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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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Adventures in Hybridization

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30 Jul 2012 02:00 #271687 by Matt Thrower
I have...

I have the attention span of a gnat, and while I’ve come up with a number of game designs over the years the chances of any of them even approaching a finished state is zero. The one that I like best, and that I made most progress with, was based loosely on the Irish myth of the Táin Bó Cúailnge. In the game, players would represent heroes competing for the magical bull of Ulster. Each would command a hero with asymmetric powers as well as ordinary warriors, and a key strategy driver would be deciding whether their heroes should be fighting on the front line, or spending time in the land of faerie, improving their powers.

The theme was a late addition to an original idea born out of a desire to fulfil a long-held ambition to play a fantasy adventure game that managed to combine convincing narrative, lots of player interaction, character development and some strategy. This combination seems to have eluded designers down the ages. The closest candidate, World of Warcraft the Adventure game, ended up bombing fairly badly. So I figured I’d have a go myself.

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