.  OOh!  take that, I chose the wood, now you will have to wait until next turn to choose wood!  A-hahaha!  This isn't really interaction, any more than going to the grocery store and buying the last loaf of bread is me interacting with the guy behind me. 

BUT, having said all that, 1000 monkeys with 1000 typewriters will eventually write war and peace.  1000 eurogame designers with 1000 low interaction game designs will eventually turn out a good one.  So, I'm reviewing a game that takes this style of interaction and actually does it right.

 

Read more...

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.741 seconds