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Flashback Friday - Talisman - Love it or Hate It? Do you Still Play It?
Love it or hate it? Do you still play it?
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- Legomancer
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- Dave Lartigue
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- Jackwraith
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Yet as I play more bad adventure games, like Runebound 2e, which all copies should be forcefully collected and burned, I find myself respecting Talisman more. I prefer Relic because I like the 40k universe better than generic fantasy and, while less wild and freewheeling, is by far less prone to producing the kinds of games that turned me off to Talisman. I wish any version of the game was shorter. I like silly fun, but I top out around the 1 hour mark.
So there it is. I don’t hate Talisman. I’d rather play Runebound 3E, but I certainly don’t hate it.
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Al's ghoul killing off my Priest at the Crown of Command with his finger of death just when I thought I had won was priceless
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- Colorcrayons
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It's also a good game to play with kids to get them into the adventure type genre.
Outside of that... I dunno. I do think want to slag the game, but I don't find myself seeking it.
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- engineer Al
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repoman wrote: Al's ghoul killing off my Priest at the Crown of Command with his finger of death just when I thought I had won was priceless
I AGREE! It was more than that though, the entire game was a blast! You and me and Mike all battling it out in the center ring at the end was just exactly what Talisman is all about, and reminded me why I have so much affection for this game. It's more than just nostalgia for a time when it was a groundbreaking game that me and my buddies lost ourselves in. It's that it is a genuinely FUN experience where winning is part luck and part strategy, but the strategy is not so intense and demanding that it takes you away from the fantasy. As you mentioned it also allows players to have a good time together WHILE playing. I LOVE THIS GAME!
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A couple of years ago, I played Relic. It was probably more or less the same game, but I found it long and unenjoyable. I kept drawing tough encounters and then rolling badly, so I was permanently stuck on the outer edge of play while other players slowly advanced. We called it quits after four hours when it became apparent that only the owner of the game was still having fun.
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- engineer Al
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Shellhead wrote: I played old school Talisman once. I was pretty neutral on it. Decision-making was pretty much limited to left or right, and everything else was about rolling the dice well.
I feel that this is only true when you don't know the game well. Knowing all the cards and all of your options opens up more choices.
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Me, if I'm playing with them I'll pull out something else. Runebound, Imperial Assault, Warhammer Quest ACG, etc.
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- san il defanso
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I think one of its secret advantages is that it was created with an eye toward mainstream audiences. People can instantly understand how to play because it does such a good job using common boardgame language in a fun way. It's not a deep game, but I don't need depth with stuff like this. I just want a game that actually feels adventurous, and Talisman does that really well.
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- Michael Barnes
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My favorite Talisman memory remains this game of 2nd editon I played around 1996. It was everything with like 10 players. It was insane. We started at like 2 or 3 and it went almost 12 hours (lots of drinking and goofing off). I think we did like 3 respawns each or something and everyone was playing to be as nasty as possible. My friend Anthony won, at last, and the guy that owned the set gave the entire game to him. I drove Anthony home and he gave me the set because he didn’t want to keep it. I later sold that full set at my shop for like $400 around 2005.
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